scale relative to camera

2013-09-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hello, I have a situation where I would like an object to remain the same size relative to the camera. Think in terms of pixel width for example. I managed to accomplish this through ICE by using the distance between the camera and the object to manage the scale for the object. The problem is

Re: scale relative to camera

2013-09-04 Thread Christian Gotzinger
You'll have to adjust for the shift from the camera center. Instead of using the camera-to-object distance as your multiplier, you should use (I haven't tried it, so hopefully the math is right): (cosine alpha) * (distance camera-to-object) alpha is the angle between your camera-to-object-vector

RE: scale relative to camera

2013-09-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Wednesday, September 04, 2013 12:15 PM To: softimage@listproc.autodesk.com Subject: Re: scale relative