Len Moskowitz wrote:
...
> I suspect that a big part of the problem was due to the lack of ambience
> in the spot mics. The ambience is a really important cue for distant
> sources.
For one (old) implementation of this idea, see:
M.A. Gerzon, "The Design of Distance Panpots",
Preprint 3308 of the
Sadly, l expect the majority of the spherical video crowd not to notice
anything wrong.
Natural ambience recordings are so rare in todays sound landscape that they
probably think it sounds as it should.
Bo-Erik
Den lör 15 juni 2019 00:07Len Moskowitz skrev:
> The incredibly wise Richard Lee wr
The incredibly wise Richard Lee wrote:
The 2nd type of source/object are artificial. HOA is most useful for
shoot-them-up games and other virtual reality stuff. You pan the
(mono) bad guy to someplace in your HOA space
BUT THIS STUFF CAN USUALLY BE SET AT AN INFINITE DISTANCE SO NO NFC IS
On 6/13/19 11:03 AM, Dave Hunt wrote:
Hi,
I enjoyed your comments. I have pondered long and hard about this.
On 12 Jun 2019, at 17:00, sursound-requ...@music.vt.edu wrote:
1. practical HOA encoding (Richard Lee)
From: Richard Lee
Subject: [Sursound] practical HOA encoding
...
What HOA
Hi,
I enjoyed your comments. I have pondered long and hard about this.
On 12 Jun 2019, at 17:00, sursound-requ...@music.vt.edu wrote:
> 1. practical HOA encoding (Richard Lee)
>
> From: Richard Lee
> Subject: [Sursound] practical HOA encoding
> Date: 12 June 2019 10:09:00 BST
.. a reply to stuff on the "Anyone had experience with AllRAD decoding to
physical loudspeakers?" thread where Aaron brought up the topic of NFC.
" A practical problem is that forward NFC filters have infinite gain at DC.
Jerome Daniel's solution is to have a reference decoding distance for
Ambis