Re: [Soya-user] MMORPG

2007-12-17 Thread Lunpa, The
if you're interested in programing a mmorpg using soya, perhaps the best way to do this is by using soya only for rendering graphics, and write your server and network communication from scratch. Also, I would highly recommend against calculating any game physics clientside in such a scenario. On

Re: [Soya-user] MMORPG

2007-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Pete wrote: > Just a quick question, but is it possible to use Soya to create a decent > MMORPG. I have had a quick look at the examples of the Tofu and it looks > very nice, but what I would like to know is will it be suitable for say a > million cli

Re: [Soya-user] MMORPG

2007-12-17 Thread Souvarine
Current version of tofu is no longer based on twisted (for performance). If I had to make a MMORPG that could handle a million (sic) of connexions (even for a hundred actually) I would not use tofu for the server, only for the client. And I would write my own server which understand tofu prot

[Soya-user] MMORPG

2007-12-17 Thread Pete
Just a quick question, but is it possible to use Soya to create a decent MMORPG. I have had a quick look at the examples of the Tofu and it looks very nice, but what I would like to know is will it be suitable for say a million clients (HA)? I know that it is based on Twisted, so I am thinking it

Re: [Soya-user] Texture size limitation

2007-12-17 Thread Jiba
On Sun, 16 Dec 2007 20:33:48 +0100 Souvarine <[EMAIL PROTECTED]> wrote: > I got this error message when tried to use an animated model in soya : > > Exception exceptions.ValueError: ValueError('Image dimensions must be > power of 2 (dimensions are 1000 x 1170)',) in > '_soya._AnimatedModel._set