Hello,
*) I am wondering whether I can safely replace, in an index.html file of a
web activity, the div id=canvas/div with canvas id=canvas/canvas
?
Because the library I am using need a real canvas element.
*) Also, if I can use a real canvas element, how can set its size to the
remaining size
Thanks,
I'll watch at ClockWeb activity.
Regards
2013/10/10 Manuel Quiñones ma...@laptop.org
2013/10/9 laurent bernabe laurent.bern...@gmail.com:
Hello,
*) I am wondering whether I can safely replace, in an index.html file of
a
web activity, the div id=canvas/div with canvas
id
Hello,
thanks for your answer.
2013/10/4 Manuel Quiñones ma...@laptop.org
In fabricjs README says it can be build with AMD support
https://github.com/kangax/fabric.js/
I think that, in my case, the best use of Fabric.js is to configure it in
Require.js (as in the link you gave me) rather
Thanks,
so is js/loader.js the place where I must modify in order to include the
fabricjs all.require.js ?
Regards
2013/10/4 Manuel Quiñones ma...@laptop.org
2013/10/4 laurent bernabe laurent.bern...@gmail.com:
Hello,
thanks for your answer.
2013/10/4 Manuel Quiñones ma
2013/10/3 Manuel Quiñones ma...@laptop.org
OK, I suggest you give a try to Dojo and come back later to tell us
how it went. Your investigation can be valuable for future activity
developers.
The only drawback, apart to the one you pointed to me, is the size of Dojo
when installing with
/3 Manuel Quiñones ma...@laptop.org
2013/10/3 Manuel Quiñones ma...@laptop.org:
2013/10/3 laurent bernabe laurent.bern...@gmail.com:
2013/10/3 Manuel Quiñones ma...@laptop.org
OK, I suggest you give a try to Dojo and come back later to tell us
how it went. Your investigation can
Ok, so I can download the latest version.
Regards
2013/10/3 Manuel Quiñones ma...@laptop.org
2013/10/3 laurent bernabe laurent.bern...@gmail.com:
2013/10/3 Manuel Quiñones ma...@laptop.org
OK, I suggest you give a try to Dojo and come back later to tell us
how it went. Your
tried with something like
rm -Rf FILE_PATTERN
but it is not it purpose (it is rather for removing a directory and its
subdirectories), and fail.
Regards
2013/10/3 Manuel Quiñones ma...@laptop.org
2013/10/3 Manuel Quiñones ma...@laptop.org:
2013/10/3 laurent bernabe laurent.bern...@gmail.com
Yes, in the commits of the Tuesday October 01 2013.
2013/10/2 James Cameron qu...@laptop.org
I see nothing new, did you push?
On Tue, Oct 01, 2013 at 01:20:57PM +0200, laurent bernabe wrote:
Thanks for these patch : I've applied all and commited them.
I must admit I am yet far from
Hi,
First, I apologize for the length of this mail.
__
My new idea (I've already exposed it on the mailing list, but without all
specifications) :
I think about making a new Web activity : a kind of chess learning software
series.
So, the first
://www.ajedrezyleyendas.com/
On Wed, Oct 2, 2013 at 6:44 AM, laurent bernabe laurent.bern...@gmail.com
wrote:
Hi,
First, I apologize for the length of this mail.
__
My new idea (I've already exposed it on the mailing list, but without all
Hi,
Has anyone tried to use the DojoToolkit in a web activity ?
Because, as the documentation says that it should be used in a web server.
Otherwise some functionnalities may not be available.
So, is using DojoToolkit safe inside a sugar web activity ?
Otherwise, I'll look for another javascript
Hi, thanks for your answer.
2013/10/3 Manuel Quiñones ma...@laptop.org
What do you want to archive? I don't know Dojo, but acoording to
their website there are independient modules that are AMD-ready, so
you might be able to use them. See our docs:
.
So I keep looking for a better solution.
Regards.
2013/10/3 Manuel Quiñones ma...@laptop.org
2013/10/2 laurent bernabe laurent.bern...@gmail.com:
Hi,
Has anyone tried to use the DojoToolkit in a web activity ?
