Karl Kuras wrote:
> So, many 1st person RPG either
> a) had advertised multiplayer support but never implemented it (Descent
to
> Undermountain)
> b) had net support but no lan support (Yserbius)
> c) have nice LAN support but the RPG elements were completely gone
(Legends
> of Might & Magic)
>
>
Chris, speaking of Hero's Quest... do you have any idea how many packages
for that game are there? I have three: one is the original Hero's Quest
(floppies are marked as version 1.0), the Quest for Glory (same type of
box, image of big dragon slightly recessed, floppies version 1.2), and the
Ques
Hi everyone.
The following story shocked me as a collector, and most of all, as an
Ultima fan.
I had little to no consideration for Electronic Arts. Now I have even less,
if that's possible.
For those that do not know, Electronic Arts acquired Origin back in 1993 or
1994. Origin was a successfu
I wouldn't be too concerned. Peroxide contacted EA in a proper way, and
received absolutely no response. As by copyright statutes, the rights holder
has to enforce ownership of their intellectual property, or it will become
public domain. They cannot simply stomp on an unlicensed project after t
It wasn't the issue with Peroxyde that shocked me. It was the metaphor
about Toto (a dog) and Richard Garriott. He did make those games, and he
was a dedicated employee after all, I'd say he deserves at least a bit more
respect!
Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, a
Yeah... that was disrespectful and mean. But hey - ever heard about Jeff
Brown before, EA spokesman who seems to have already forgotten what a gold
mine they had in Richard Garriott? Right. This guy's opinion doesn't matter.
I was never too fond of publishers, and this is just one more confirmat
That's a great (and horrible) quote. Where did you see it?
Hugh
-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 02, 2001 3:52 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Shock
Hi everyone.
The following story shocked me as a collector, and
Disciples is a great game. Disciples II (due out shortly) is on the list of
games I'm anxiously waiting for (along with Heroes of Might and Magic IV).
The only problem with Disciples was that it never had a large fan base,
which meant it was REALLY hard to find people to play online. with HOMM
Those are the only three I know of, though I'm sure there are some alternate
European releases. I have a couple of Sierra games in dark blue boxes
published by Kixx, for instance.
- Original Message -
From: Pedro Quaresma <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November
Yes, Disciples has an extremely small fan base. I tried to find any kind
of FAQ or similar on the net, to no avail.
It is indeded a very interesting game, with the exception of the Jagged
Alliance series, I've never seen any game blending the RPG and Strategy
types so well.
Hugh, what's your f
comp.sys.ibm.pc.games.rpg newsgroup. The subject was "Richard Garriott =
Toto", one of the messages had the link to the page... let's see if I can
find it...
OK, found it:
http://www.wired.com/news/business/0,1367,47624,00.html
Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long,
Pedro,
There were three versions in the U.S. The first was the 16-color Hero's Quest release,
which was
shortly replaced by Quest for Glory I EGA. When Sierra started making 256-VGA upgrades
to older
titles Quest for Glory I was one of them.
There might have been other versions released overse
Thanks Chris. I believe Kixx was the European equivalent of Slash: a simple
budget label.
That's great, so I have completed my Quest for Glory hunt! Well, I do have
the "Quest for Glory Collection", but I am still missing the "Quest for
Glory Anthology" (although, afaik, they're extremely simila
Ugh, it's been so long since I've played. However, I remember I liked
Undead a lot because of their ability to paralyze. That won a lot of
battles for me. One thing that impressed me though, was the balance of the
game. I had a lot of fun learning to play all the sides...and was
eventually equ
Great...thank you.
-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 02, 2001 8:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Shock
comp.sys.ibm.pc.games.rpg newsgroup. The subject was "Richard Garriott =
Toto", one of the messages had the
Pedro Quaresma wrote:
>
> Thanks Chris. I believe Kixx was the European equivalent of Slash: a simple
> budget label.
100% correct. There are several Kixx covers at MobyGames (although I
don't think you can to full text searches on covers yet, sorry).
--
http://www.MobyGames.com/
The world's m
Alexander Zoller wrote:
>
> I wouldn't be too concerned. Peroxide contacted EA in a proper way, and
> received absolutely no response. As by copyright statutes, the rights holder
> has to enforce ownership of their intellectual property, or it will become
> public domain. They cannot simply stomp
Pedro Quaresma wrote:
>
> It wasn't the issue with Peroxyde that shocked me. It was the metaphor
> about Toto (a dog) and Richard Garriott. He did make those games, and he
> was a dedicated employee after all, I'd say he deserves at least a bit more
> respect!
