Hello,
I have a situation where I would like an object to remain the same size
relative to the camera. Think in terms of pixel width for example. I managed
to accomplish this through ICE by using the distance between the camera and the
object to manage the scale for the object.
The problem is
You'll have to adjust for the shift from the camera center. Instead of
using the camera-to-object distance as your multiplier, you should use (I
haven't tried it, so hopefully the math is right):
(cosine alpha) * (distance camera-to-object)
alpha is the angle between your camera-to-object-vector
not
represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian
Gotzinger
Sent: Wednesday, September 04, 2013 12:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: scale relative
3 matches
Mail list logo