Because, as the documentation says that it should be used in a web
server
Thanks.
2013/10/3 Walter Bender walter.ben...@gmail.com
Feel free to grab elements from the GNU Chess activity [1]
regards.
-walter
[1] http://activities.sugarlabs.org/en-US/sugar/addon/4593
On Wed, Oct 2, 2013 at 7:35 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Thanks
, no, the file need not have .patch in
the name for you to use it with the patch command.
On Tue, Oct 01, 2013 at 02:21:32AM +0200, laurent bernabe wrote:
Thanks,
the patch extension file must be .patch ? (I've no example on my disk
and I
forgot the git patch extension : so that I can paste your
--rebase so that the Pootle changes will be merged with your
repository, then if that goes well you can try git push again.
On Tue, Oct 01, 2013 at 10:14:24AM +0200, laurent bernabe wrote:
Hello,
thank you.
In fact I could not push the changes, as (I think) Pootle has commited
...@laptop.org
On Sat, Sep 28, 2013 at 01:42:50PM +0200, laurent bernabe wrote:
But as the computer where I inserted the key was a very old one (it
has an old AMD processor and it seems to me it has just 1GB of RAM),
the animation where too slow : very slower than the result I got on
my laptop (which
No problem : so I'll wait for an answer.
2013/10/1 James Cameron qu...@laptop.org
Sorry, I'm one of those monolinguists, so I've no idea. Chris Leonard
can advise.
On Tue, Oct 01, 2013 at 10:25:58AM +0200, laurent bernabe wrote:
Thanks,
It was that : I had to merge the Pootle changes
Thanks,
so I'll go to Pootle page (I will search it for a while) and register.
Regards
2013/10/1 Gonzalo Odiard gonz...@laptop.org
Yes, you need register as a pootle user to translate.
Gonzalo
On Tue, Oct 1, 2013 at 5:38 AM, laurent bernabe laurent.bern...@gmail.com
wrote
Thanks for these patch : I've applied all and commited them.
I must admit I am yet far from good practises.
2013/10/1 James Cameron qu...@laptop.org
On Tue, Oct 01, 2013 at 10:34:54AM +0200, laurent bernabe wrote:
But I don't think I can avoid repainting all screen at each frame
, and I should submit the bundle to ASLO soon.
I suggest fixing performance soon.
On Sat, Sep 28, 2013 at 05:54:30PM +0200, laurent bernabe wrote:
As my computer has 2*2.16Ghz processor, is it possible to configure
sugar-build so that the speed is locked under 433 Mhz ?
No.
You raise
Hi,
I would like to upload images files from my desktop to the page I've
started to edit in the Sugar Labs wiki (the page for my new activity) : but
I did not find any way of doing that. So, is this possible, or is using an
external hosting site mandatory ?
Regards
I managed to run my application bundle thanks to a Soas usb key (sugar
0.98.8), without installing the bundle.
But as the computer where I inserted the key was a very old one (it has an
old AMD processor and it seems to me it has just 1GB of RAM), the animation
where too slow : very slower than
my desktop ?
Thanks, done :
http://wiki.sugarlabs.org/go/Activities/HitTheBalls#Goal
Regards
2013/9/28 Thomas Gilliard satelli...@gmail.com
On 09/28/2013 03:55 AM, laurent bernabe wrote:
Hi,
I would like to upload images files from my desktop to the page I've
started to edit
Thank you very much.
I fixed the problem with a lazy intialisation method inside the Game class.
Now I will be more careful about where I call pygame.init().
I've also commited the changes.
Thanks
2013/9/26 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
You can't call pygame.init in the game
Thank you very much.
In fact I had already solved the problem and commited when I read your
message : my idea was the same than yours, but I've done it with a lazy
initialisation, thanks to a flag self._initialized (boolean).
Thanks :)
2013/9/26 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
A
Ok.
I've understood. I must call pygames related functions inside show_menu as
it is the method declared to be run by SugarGames wrapper.