It had nothing to do with respect;
Pedro Quaresma wrote:
>
> Jim Leonard wrote:
> >(Don't
> >ask me about my role in creating Abandonware, that's a topic for another
> >time)
>
> What's your role in creating Abandonware? :) Seriously, I'd really like to
> know.
Well, let me check the date... Hasn't been 5 years, but what the he
Interesting. So when does this period start? Once the product has been
brought to the attention of the rights owner, or once it has been made
available to the public?
Hey, it's greatly appreciated. You seem to know a lot more about this than I
do. I think I was reading an article from you abo
> It had nothing to do with respect; it was a metaphor for Garriott's
> professional relationship with EA. He does not work for EA, nor is he
> the copyright holder of the Ultima franchise, so asking him for (legal)
> permission was pointless.
I have to agree with Jim on this one. Similar to a
Well seeing how I'm the resident law student here on the list, I'll throw my
two cents in!
The copyright runs out whenever it does (dates change wildly right now
especially with the new extensions of the last few years... but trust me,
there is no game on which it hasn't run out yet.)
So unless
I'm only hitting the thrift stores very infrequently these days. I
hit one today and found Wasteland and Lords of Conquest (both are EA
flats, if you didn't know) for the Apple II. Only cost me $0.50 each!
I picked up Wasteland just because of all the talk about it here
lately. There was also f
Nice finds...Wasteland will usually go on eBay for over $20 (although I've
seen it go for less occasionally). I've also seen it go for over $50. That
an M.U.L.E. are probably the most sought after EA Flats (although not the
most difficult to find by any means).
Hugh
-Original Message-
"Lee K. Seitz" wrote:
>
> There was also a barely (if at all) used copy of PC Tools Deluxe
> version 6. I see from eBay that it's not worth anything, but would it
> come in handy for problems I might have with an older PC? When and if
> I ever get any older PCs set up, that is.
It's okay; Nort
In a message dated 11/02/2001 6:19:09 AM Central Standard Time, [EMAIL PROTECTED] writes:
Remember when
EA still used to present the makers of a game as ARTISTS? We've come a long
way.
Sarcasm of course, you mean we've fallen a long ways. Yes the Bard's Tale series, they would do a bit of a pr
Agreed, but another issue is that:
1) Old EA games were made by non-EA employees. They were all
external development houses contracted by EA. EA was just a
publisher. The model was similar to what GOD was trying to rekindle.
Now most of EA development is in-house (at a EA-owned
studio
Congrats on the finds, Lee.
Hugh, out of curiosity, which EA games are the hardest to come by? I'd
always thought of M.U.L.E. as rare, just from my observations of everyone
seeming to want it, no one seeming to have it. Robot Rascals is another, I
believe they sold a very limited number of copi
Now you've got me started, how are you going to stop me? :-)...
Robot Rascals is a tougher one to find...but then again some people might
not consider it a flat box...I do. It is what I call the Fat Box variation
(here's a fatbox pic: http://www.classicgaming.com/gotcha/fatbox.jpg). It
has the
My curiosity is peaked now... seems to be a trend... what was Radio Baseball
(never heard of it).
And while looking through your galleyr of flattops, I noticed tha thte C64
version of Dragon's Lair included both DL and Escape from Singhe's Castle.
Where they only sold together here in the states?
In a message dated 11/02/2001 6:06:44 PM Central Standard Time,
[EMAIL PROTECTED] writes:
<< aising them to star status would only demoralize
the dozens of other people that worked just as hard (if not harder) and had
to be just as creative in order to make a game.
>>
I suppose so but I enj
(my emailer doesn't support HTML email)
For an even better example of coders as artists, go to MobyGames and
view the inside folder box covers for Pinball Construction Set or Music
Construction Set.
--
This message was sent to
"C.E. Forman" wrote:
>
> Also there's a flipbox package for Wasteland that, from my personal
> experience, is far more common than the flat version.
The flipbox was the PC release only, if memory serves. I don't remember
the flipbox for any other platform other than PC, but I could be wrong.
C
Hugh Falk wrote:
>
> Ferrari Formula
> One (another Amiga title).
Actually, this was ported to PC as well.
--
This message was sent to you because you are currently subscribed to
the swcollect mailing list. To unsubscribe, s
I just sold a flipbox for C64, and when I bought my Apple II copy I got that
version. Seems I'm the only collector who's never seen the flatbox in
person. B-)
- Original Message -
From: Jim Leonard <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 02, 2001 11:35 PM
Subj
> Now you've got me started, how are you going to stop me? :-)...
Nah, it's interesting. I could stand to brush up on my EA.
> Robot Rascals is a tougher one to find...but then again some people might
> not consider it a flat box...I do. It is what I call the Fat Box
variation
> (here's a fatb
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