Thanks a lot, everyone!
Polygonizer would generate an isofield, and it would get rid of the
original point positions, unless I misunderstood how it works.
It seems like shrink wrap does the trick, luckily the cloud can be
approximated with a geometry here.
I've looked into houdini quickly as wel
It is not a simple problem, that is why.
If you try Houdini you have quite an arsenal of tools for this task and
manipulate it;
pointCloudIso Sop
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LSlfb8czxr57jjVZ1
Hi,
Always surprised there isn't a quick way to do this... might be a way in
another package, C4D, Maya, Hdini etc.
Depending on the shape of the pointcloud, this technique may work.
Create a mesh that's roughly the shape of the point cloud, maybe using
polygonizer.
Make sure that mesh has
EMpolygonizer should do it. It's installed with Softimage uner the FX tab,
in Create I think. it will generate geometry out of your point clouds
On Sun, Jan 19, 2020 at 7:55 AM balazs kiss wrote:
> Hi all,
>
> I was wondering if I'm missing something obvious regarding the
> subject. My goal is
Hi all,
I was wondering if I'm missing something obvious regarding the
subject. My goal is to mesh a pointcloud in a way, that each particle
becomes a vertex, and the closest points are connected, like an
icosahedron.
Turns out it's not as easy (for me) as I thought. Isn't there an
option in topo
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