Thanks.
2013/9/27 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
There are not problem with call pygame.init all times that you want (see
the
Hello everyone,
Now I feel I am ready to set up translation system to my aplication
(HitTheBalls) : so I am wondering whether I should use Pootle, or whether
this mechanism has been replaced in 0.100 (or close minor versions).
Also, I went to this page : http://wiki.laptop.org/go/Pootle.
As I
at 7:53 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Hello everyone,
Now I feel I am ready to set up translation system to my aplication
(HitTheBalls) : so I am wondering whether I should use Pootle, or whether
this mechanism has been replaced in 0.100 (or close minor versions).
Also
:53 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Hello everyone,
Now I feel I am ready to set up translation system to my aplication
(HitTheBalls) : so I am wondering whether I should use Pootle, or whether
this mechanism has been replaced in 0.100 (or close minor versions
Thank you very much.
2013/9/27 Chris Leonard cjlhomeaddr...@gmail.com
Try this chapter
http://en.flossmanuals.net/make-your-own-sugar-activities/going-international-with-pootle/
On Fri, Sep 27, 2013 at 7:38 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Thanks,
I even think
Hello everyone,
As I would like to manage intertionalization for my activity (HitTheBalls),
I know that I need to add pootle as a private commiter.
But what is the git command in order to do it ?
Regards.
___
Sugar-devel mailing list
Oh, also, what is the trac page for making the new ticket, in order to
intertionalize my application, please ? (I have no account yet).
Regards.
2013/9/27 laurent bernabe laurent.bern...@gmail.com
Hello everyone,
As I would like to manage intertionalization for my activity
(HitTheBalls), I
Thanks
2013/9/27 Chris Leonard cjlhomeaddr...@gmail.com
http://bugs.sugarlabs.org/
On Fri, Sep 27, 2013 at 8:47 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Oh, also, what is the trac page for making the new ticket, in order to
intertionalize my application, please ? (I have
Thanks,
So I'll try with the SoaS v8 appliance for Virtual Box.
I will report the success or failure, and possibly post bundle on ASLO.
2013/9/27 Manuel Quiñones ma...@laptop.org
Yes, I think you will not have a problem. Please try and tell us.
2013/9/27 laurent bernabe laurent.bern
Hello, everyone,
In my project HitTheBalls, which I've just commited the last modifications,
I have a bug I that I don't manage to solve.
If I launch the game without sugar, however, it runs fine.
Also I modified the activity.py in order to fit my main_game module
modifications. Maybe that the
.
In fact, tusmath is a c game, and that is a problem,
because is not multiplatform.
Go ahead, but look at it to see what they do.
Gonzalo
On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe
laurent.bern...@gmail.com wrote:
Oups sorry
I did not notice that there was a similar game
there was a kind of restriction (though I
can't remember which) with threads coding.
Regards
2013/9/25 laurent bernabe laurent.bern...@gmail.com
Thank you very much : I'll apply those changes today.
2013/9/25 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
Copy the patch to your GIT folder and do
there was a kind of restriction (though I
can't remember which) with threads coding.
Regards
2013/9/25 laurent bernabe laurent.bern...@gmail.com
Thank you very much : I'll apply those changes today.
2013/9/25 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
Copy the patch to your GIT folder and do
, laurent bernabe laurent.bern...@gmail.comwrote:
I've applied the patch : but, as Gonzalo Odiard made me notice, perhaps
I'd better not rely on deprecated sugargame library any more : right ?
So I think I have to use plain gtk3 fonts and canvas (is there one ? I
did not find any note on the official
can't remember which) with threads coding.
Regards
2013/9/25 laurent bernabe laurent.bern...@gmail.com
Thank you very much : I'll apply those changes today.
2013/9/25 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
Copy the patch to your GIT folder and do:
git apply 0001-
After
Aplogiezes : I did not read very well : for the compatibility with old
sugar versions, you said that a wrapper should be available. So this point
is not a problem.
