see if New Scene clears it up, it flushes the undo stack
Le 2013-06-03 21:19, Raffaele Fragapane raffsxsil...@googlemail.com a
écrit :
In Maya, with nodes particularly, this is very common (a mandatory step
practically), in Soft I only had it once or twice, but some times with
commands you
Hi All
I'm compiling a plugin for soft on linux,
every time I make a change it seems that soft will not pick up the changes
until I restart it. which is tedious and time consuming.
I tried unloading the plugin (with remove option), compiling reloading,
unloading the plugin, remove the old one
Hi,
Not for Linux, and kind a just repeating what you already wrote...
for me unloading, recompiling, reloading worked well on Windows7 64bit
and Softimage2012SAP
for some CustomOperator-Plugins (C++).
What i did exactly was:
Inside the PluginManager
right-click on the Plugin
select
hope it was that simple, this just doesn't work on my setup.
the plugin is definitely unloaded before the recompile, and I wonder where
on earth does soft cache it.
On Mon, Jun 3, 2013 at 10:42 AM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
Hi,
Not for Linux, and kind a just
Haven´t check the Update All over the Plugin Manager, so the next can be
wrong.
For changes in the PPG with new parameters, you must restart Softimage.
For changes in the logic or others, unload/reload should work.
Stephan
2013/6/3 ran sariel ran.sar...@gmail.com
hope it was that simple, this
Another problem can be, when some code is still active in Softimage.
Like an open shader PPG of an unloaded Plugin or something else.
Stephan
2013/6/3 Stephan Woermann swoerman...@googlemail.com
Haven´t check the Update All over the Plugin Manager, so the next can be
wrong.
For changes in
If you're working on a PPG Layout, you'll need to 'refresh' the PPG to see
changes.
That is, each PPG has a name with a triangle to its left, which if clicked,
collapses the PPG. Right-click the darker grey area to the right of the
collapsible name and choose refresh. This will force the PPG
On a custom render property, it doesn´t work, as example.
Maybe because some of the render parameters are still active in some parts
of the Softimage internal structure.
With custom shaders, sometimes you can´t recompile the dll. You get an
write error. The same background as above.
Custom
How about putting your dev stuff in a workgroup, then unloading it and
reactivating? I wonder if that flushes better than rightclick and Update.
On Mon, Jun 3, 2013 at 5:44 PM, Stephan Woermann swoerman...@googlemail.com
wrote:
On a custom render property, it doesn´t work, as example.
Maybe
http://www.christophercrouzet.com/resources_CC_runOnce.php
the plugin registers a command and a couple of custom operators, that are
created only when necessary. (not in the case I'm testing at the moment)
even when starting a new scene (so there's no active nodes related to the
plugin), unloading the plugin recompiling and reloading, it is still
Sounds like you may have multiple copies installed in different locations and
may not be aware of it.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of ran sariel
Sent: Monday, June 03, 2013 4:53 PM
To: softimage
Subject: Re:
No Mat, there are no other copies, and when the plugin is unloaded. soft
would not run the command,
Cheers
Ran
On Mon, Jun 3, 2013 at 4:54 PM, Matt Lind ml...@carbinestudios.com wrote:
Sounds like you may have multiple copies installed in different locations
and may not be aware of it.
I know it's not helping, but I did a few linux and windows c++ plugins
lately, and never had those issues. That's pretty weird.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/4 ran
In Maya, with nodes particularly, this is very common (a mandatory step
practically), in Soft I only had it once or twice, but some times with
commands you have to flush the undo cache before you unload the plugin if
you have an undo implementation.
Other than that, and we're talking fluke chance
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