Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-04 Thread Luc-Eric Rousseau
see if New Scene clears it up, it flushes the undo stack Le 2013-06-03 21:19, Raffaele Fragapane raffsxsil...@googlemail.com a écrit : In Maya, with nodes particularly, this is very common (a mandatory step practically), in Soft I only had it once or twice, but some times with commands you

unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread ran sariel
Hi All I'm compiling a plugin for soft on linux, every time I make a change it seems that soft will not pick up the changes until I restart it. which is tedious and time consuming. I tried unloading the plugin (with remove option), compiling reloading, unloading the plugin, remove the old one

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Vincent Ullmann
Hi, Not for Linux, and kind a just repeating what you already wrote... for me unloading, recompiling, reloading worked well on Windows7 64bit and Softimage2012SAP for some CustomOperator-Plugins (C++). What i did exactly was: Inside the PluginManager right-click on the Plugin select

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread ran sariel
hope it was that simple, this just doesn't work on my setup. the plugin is definitely unloaded before the recompile, and I wonder where on earth does soft cache it. On Mon, Jun 3, 2013 at 10:42 AM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Hi, Not for Linux, and kind a just

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Stephan Woermann
Haven´t check the Update All over the Plugin Manager, so the next can be wrong. For changes in the PPG with new parameters, you must restart Softimage. For changes in the logic or others, unload/reload should work. Stephan 2013/6/3 ran sariel ran.sar...@gmail.com hope it was that simple, this

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Stephan Woermann
Another problem can be, when some code is still active in Softimage. Like an open shader PPG of an unloaded Plugin or something else. Stephan 2013/6/3 Stephan Woermann swoerman...@googlemail.com Haven´t check the Update All over the Plugin Manager, so the next can be wrong. For changes in

RE: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Matt Lind
If you're working on a PPG Layout, you'll need to 'refresh' the PPG to see changes. That is, each PPG has a name with a triangle to its left, which if clicked, collapses the PPG. Right-click the darker grey area to the right of the collapsible name and choose refresh. This will force the PPG

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Stephan Woermann
On a custom render property, it doesn´t work, as example. Maybe because some of the render parameters are still active in some parts of the Softimage internal structure. With custom shaders, sometimes you can´t recompile the dll. You get an write error. The same background as above. Custom

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Alan Fregtman
How about putting your dev stuff in a workgroup, then unloading it and reactivating? I wonder if that flushes better than rightclick and Update. On Mon, Jun 3, 2013 at 5:44 PM, Stephan Woermann swoerman...@googlemail.com wrote: On a custom render property, it doesn´t work, as example. Maybe

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Xavier Lapointe
http://www.christophercrouzet.com/resources_CC_runOnce.php

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread ran sariel
the plugin registers a command and a couple of custom operators, that are created only when necessary. (not in the case I'm testing at the moment) even when starting a new scene (so there's no active nodes related to the plugin), unloading the plugin recompiling and reloading, it is still

RE: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Matt Lind
Sounds like you may have multiple copies installed in different locations and may not be aware of it. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of ran sariel Sent: Monday, June 03, 2013 4:53 PM To: softimage Subject: Re:

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread ran sariel
No Mat, there are no other copies, and when the plugin is unloaded. soft would not run the command, Cheers Ran On Mon, Jun 3, 2013 at 4:54 PM, Matt Lind ml...@carbinestudios.com wrote: Sounds like you may have multiple copies installed in different locations and may not be aware of it.

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Ahmidou Lyazidi
I know it's not helping, but I did a few linux and windows c++ plugins lately, and never had those issues. That's pretty weird. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/6/4 ran

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Raffaele Fragapane
In Maya, with nodes particularly, this is very common (a mandatory step practically), in Soft I only had it once or twice, but some times with commands you have to flush the undo cache before you unload the plugin if you have an undo implementation. Other than that, and we're talking fluke chance