if you're interested in programing a mmorpg using soya, perhaps the
best way to do this is by using soya only for rendering graphics, and
write your server and network communication from scratch. Also, I
would highly recommend against calculating any game physics clientside
in such a scenario.
On
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Pete wrote:
> Just a quick question, but is it possible to use Soya to create a decent
> MMORPG. I have had a quick look at the examples of the Tofu and it looks
> very nice, but what I would like to know is will it be suitable for say a
> million cli
Current version of tofu is no longer based on twisted (for
performance).
If I had to make a MMORPG that could handle a million (sic) of
connexions (even for a hundred actually) I would not use tofu for the
server, only for the client. And I would write my own server which
understand tofu prot
Just a quick question, but is it possible to use Soya to create a decent
MMORPG. I have had a quick look at the examples of the Tofu and it looks
very nice, but what I would like to know is will it be suitable for say a
million clients (HA)?
I know that it is based on Twisted, so I am thinking it
On Sun, 16 Dec 2007 20:33:48 +0100
Souvarine <[EMAIL PROTECTED]> wrote:
> I got this error message when tried to use an animated model in soya :
>
> Exception exceptions.ValueError: ValueError('Image dimensions must be
> power of 2 (dimensions are 1000 x 1170)',) in
> '_soya._AnimatedModel._set