2013/9/25 laurent bernabe laurent.bern...@gmail.com
I thought about translating my application into a Sugar Web applications
To be more clear, a wrapper that works on 0.98 is being developed. For
0.94 it should be theoretically possible to write one, but afaik no one is
working on it. (I'm not sure about 0.96, I don't know if it has webkit or
xulrunner).
On 25 September 2013 18:56, laurent bernabe laurent.bern
2013/9/25 Daniel Narvaez dwnarv...@gmail.com
That would be awesome, please reach out to the list if you run into any
issue!
Ok, no problem. I've downloaded the WelcomeWeb activity, and looking at
activity_custom.js, it does not seems to me that there is any difficult
point, at least for a
It worked : thanks :)
2013/9/25 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
A new patch based on your latest commit.
Now will must work.
--
Date: Wed, 25 Sep 2013 19:28:11 +0200
From: laurent.bern...@gmail.com
To: dwnarv...@gmail.com
CC: alan...@hotmail.com;
Thank you very much.
Maybe I can try developping the html activity version of my nearly finished
application HitTheBalls (there are little stuffs to add like setting up
some games levels, a main screen, and i18n) - renaming it to
HitTheBallsWeb - and adding it as a branch of my repository
Hello everyone,
As I am developping my game HitTheBalls for sugar 0.100 (I have, I think,
the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to
sugargames.
But the sugargames tells that pango font is not supported. So, what is the
best way to get started with fonts in
development,
and pygame/gtk do not work really well together.
Gonzalo
On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Hello everyone,
As I am developping my game HitTheBalls for sugar 0.100 (I have, I think,
the latest sugar-build), I am planning
application,
I suggest you use something else.
You can use any of the html5 frameworks, or plain python/cairo stuff.
sugargames de not have to much development,
and pygame/gtk do not work really well together.
Gonzalo
On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe
laurent.bern...@gmail.com
.
sugargames de not have to much development,
and pygame/gtk do not work really well together.
Gonzalo
On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Hello everyone,
As I am developping my game HitTheBalls for sugar 0.100 (I have, I think,
the latest
Oh : I forgot there is the Ubuntu package for sugar-emulator.
I will try it again.
Thanks.
Regards
2013/9/24 laurent bernabe laurent.bern...@gmail.com
Thank you.
So I think I'll try to develop for both GTK2 and GTK3.
It's a game, and I have nearly finished it for OLPC 0.100 :
https
ask for it
Gonzalo
On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe
laurent.bern...@gmail.com wrote:
Thank you.
So I think I'll try to develop for both GTK2 and GTK3.
It's a game, and I have nearly finished it for OLPC 0.100 :
https://git.sugarlabs.org/hittheballs/hittheballs
It's
Thanks
I'll keep developing it so.
Regards
2013/9/24 Gonzalo Odiard gonz...@laptop.org
No problem.
In fact, tusmath is a c game, and that is a problem,
because is not multiplatform.
Go ahead, but look at it to see what they do.
Gonzalo
On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe
of tuxmath is not the best,
every deployment ask for it
Gonzalo
On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe
laurent.bern...@gmail.com wrote:
Thank you.
So I think I'll try to develop for both GTK2 and GTK3.
It's a game, and I have nearly finished it for OLPC 0.100 :
https
Hello,
I've just created my HitTheBalls project on sugar labs gitorious.
Unfortunately, I did not manage to push only the revelant part of the
project, though I used the .gitignore file.
Indeed, I wanted to push the project HitTheBalls.activity, which is inside
folder OLPCGames1.6 : but I pushed
Hello again,
it seems that my project used the .git folder of sugar-build topfolder,
instead of its own.
So I missed a command inside my project (git new ?), and must erase all
files and restart, I bet.
2013/9/16 laurent bernabe laurent.bern...@gmail.com
Hello,
I've just created my
to delete it.
It takes a while to learn Git, be patient, it's worth.
Gonzalo
On Mon, Sep 16, 2013 at 10:46 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Hello,
as I am not very comfortable with git, and I've done too problems on my
project, I would like to delete
Hello again,
sorry for the trivial question again, but I don't manage to push my code on
my project HitTheBalls (user : loloof64).
