Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread laurent bernabe
Believe it or not, it was a ridiculous error !!! I tried to access git command from inside osbuild shell (without then trying outside it) : shame at me. Anyway, problem is solved. Regards 2014/1/9 laurent bernabe > You're right : I've already a Githhub account. I was just trying hard to > pus

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread Daniel Narvaez
Yes, I think that's a great idea (both adding the property and integrate it in the sugar experience in te future). On Thursday, 9 January 2014, Gonzalo Odiard wrote: > I wonder if would not be a good idea add a "repository" property in the > activity.info file, > to allow users (and future tools)

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread Code Raguet
On Thu, Jan 9, 2014 at 2:38 PM, Gonzalo Odiard wrote: > I wonder if would not be a good idea add a "repository" property in the > activity.info file > +1 ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/su

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread Manuel Quiñones
2014/1/9 Daniel Narvaez : > Personally I think activities.sugarlabs.org should be the Sugar "hub" and > git would be just on any of the many free git hosts available. > > Probably not everyone agrees with me there but the sugar core modules all > live on github already. +1 -- .. manuq .. ___

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread Gonzalo Odiard
I wonder if would not be a good idea add a "repository" property in the activity.info file, to allow users (and future tools) locate where are the sources. In the future, as w have a "Duplicate" option, we can add a "Get Last sources" or similar, and clone the repository to allow easier participati

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread Daniel Narvaez
Personally I think activities.sugarlabs.org should be the Sugar "hub" and git would be just on any of the many free git hosts available. Probably not everyone agrees with me there but the sugar core modules all live on github already. On Thursday, 9 January 2014, laurent bernabe wrote: > You're

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread laurent bernabe
You're right : I've already a Githhub account. I was just trying hard to push my project on the Sugar Hub. I will try with a new repository into Github instead. Regards 2014/1/9 Daniel Narvaez > I wouldn't let issue with gitorious stop you, git is cool because you can > easily move to another

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread Daniel Narvaez
I wouldn't let issue with gitorious stop you, git is cool because you can easily move to another location etc, you could push to a github repo and then, if you want, come back to gitorious when it's solved. On Thursday, 9 January 2014, laurent bernabe wrote: > Thank you very much. > > I am lookin

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread laurent bernabe
Thank you very much. I am looking forward to test these feature : as soon as I manage to fix a problem with my Sugar Gitorious account. Regards 2014/1/9 Manuel Quiñones > 2014/1/8 Manuel Quiñones : > > 2014/1/8 laurent bernabe : > >> > >> > >> 2014/1/8 James Cameron > >>> > >>> On Wed, Jan 0

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread laurent bernabe
I'll try to use the inspector whenever I run into serious animation issue. Thanks. Indeed, looks like all this concern seems very difficult without using at least a tweening library. Tween.js/Easel.js looks to be a very good one (it is recommanded to use the ticker function from easel.js, or to wr

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread Manuel Quiñones
2014/1/8 laurent bernabe : > > > 2014/1/8 James Cameron >> >> On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote: >> True, but if you make a simple test available, others can test it for >> you. >> >> Especially so if you can figure a way to give the test report on >> screen, like a f

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread laurent bernabe
2014/1/8 James Cameron > On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote: > True, but if you make a simple test available, others can test it for > you. > > Especially so if you can figure a way to give the test report on > screen, like a frame rate achieved. > If I've well unde

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread James Cameron
On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote: > Thank you very much : so I undestand that this is at the same time a > software and a hardware (with temperatures) concern. And that the > process can be different in cases of raster based programs and > vector based programs. > >

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread laurent bernabe
Thank you very much : so I undestand that this is at the same time a software and a hardware (with temperatures) concern. And that the process can be different in cases of raster based programs and vector based programs. Unfortunately, I can only test programs on my two computers (an old PC and a

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread laurent bernabe
Thank you for these suggestions. I'll study them attentively. Regards 2014/1/8 Manuel Quiñones > 2014/1/7 Daniel Narvaez : > > I'm not an expert of graphics performance or web technologies, but my > > understanding is that you don't want to be the one setting the FPS. The > > system will know

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-07 Thread Manuel Quiñones
2014/1/7 James Cameron : > On Tue, Jan 07, 2014 at 05:37:34PM +0100, laurent bernabe wrote: >> As I am programming on a recent laptop, it can be easy to call >> javascript method setTimeout with too high values, without noticing >> the wrong behaviour for real XO. >> >> This is why I am wondering

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-07 Thread Manuel Quiñones
2014/1/7 Daniel Narvaez : > I'm not an expert of graphics performance or web technologies, but my > understanding is that you don't want to be the one setting the FPS. The > system will know much better when it's time to draw. > > And that seems the philosophy behind this API > > https://developer.

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-07 Thread laurent bernabe
Thank you very much : I didn't knew that new API. I'll have a closer look at your articles, and use this function instead of setTimeOut/setInterval. Regards Laurent Bernabe 2014/1/8 Daniel Narvaez > I'm not an expert of graphics performance or web technologies, but my > understanding is that

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-07 Thread Daniel Narvaez
I'm not an expert of graphics performance or web technologies, but my understanding is that you don't want to be the one setting the FPS. The system will know much better when it's time to draw. And that seems the philosophy behind this API https://developer.mozilla.org/en/docs/Web/API/window.req

Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-07 Thread James Cameron
On Tue, Jan 07, 2014 at 05:37:34PM +0100, laurent bernabe wrote: > As I am programming on a recent laptop, it can be easy to call > javascript method  setTimeout with too high values, without noticing > the wrong behaviour for real XO. > > This is why I am wondering what should be the ideal range

[Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-07 Thread laurent bernabe
Hello everyone, As I am programming on a recent laptop, it can be easy to call javascript method setTimeout with too high values, without noticing the wrong behaviour for real XO. This is why I am wondering what should be the ideal range for animations Frames Per Second value ? Regards Laurent