Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Stefan Kubicek
http://www.maxon.net/ http://www.luxology.com/ Both do a lot of stuff really well. http://www.sidefx.com http://www.sidefx.com/ :P Le 30/09/2013 12:44 PM, Sergio Mucino a écrit : Ugh. Tough cookie. This is one of those very delicate topics that usually end with rotten vegetables flying

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Simon Reeves
When I see the other chaps using it, ncloth seems pretty great though - modular apps are the future. We don't need to do everything in one app, we just need a good base, and good i/o. Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 1 October 2013 08:44, Stefan

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Stefan Kubicek
That's what ADSK is trying to sell us with the ECSs, though from experience I can say that io isn't neither free in terms of additional hassle in production nor in terms of cost of operation (including higher cost of buying more than one piece of software in the first place, and finding people

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Eugen Sares
... if you have a good user interface / front-end. Most of the discussion about Soft vs. Maya is about this. No doubt Maya is bursting with clever technology - but it's the way it is accessible/presented to the artist. There's always something extra to click or to figure out before you can do

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Simon Reeves
Oh yeah for sure, I know I'm jumping in a bit, but I do agree, the important thing really is that you have a decent base and that base should be Softimage (or something in the future that develops from it's workflow please!) and then dipping in using ncloth in maya, or fume in max is practical

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Ahmidou.xsi
It's not all about UI, non linear workflow is also very important. A simple example are the generalised weight map in SI. You don't have this in Maya, it's all black boxed per deformer, and each one have differant SDK access! It's just one example among many other... Le 1 oct. 2013 à 20:51,

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Stefan Kubicek
I wholeheartedly agree on the workflow and UI part, I think the two usually go hand in hand. Maya feels very much like a bunch of nodes with the UI built around it as an afterthought. And XSI the exact reverse. But don't get me started about the Maya SDK. It's very open but boy, what a mess.

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Sergio Mucino
Yes, they do. I've seen some of the stuff done with C4D, and I now use Modo for personal projects and freelance gigs after using 3ds Max for 18 years, and I agree, both are great applications. However, most of the alternatives I've tried (and I will exclude C4D here because I have not used it)

Re: slightly OT : for those of us (like me) who've never been near maya

2013-10-01 Thread Simon Reeves
Those in most denial are loudest I guess ;) Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 1 October 2013 15:18, Sergio Mucino sergio.muc...@modusfx.com wrote: Yes, they do. I've seen some of the stuff done with C4D, and I now use Modo for personal projects

slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Andi Farhall
I approached learning a bit as an occupational hazard. The job needed ncloth for legacy reasons so i thought, ok, how bad can it be. nCloth seemed to do the trick, and no doubt there are other parts of maya that are good but good lord it's unpleasant to use. As many of us suspect, it's simply a

Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread John Richard Sanchez
I agree. But numbers do count as most studios use maya and I need to go where the work is. On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall hack...@outlook.com wrote: I approached learning a bit as an occupational hazard. The job needed ncloth for legacy reasons so i thought, ok, how bad can it

Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Mirko Jankovic
I've bin bear Maya.. for years.. and never knew how you can simply work in project without working around of problems you run into.. till I jumped Softimage bridge. Ooooh the smell of clear fresh air there.. and now going back to maya is like coming down from mountain into smelly disgusting smog

Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread John Richard Sanchez
Amen. On Mon, Sep 30, 2013 at 12:07 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: I've bin bear Maya.. for years.. and never knew how you can simply work in project without working around of problems you run into.. till I jumped Softimage bridge. Ooooh the smell of clear fresh air

Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Sergio Mucino
Ugh. Tough cookie. This is one of those very delicate topics that usually end with rotten vegetables flying from camp to camp. It just happens that some people take the tools they use quite personally. I think it's all a matter of perspective, and personal preference. Of course, we can all

Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Dominik Kirouac
http://www.sidefx.com http://www.sidefx.com/ :P Le 30/09/2013 12:44 PM, Sergio Mucino a écrit : Ugh. Tough cookie. This is one of those very delicate topics that usually end with rotten vegetables flying from camp to camp. It just happens that some people take the tools they use quite

Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Sergio Mucino
I've used Houdini a bit too, and I really don't think it can be considered a serious competitor to Adesk's offerings just because it does not offer an end-to-end solution for production (keep reading). Houdini is not capable of creating 3d models with the ease and speed that most 3d apps have.