This is the error from my terminal (I set up the alias HitTheBallsProject
as gitori...@git.sugarlabs.org:hittheballs/hittheballs.git)
Thanks,
Now I managed to push on my repository
(I hadn't notice that Git had a different behaviour).
Regards
2013/9/16 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
If you read , it says that the default behavior changes.
There are 2 modes: push all or the default simple.
To push with
Hello,
I am building an activity based on OLPCGames 1.6, so I downloaded the
version 1.6, and used the skeleton in order to generate my project
fondations.
But the project contains a symlink (added during the project generation) to
a subfolder of OLPCGame folder, the one containing classes
yes, it points to a folder above.
2013/9/15 Daniel Narvaez dwnarv...@gmail.com
The symlink points somewhere outside your activity directory?
On 15 September 2013 14:08, laurent bernabe laurent.bern...@gmail.comwrote:
Hello,
I am building an activity based on OLPCGames 1.6, so I
Ok, thanks,
so I'll exclude this symlink.
Regards
2013/9/15 Daniel Narvaez dwnarv...@gmail.com
I know nothing about olpcgames but I wouldn't put that symlink in git. It
will just be a broken symlink for people that clone the repository...
On 15 September 2013 16:14, laurent bernabe
Hello,
From the sugar-build emulator, I tried to access to my host system home
folder - let's say for example /home/me_as_user/ - but when I try
cd /home/me_as_user/, I get an error No such file or directory, though it
does exists.
So is it possible to access this folder from Sugar-build ?
Hello,
When I try to launch Pong script from PyGame, in Sugar-build, it says me
that the PyGame module does not exists, though PyGame is already installed
on my host system (Ubuntu).
So, what is the best workaround ?
Regards
___
Sugar-devel mailing
-- Forwarded message --
From: laurent bernabe laurent.bern...@gmail.com
Date: 2013/9/14
Subject: Re: [Sugar-devel] Is it possible to access to my Host System home
folder from sugar-build instance ?
To: Daniel Narvaez dwnarv...@gmail.com
Thank you :)
2013/9/14 Daniel Narvaez
the
output you get.
On 14 September 2013 10:42, laurent bernabe laurent.bern...@gmail.comwrote:
Hello,
When I try to launch Pong script from PyGame, in Sugar-build, it says me
that the PyGame module does not exists, though PyGame is already installed
on my host system (Ubuntu).
So, what
still can't access to its contents :
If i try to get into it, I still get No such file or directory error
= $ cd HitTheBalls.activity
No such file or directory
So, what did I misunderstood ?
Regards
2013/9/14 laurent bernabe laurent.bern...@gmail.com
-- Forwarded message
bash-4.2$ ls -l
total 184
lrwxrwxrwx 1 broot broot96 Sep 14 09:47 HitTheBalls.activity -
/home/laurent-bernabe/LibrairiesProgrammation/Python/OLPCGames-1.6/skeleton/HitTheBalls.activity
-rw-rw-r-- 1 broot broot 598 Sep 13 12:59 README.md
drwxrwxr-x 8 broot broot 4096 Sep 13 19:01 at-spi2-atk
installed the
program with python setup.py dev ?
Regards
2013/9/14 Daniel Narvaez dwnarv...@gmail.com
Hmm yeah, a symlink won't actually work, sorry. You need to move the
directory inside the sugar-build directory.
On 14 September 2013 18:01, laurent bernabe laurent.bern...@gmail.comwrote
Ok, thanks,
I'll work this way, so.
2013/9/14 Daniel Narvaez dwnarv...@gmail.com
On 14 September 2013 19:42, laurent bernabe laurent.bern...@gmail.comwrote:
Thanks,
I'll try this way.
Just one more question please : what should be the best practice ?
1. Either to copy the folder
Hello,
I've just installed my own activity in sugar-build, by the command
$python setup.py dev
But, though I've restarted Sugar-build, I can't see my own application,
even looking at the table view of the activities. And I did not see any
trace of my own activity in the logs.
