On 09/14/2011 04:15 AM, manuel quiñones wrote:
2011/9/13 Simon Schampijer:
On 09/13/2011 02:12 PM, Gonzalo Odiard wrote:
Here is a first patch implementing the proposed changes.
This patch, does not include the change to synchronize the model in play
and
create mode,
or the change in the savin
2011/9/13 Simon Schampijer :
> On 09/13/2011 02:12 PM, Gonzalo Odiard wrote:
>>
>> Here is a first patch implementing the proposed changes.
>> This patch, does not include the change to synchronize the model in play
>> and
>> create mode,
>> or the change in the saving procedure, because I think is
On 09/13/2011 02:12 PM, Gonzalo Odiard wrote:
Here is a first patch implementing the proposed changes.
This patch, does not include the change to synchronize the model in play and
create mode,
or the change in the saving procedure, because I think is better do it in a
separated patch.
Gonzalo
Thanks a lot!
I will work on it now.
Gonzalo
On Sun, Sep 11, 2011 at 9:29 PM, Gary Martin wrote:
> Hi Gonzalo,
>
> On 9 Sep 2011, at 18:44, Gonzalo Odiard wrote:
>
> 2011/9/9 manuel quiñones
>
> As Simon said, I think that the cog button should toggle to edit mode
> directly, no need for a "cli
Hi Gonzalo,On 9 Sep 2011, at 18:44, Gonzalo Odiard wrote:2011/9/9 manuel quiñones As Simon said, I think that the cog button should toggle to edit modedirectly, no need for a "click to edit" toggle button in thesubtoolbar. As it is a toggle, we should disable activation whenhover
El día 9 de septiembre de 2011 14:44, Gonzalo Odiard
escribió:
>
>
> 2011/9/9 manuel quiñones
>>
>> As Simon said, I think that the cog button should toggle to edit mode
>> directly, no need for a "click to edit" toggle button in the
>> subtoolbar. As it is a toggle, we should disable activation
2011/9/9 manuel quiñones
> As Simon said, I think that the cog button should toggle to edit mode
> directly, no need for a "click to edit" toggle button in the
> subtoolbar. As it is a toggle, we should disable activation when
> hovering on it (I think this has to be done globally for al toggles
As Simon said, I think that the cog button should toggle to edit mode
directly, no need for a "click to edit" toggle button in the
subtoolbar. As it is a toggle, we should disable activation when
hovering on it (I think this has to be done globally for al toggles in
a toolbox, maybe a Sugar change
On 09/08/2011 01:33 PM, Gonzalo Odiard wrote:
Simon also complained about how is implemented the change of mode to
create/play.
Have the Design Team any other idea?
Gonzalo
To phrase out my 'complain':) In the edit sub-toolbar you have to click
on the edit button at the far left to start edit
Simon also complained about how is implemented the change of mode to
create/play.
Have the Design Team any other idea?
Gonzalo
On Thu, Sep 8, 2011 at 8:05 AM, Simon Schampijer wrote:
> On 09/08/2011 12:21 PM, Gonzalo Odiard wrote:
>
>> Hmm, how do I create a new game from scratch? I seem to be o
On 09/08/2011 12:21 PM, Gonzalo Odiard wrote:
Hmm, how do I create a new game from scratch? I seem to be only able to
edit an existing game.
Simon
The user can clean up the actual game to start a new one.
May be is not very obvious :(
Well it is obvious that I can do that...but I think the
> Hmm, how do I create a new game from scratch? I seem to be only able to
edit an existing game.
>
> Simon
The user can clean up the actual game to start a new one.
May be is not very obvious :(
One problem I have with adding a "New Game" button, is what icon use.
We have the Memorize icon in the
On 09/07/2011 09:51 PM, Gonzalo Odiard wrote:
I have played with all the ideas we talked, and have implemented the new
toolbar in Memorize.
The only missing piece is load in the combo the games present in the
Journal, and remove the load and save buttons,
but the present change is already big and
I have played with all the ideas we talked, and have implemented the new
toolbar in Memorize.
The only missing piece is load in the combo the games present in the
Journal, and remove the load and save buttons,
but the present change is already big and I think this can be implemented
later.
I am in
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