Re: [Sursound] [ot] analog vs. digital

2013-05-01 Thread David Pickett
At 17:59 01-05-13, Sampo Syreeni wrote: On 2013-05-01, David Pickett wrote: You say that, but I have recently been transferring old cassettes to hard drive and, given that they have a limited bandwidth of about 15kHz, the noise is not intrusive and I have been amazed at the quality -- a qual

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Richard Dobson
On 01/05/2013 23:52, Sampo Syreeni wrote: ... Still, do give me your definition of time-invariant. Perhaps there are stronger definitions I haven't heard of yet, and which can be useful in e.g. more fine grained analysis. I have always understood it to mean that the behaviour is not depe

Re: [Sursound] [ot] analog vs. digital

2013-05-01 Thread Sampo Syreeni
On 2013-05-01, Fons Adriaensen wrote: While I do agree in principle, the 'quality' you appreciate may have more to do with the content or production than with the storage medium. Now that we went off-topic already, I'll have to remind y'all about DSD/SACD. Personally I think it has this prec

Re: [Sursound] [ot] analog vs. digital

2013-05-01 Thread Sampo Syreeni
On 2013-05-01, David Pickett wrote: You say that, but I have recently been transferring old cassettes to hard drive and, given that they have a limited bandwidth of about 15kHz, the noise is not intrusive and I have been amazed at the quality -- a quality that mp3 files do not approach. I ha

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Sampo Syreeni
On 2013-05-01, Fons Adriaensen wrote: As a technical nitpick, they are too: if you just shift a signal in time, the output will be a shifted version of the original. That corresponds to a very weak definition of 'time-invariant'... I didn't think there could be but one: either it varies in t

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Fons Adriaensen
On Thu, May 02, 2013 at 01:28:40AM +0300, Sampo Syreeni wrote: > In this vein the starting point prolly would be the Moog ladder, in > its nonlinear region. It's hideously complex for such a charming > little thing. It's a real gem of analog design. But at least in this case the dependene on the

Re: [Sursound] [ot] analog vs. digital

2013-05-01 Thread Fons Adriaensen
On Wed, May 01, 2013 at 05:24:50PM -0500, David Pickett wrote: > You say that, but I have recently been transferring old cassettes to > hard drive and, given that they have a limited bandwidth of about > 15kHz, the noise is not intrusive and I have been amazed at the > quality -- a quality that m

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Sampo Syreeni
On 2013-05-01, Fons Adriaensen wrote: The diode is not 'perfect', it will have some voltage drop depending on the current flowing in it. The result may well be 'desirable', i.e. in practice better than what would be obtained by using a 'perfect' diode. Perhaps the nastiest commonly used exam

Re: [Sursound] [ot] analog vs. digital

2013-05-01 Thread David Pickett
At 16:47 01-05-13, Sampo Syreeni wrote: On 2013-05-01, David Pickett wrote: So, analog still rules! Please die horribly. ;) You say that, but I have recently been transferring old cassettes to hard drive and, given that they have a limited bandwidth of about 15kHz, the noise is not intrus

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Fons Adriaensen
On Thu, May 02, 2013 at 12:46:36AM +0300, Sampo Syreeni wrote: > As a technical nitpick, they are too: if you just shift a signal in > time, the output will be a shifted version of the original. That corresponds to a very weak definition of 'time-invariant'... Ciao, -- FA A world of exhausti

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Fons Adriaensen
On Wed, May 01, 2013 at 04:29:46PM -0500, David Pickett wrote: > At 16:02 01-05-13, Fons Adriaensen wrote: > > >The difficult part in writing any software emulation of the Dolby-A > >or similar systems is modelling the dynamic behaviour of the compander, > >not the actual audio processing. Such sy

[Sursound] [ot] analog vs. digital

2013-05-01 Thread Sampo Syreeni
On 2013-05-01, David Pickett wrote: So, analog still rules! Please die horribly. ;) -- Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front +358-50-5756111, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2 ___ Sursound mailing list Sur

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Sampo Syreeni
On 2013-05-01, Fons Adriaensen wrote: The point is that companders such as Dolby-A and Telcom are linear at least over a short time span - they do not introduce distortion. I started thinking about that as well. Yeah, if you put in all possible spectra, in all combinations, at all speeds of c

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread David Pickett
At 16:02 01-05-13, Fons Adriaensen wrote: >The difficult part in writing any software emulation of the Dolby-A >or similar systems is modelling the dynamic behaviour of the compander, >not the actual audio processing. Such systems will have 'designed' and >documented attack/release times, but ana

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Fons Adriaensen
On Wed, May 01, 2013 at 08:02:20PM +0300, Sampo Syreeni wrote: > On 2013-05-01, Dave Hunt wrote: > > >Dolby A (etc.) decode. Would it not be possible to to do this with > >convolution ?? Find a working unit, record its impulse response, > >use that in one of the many convolution reverb/filter plug

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Sampo Syreeni
On 2013-05-01, Dave Hunt wrote: Dolby A (etc.) decode. Would it not be possible to to do this with convolution ?? Find a working unit, record its impulse response, use that in one of the many convolution reverb/filter plug-ins. Unfortunately this is not an option. Convolution can be used to m

Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Dave Hunt
Hi, Dolby A (etc.) decode. Would it not be possible to to do this with convolution ?? Find a working unit, record its impulse response, use that in one of the many convolution reverb/filter plug-ins. While doing that record the encode impulse response for those who want to use it as an ef