Meanwhile, I
I don't develop
activities myself so your feedback is very useful)
On Saturday, 14 September 2013, laurent bernabe wrote:
Hello,
I've just installed my own activity in sugar-build, by the command
$python setup.py dev
But, though I've restarted Sugar-build, I can't see my own application
is fine, you are inside the chroot. Looks like a bug
somewhere, investigating...
On 14 September 2013 22:03, laurent bernabe laurent.bern...@gmail.comwrote:
I don't think, as I started the sugar emulator with
$ ./osbuild run
rather than running $ ./osbuild shell
And from the terminal
September 2013 23:38, laurent bernabe laurent.bern...@gmail.comwrote:
no it is a pygame activity built upon sugar olpc games
2013/9/14 Daniel Narvaez dwnarv...@gmail.com
Is it a gtk2 activity? If not, is it using from sugar3.activity import
bundlebuilder in the setup.py?
On 14 September
it
implements its own dev command.
On 14 September 2013 23:47, laurent bernabe laurent.bern...@gmail.comwrote:
no neither import sugar, nor import sugar3 (and it does not seems to me
that I must rely on OLPC Games code for that) : maybe I missed that point.
2013/9/14 Daniel Narvaez dwnarv
must be importing sugar or sugar3, unless it
implements its own dev command.
On 14 September 2013 23:47, laurent bernabe
laurent.bern...@gmail.comwrote:
no neither import sugar, nor import sugar3 (and it does not seems to me
that I must rely on OLPC Games code for that) : maybe I missed
Hello everyone,
I cloned the sugar build repository. But when launching ./osbuild pull, the
program blocks : this is my output
$ ./osbuild pull
= Setup the host build system =
* Create the python virtualenv
* Install python packages
* Pull latest
Hello everyone,
I launched the sugar-build pulling, but suddenly I am ending with many
connections errors : failed to connect to git.sugarlabs.org
So I tried to access to it and to another page from my browser, but it
seems that I can't access to git.sugarlabs.org.
So is git.sugarlabs.org down
Ok thanks,
so I stop the sugar-build for now.
I'll try it later again.
2013/9/13 Walter Bender walter.ben...@gmail.com
seems to be :(
On Fri, Sep 13, 2013 at 11:28 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Hello everyone,
I launched the sugar-build pulling, but suddenly I
Hello,
I have set up sugar build on my computer, and developped a small pygame
test program (with olpc game wrapper). But I am failing to install it in
dev mode.
Indeed, from the terminal activity, I don't manage to access my project
folder.
(I noticed that the terminal path starts with
dev?
There are a error?
Gonzalo
On Fri, Sep 13, 2013 at 6:20 PM, laurent bernabe
laurent.bern...@gmail.com wrote:
Hello,
I have set up sugar build on my computer, and developped a small pygame
test
program (with olpc game wrapper). But I am failing to install it in dev
mode
), and - for the theory part - to animate pieces on
the board. (Though I think it can be better to use a child window instead
when teaching pieces movement : so the animations would be managed in this
child window).
Regards
2013/6/28 laurent bernabe laurent.bern...@gmail.com
Ok. So I keep the main
teaching pieces movement : so the animations would be managed in this
child window).
Regards
2013/6/28 laurent bernabe laurent.bern...@gmail.com
Ok. So I keep the main idea of an exiting GCompris application extension.
I've looked at the mainline branch of the GCompris repository on Git
Hello again,
Sorry if my question is too obvious : I ask it because I never did it
before.
(I found the GCompris developper wiki and I am reading it).
If I want to improve a GCompris activity, is the best way to clone the
GCompris git repository ? And is the merge request the functionnality
as a standalone program.
It was repackaged as a series of Activities for Sugar, and these were among
the first Activities available. So technically if you want to work on
GCompris you probably want to work on the non-Sugar version.
