Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Bo-Erik Sandholm
lied Acoustics Laboratory Princeton University -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141112/a53a422a/attachment.html> ___ Sursound mailing l

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Guillaume Le Nost
. *Oh* do they >>>>> exist! :) >>>>> >>>>> >>>>> >>>>>> - VR visual content *integrated *with the Oculus Rift >>>>>> - *Raw *Ambisonic recordings that go along with the VR simulation >>>>>

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Adam Somers
; >>>>> >>>> The latter were played, at first order. Multiple clips too. I'm betting >>>> the A-format has been entombed as well, because I seem to remember at least >>>> one paper might be hanging

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Stefan Schreiber
David McGriffy wrote: There does seem to be a lot of interest in ambisonics to binaural these days. It certainly seems that way to me since I’ve been immersed in it of late. Stefan, if your suggestion to the folks at JauntVR is what turned them on to ambisonics, then I must thank you as I hav

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread David McGriffy
There does seem to be a lot of interest in ambisonics to binaural these days. It certainly seems that way to me since I’ve been immersed in it of late. Stefan, if your suggestion to the folks at JauntVR is what turned them on to ambisonics, then I must thank you as I have been having a great ti

Re: [Sursound] binaural theatre excerpts

2014-11-12 Thread dw
On 11/11/2014 21:39, Bearcat M. Şándor wrote: I'm impressed. You put these together very well. Only the first one loaded completely but i was able to hear samples of all 4 streams. I haven't had much experience with binaural recordings. To me it sounded everything was in a band that was tight aro

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Stefan Schreiber
Sampo Syreeni wrote: On 2014-11-12, Braxton Boren wrote: Our lab is working on some audio spatialization techniques that we'd like to sync up with visual content over the Oculus Rift. We would like to process the Ambisonic audio content separately (using head-tracking data from the Oculus) f

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Matthew Palmer
BE5 027C 9494 EEB0 E090 8BA9 0509 85C2 > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Sampo Syreeni
On 2014-11-12, Braxton Boren wrote: Our lab is working on some audio spatialization techniques that we'd like to sync up with visual content over the Oculus Rift. We would like to process the Ambisonic audio content separately (using head-tracking data from the Oculus) for binaural rendering w

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Kan Kaban
ratory > Princeton University > -- next part -- > An HTML attachment was scrubbed... > URL: > <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141112/a53a422a/attachment.html> > ___ > Sur

[Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Braxton Boren
n/private/sursound/attachments/20141112/a53a422a/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.

Re: [Sursound] binaural theatre excerpts

2014-11-12 Thread Iain Mott
Thanks Bearcat. For the most part the voices are positioned close to the listener - the female singing in the 3rd recording is positioned further away although is given quite a bit gain because I'm concerned about dynamic range issues in the final application - it should have a lower level as the k