lied Acoustics Laboratory Princeton University
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. *Oh* do they
>>>>> exist! :)
>>>>>
>>>>>
>>>>>
>>>>>> - VR visual content *integrated *with the Oculus Rift
>>>>>> - *Raw *Ambisonic recordings that go along with the VR simulation
>>>>>
;
>>>>>
>>>> The latter were played, at first order. Multiple clips too. I'm betting
>>>> the A-format has been entombed as well, because I seem to remember at least
>>>> one paper might be hanging
David McGriffy wrote:
There does seem to be a lot of interest in ambisonics to binaural these days.
It certainly seems that way to me since I’ve been immersed in it of late.
Stefan, if your suggestion to the folks at JauntVR is what turned them on to ambisonics, then I must thank you as I hav
There does seem to be a lot of interest in ambisonics to binaural these days.
It certainly seems that way to me since I’ve been immersed in it of late.
Stefan, if your suggestion to the folks at JauntVR is what turned them on to
ambisonics, then I must thank you as I have been having a great ti
On 11/11/2014 21:39, Bearcat M. Şándor wrote:
I'm impressed. You put these together very well. Only the first one loaded
completely but i was able to hear samples of all 4 streams. I haven't had
much experience with binaural recordings. To me it sounded everything was
in a band that was tight aro
Sampo Syreeni wrote:
On 2014-11-12, Braxton Boren wrote:
Our lab is working on some audio spatialization techniques that we'd
like to sync up with visual content over the Oculus Rift. We would
like to process the Ambisonic audio content separately (using
head-tracking data from the Oculus) f
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On 2014-11-12, Braxton Boren wrote:
Our lab is working on some audio spatialization techniques that we'd
like to sync up with visual content over the Oculus Rift. We would
like to process the Ambisonic audio content separately (using
head-tracking data from the Oculus) for binaural rendering w
ratory
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Thanks Bearcat. For the most part the voices are positioned close to the
listener - the female singing in the 3rd recording is positioned further
away although is given quite a bit gain because I'm concerned about
dynamic range issues in the final application - it should have a lower
level as the k
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