James Simmons
On Fri, Jun 28, 2013 at 10:27 AM, laurent bernabe
worth checking out. There has been a LOT of discussion
on the list lately about how best to do this, so this chapter cannot be
considered the last word on the subject, but it should be a good place to
begin.
James Simmons
On Thu, Jun 27, 2013 at 7:04 PM, laurent bernabe
laurent.bern
in their developer wiki.
Regards
2013/6/28 Daniel Narvaez dwnarv...@gmail.com
You really should ask this on the GCompris mailing list.
On Friday, 28 June 2013, laurent bernabe wrote:
Hello again,
Sorry if my question is too obvious : I ask it because I never did it
before.
(I found
Hello everyone,
I managed to install and run the latest SugarBuild (on Ubuntu 13.04).
But is it possible to test applications in several sugar versions (0.100
and under) this way ?
Also, how could I check which version am I running ?
Thanks in advance
Hello everyone,
I plan to write an activity in order to let users learn basics chess rules.
But I am wondering whether I should write it in GTK3 or PyGame as I don't
know if the real XO (not the emulator instances like in my environment) has
already an installation of PyGame, so that no extra
Thank you very much :)
So for now, I'll write at least for the latest Sugar version.
2013/6/27 Daniel Narvaez dwnarv...@gmail.com
On 27 June 2013 11:48, laurent bernabe laurent.bern...@gmail.com wrote:
Hello everyone,
I managed to install and run the latest SugarBuild (on Ubuntu 13.04
Thank you very much :)
2013/6/27 Alan Jhonn Aguiar Schwyn alan...@hotmail.com
Yes.. Pygame is in Sugar.
In early versions ( 0.92 ?) there are pygame 1.8.1
and in newest ( 0.92? ) there are pygame 1.9.1
--
Date: Thu, 27 Jun 2013 11:56:15 +0200
From:
use Gtk3 or do a web activity.
Gonzalo
On Thu, Jun 27, 2013 at 6:56 AM, laurent bernabe
laurent.bern...@gmail.com wrote:
Hello everyone,
I plan to write an activity in order to let users learn basics chess
rules.
But I am wondering whether I should write it in GTK3 or PyGame as I
Hello everyone,
I've just downloaded the git code for SugarBuild on Ubuntu Gnome 13.04, and
then (when Sugar Build asked me to do it) I installed python-dev package.
But I get the following error stacktrace :
---
$ ./osbuild build
= Setup
recent call last):
File
/home/laurent-bernabe/Programmes/sugar-build/build/out/sandbox/cache/virtualenv-1.9.1/virtualenv.py,
line 2577, in module
main()
File
/home/laurent-bernabe/Programmes/sugar-build/build/out/sandbox/cache/virtualenv-1.9.1/virtualenv.py,
line 979, in main
no_pip
Are you running this inside a VM? If so, is the network working reliably
in the VM?
On Tuesday, 25 June 2013, laurent bernabe wrote:
Hello,
Thanks for your answer.
So I fetch the tarball with wget directly from the sugar build folder,
and launched again the command
Hello again,
when I launch run from the sugar build shell, I get a kind of conflict with
my npm installation :
---
Command failed: npm install -g --prefix
/home/laurent-bernabe/Programmes/sugar-build/build/out/install
npm ERR! addLocal Could not install
Daniel Narvaez dwnarv...@gmail.com
with my npm installation you mean you have installed npm also outside
sugar-build?
The permissions of your .npm directory looks broken, your user doesn't
seem to have access to the lock file inside it.
On Tuesday, 25 June 2013, laurent bernabe wrote:
Hello
I've deleted the .npm directory.
I've also reset the git folder as the problem was not solved.
And I am building all from the beginning.
I will tell you if this time it works.
Regards
2013/6/25 Daniel Narvaez dwnarv...@gmail.com
On 25 June 2013 17:17, laurent bernabe laurent.bern
I get the same problem : what make me think that I must unistall npm first
and then retry to build and run sugar build.
--
Command failed: npm install -g --prefix
/home/laurent-bernabe/Programmes/sugar-build/build/out/install
npm ERR! addLocal Could not install .
npm
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