http://www.maxon.net/
http://www.luxology.com/
Both do a lot of stuff really well.
http://www.sidefx.com http://www.sidefx.com/ :P
Le 30/09/2013 12:44 PM, Sergio Mucino a écrit :
Ugh. Tough cookie. This is one of those very delicate topics that
usually end with rotten vegetables flying
When I see the other chaps using it, ncloth seems pretty great though -
modular apps are the future. We don't need to do everything in one app, we
just need a good base, and good i/o.
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 1 October 2013 08:44, Stefan
That's what ADSK is trying to sell us with the ECSs, though from experience I
can say
that io isn't neither free in terms of additional hassle in production nor in
terms of cost of operation (including higher cost of buying more than one piece
of software in the first place, and finding people
... if you have a good user interface / front-end.
Most of the discussion about Soft vs. Maya is about this. No doubt Maya
is bursting with clever technology - but it's the way it is
accessible/presented to the artist. There's always something extra to
click or to figure out before you can do
Oh yeah for sure, I know I'm jumping in a bit, but I do agree, the
important thing really is that you have a decent base and that base should
be Softimage (or something in the future that develops from it's workflow
please!) and then dipping in using ncloth in maya, or fume in max is
practical
It's not all about UI, non linear workflow is also very important. A simple
example are the generalised weight map in SI. You don't have this in Maya, it's
all black boxed per deformer, and each one have differant SDK access!
It's just one example among many other...
Le 1 oct. 2013 à 20:51,
I wholeheartedly agree on the workflow and UI part, I think the two usually go
hand in hand.
Maya feels very much like a bunch of nodes with the UI built around it as an
afterthought. And XSI the exact reverse.
But don't get me started about the Maya SDK. It's very open but boy, what a
mess.
Yes, they do. I've seen some of the stuff done with C4D, and I now use
Modo for personal projects and freelance gigs after using 3ds Max for 18
years, and I agree, both are great applications. However, most of the
alternatives I've tried (and I will exclude C4D here because I have not
used it)
Those in most denial are loudest I guess ;)
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 1 October 2013 15:18, Sergio Mucino sergio.muc...@modusfx.com wrote:
Yes, they do. I've seen some of the stuff done with C4D, and I now use
Modo for personal projects
I approached learning a bit as an occupational hazard. The job needed ncloth
for legacy reasons so i thought, ok, how bad can it be. nCloth seemed to do the
trick, and no doubt there are other parts of maya that are good but good lord
it's unpleasant to use. As many of us suspect, it's simply a
I agree. But numbers do count as most studios use maya and I need to go
where the work is.
On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall hack...@outlook.com wrote:
I approached learning a bit as an occupational hazard. The job needed
ncloth for legacy reasons so i thought, ok, how bad can it
I've bin bear Maya.. for years.. and never knew how you can simply work in
project without working around of problems you run into.. till I jumped
Softimage bridge. Ooooh
the smell of clear fresh air there.. and now going back to maya is like
coming down from mountain into smelly disgusting smog
Amen.
On Mon, Sep 30, 2013 at 12:07 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
I've bin bear Maya.. for years.. and never knew how you can simply work in
project without working around of problems you run into.. till I jumped
Softimage bridge. Ooooh
the smell of clear fresh air
Ugh. Tough cookie. This is one of those very delicate topics that
usually end with rotten vegetables flying from camp to camp. It just
happens that some people take the tools they use quite personally.
I think it's all a matter of perspective, and personal preference. Of
course, we can all
http://www.sidefx.com http://www.sidefx.com/ :P
Le 30/09/2013 12:44 PM, Sergio Mucino a écrit :
Ugh. Tough cookie. This is one of those very delicate topics that
usually end with rotten vegetables flying from camp to camp. It just
happens that some people take the tools they use quite
I've used Houdini a bit too, and I really don't think it can be
considered a serious competitor to Adesk's offerings just because it
does not offer an end-to-end solution for production (keep reading).
Houdini is not capable of creating 3d models with the ease and speed
that most 3d apps have.
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