-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Pete wrote: > Just a quick question, but is it possible to use Soya to create a decent > MMORPG. I have had a quick look at the examples of the Tofu and it looks > very nice, but what I would like to know is will it be suitable for say a > million clients (HA)?
LOL :) > I know that it is based on Twisted, so I am thinking it will be fine. Good one :)) > And one last question can some throuh me some links for MMORPG development > and Soya. Pete, I think that you should first read something up on the scale of the endeavour you want to undertake. Million clients is completely ridiculous for two reasons: a) you will not have them b) even several tens of thousands of clients need huge data centers, huge network bandwidth and similar "minor" details. Soya, Python and Twisted are completely irrelevant here - unless you have the server infrastructure in place or the way to do so, the client side doesn't matter. You could use Soya on the client, but probably wouldn't want to - you do not want an easily modifiable and hackable client unless you want to deal with a lot of cheating. That is one of the reasons why WoW is so (abusively) restrictive and why Blizzard is clamping down on everything. Google for articles on World of Warcraft, EVE, StarWars Galaxies, EverQuest, Microsoft's Xbox Live and other such systems - there was information published about the infrastructure they are using. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFHZspEn11XseNj94gRAgWkAKCMDEE2flS3nI/5NWBo5jTCHhB6GQCgvv6n ng8uAhgeCLKgq0hYqtbEkwg= =OHmY -----END PGP SIGNATURE----- _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user