Eric Minbiole wrote:
> From what you describe, it seems that the compiler is performing
> single-precision, rather than double-precision, math. After a quick
> Google search, I found a few posts indicating that Direct3D silently
> switches the FPU from double to single precision math,
> Once again, all of these problems doesn't happen before the creation of
> the Direct3D device. Does anyone ever used SQLite successfully in a
> full-screen 3D game ?
From what you describe, it seems that the compiler is performing
single-precision, rather than double-precision, math. After
Eric Minbiole wrote:
> Sebastien Robillard wrote:
>
>> Hi everyone,
>> I have an issue with datetimes that doesn't return the "time" part
>> correctly (always 00:00:00 or 18:00:00) when I use SQLite in my C++
>> code. Whenever I use datetime('now'), or current_timestamp, the time is
>>
Sebastien Robillard wrote:
> Hi everyone,
> I have an issue with datetimes that doesn't return the "time" part
> correctly (always 00:00:00 or 18:00:00) when I use SQLite in my C++
> code. Whenever I use datetime('now'), or current_timestamp, the time is
> not correct. However, it works
Hi everyone,
I have an issue with datetimes that doesn't return the "time" part
correctly (always 00:00:00 or 18:00:00) when I use SQLite in my C++
code. Whenever I use datetime('now'), or current_timestamp, the time is
not correct. However, it works correctly when using the sqlite3
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