Re: pointcloud meshing trouble

2020-01-21 Thread balazs kiss
Thanks a lot, everyone! Polygonizer would generate an isofield, and it would get rid of the original point positions, unless I misunderstood how it works. It seems like shrink wrap does the trick, luckily the cloud can be approximated with a geometry here. I've looked into houdini quickly as wel

Re: pointcloud meshing trouble

2020-01-21 Thread Jordi Bares
It is not a simple problem, that is why. If you try Houdini you have quite an arsenal of tools for this task and manipulate it; pointCloudIso Sop https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LSlfb8czxr57jjVZ1

Re: pointcloud meshing trouble

2020-01-21 Thread Adam Seeley
Hi, Always surprised there isn't a quick way to do this... might be a way in another package, C4D, Maya, Hdini etc. Depending on the shape of the pointcloud, this technique may work. Create a mesh that's roughly the shape of the point cloud, maybe using polygonizer. Make sure that mesh has

Re: pointcloud meshing trouble

2020-01-20 Thread Enrique Caballero
EMpolygonizer should do it. It's installed with Softimage uner the FX tab, in Create I think. it will generate geometry out of your point clouds On Sun, Jan 19, 2020 at 7:55 AM balazs kiss wrote: > Hi all, > > I was wondering if I'm missing something obvious regarding the > subject. My goal is

pointcloud meshing trouble

2020-01-18 Thread balazs kiss
Hi all, I was wondering if I'm missing something obvious regarding the subject. My goal is to mesh a pointcloud in a way, that each particle becomes a vertex, and the closest points are connected, like an icosahedron. Turns out it's not as easy (for me) as I thought. Isn't there an option in topo