OK here's all the information Robert Nendel gave me, quoted verbatim and cut from his emails. The conversation started as I asked him if Robert Clardy had programmed Warriors of Legend:
He [Ed: Robert Clardy] designed it [Ed: Warriors of Legend] - I wrote it ( programmed )
I developed the
Edward Franks wrote:
On Jan 10, 2004, at 9:14 PM, Marco Thorek wrote:
Edward Franks schrieb:
It is the Ultima VI special edition with the 10 years of Ultima
cassette.
What is the 10 years of Ultima cassette?
It is a cassette where Richard Garriott talks about the first time
Edward Franks wrote:
The Roberta Williams Anthology.
Really? How much is this going for? Tom told me the same thing but I
find it hard to believe...
A number of the collector's/limited editions are ok (for example,
Baldur's Gate II, Icewind Dale II, Morrowind, or Pool of Radiance),
Stefan Lindblom wrote:
Diablo 2 was mentioned as well.. even though I never got around to get the
Collectors ed while I was still playing, I guess I will do it someday, to
honor the game I played so much. Eventually sold off my accounts last week
for $290.
Sorry this is a bit off-topic, but it's
Feldhamer, Stuart wrote:
Anywhere from $100-$200. This one is actually worth something to me (but not
that much), as it has the first quasi-IBM-releases of Mission Asteroid, Dark
Crystal, Mystery House, etc.
But they're just Apple .DSK images running in an emulator. That is
*NOT* what I would
Yeah, I know. That's why I said quasi. But at least it's an official
emulator release. BTW, I didn't know there was an IBM release of Ulysses.
Does anyone have it? On the same note, I had heard there was an IBM release
of Time Zone, but I've yet to see one. Does anyone have that?
Stuart
Feldhamer, Stuart wrote:
Yeah, I know. That's why I said quasi. But at least it's an official
emulator release. BTW, I didn't know there was an IBM release of Ulysses.
Does anyone have it? On the same note, I had heard there was an IBM release
of Time Zone, but I've yet to see one. Does anyone
Wow. I did not know that. Is the game available somewhere online for
download? The IBM version, I mean.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 11:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
On Jan 12, 2004, at 9:38 AM, Jim Leonard wrote:
Edward Franks wrote:
I've got the C64 version. Did Pavlish work on that port? I did
a bit of Googling on Wasteland, but didn't see a clear answer.
SMACK Infidel! Use mobygames.com and you'll have the answer in
seconds.
I did. ;-) It is
I ran a successful business selling items for Asheron's Call for about 2
years; had a webstore and all. I actually quit my job to do it, and I
subtracted several people to help make a great selection available at all
times.. it was fun while it lasted. But of course, as with any online rpg,
the
I'm not much of an RPG gamer but I loved the original Pool of Radiance and
sequels. I'd say try some of the early Ultima games; they are strong on
characters, setting, and gameplay (in general). I've played and finished
Ultimas 3 and 5. My only complaint is they get way too difficult towards the
If you like Wasteland, you absolutely MUST try the Bard's Tale series
(III is the best, but the others are great too) and Dragon Wars ('Bard's
Tale IV'). You might also try Fountain of Dreams, the real sequel to
Wasteland. You've also got another 5 gold box games to go
Entire Pool of
On Jan 12, 2004, at 11:58 AM, Jim Leonard wrote:
Pedro Quaresma wrote:
Please don't get me started on Planeboring: Torment. That game should
never have been a RPG.
Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is
a bad RPG by your standards, could you explain why? Is it
On Jan 12, 2004, at 12:04 PM, Feldhamer, Stuart wrote:
I'm not much of an RPG gamer but I loved the original Pool of Radiance
and
sequels. I'd say try some of the early Ultima games; they are strong on
characters, setting, and gameplay (in general). I've played and
finished
Ultimas 3 and 5. My
Jim Leonard schrieb:
Marco Thorek wrote:
I'm not sure if we had this topic before, but what modern games, say,
developed after 1994, would you consider collectible?
Collectible meaning high monetary/trade value or game worth owning
until end of time because it is a *good* game?
In this
Edward Franks schrieb:
It is a cassette where Richard Garriott talks about the first time
years of Ultima.
Is it an audio tape, as Jim hints? At first I thought it may be a video
and the same that came as mpg with the Ultima collection.
Marco
Jim Leonard schrieb:
Pedro Quaresma wrote:
Please don't get me started on Planeboring: Torment. That game should
never have been a RPG.
Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is a
bad RPG by your standards, could you explain why? Is it all the dialog,
or
On Jan 12, 2004, at 1:36 PM, Marco Thorek wrote:
[Snip]
Is it an audio tape, as Jim hints? At first I thought it may be a video
and the same that came as mpg with the Ultima collection.
It is an audio tape. You can listen to a RealAudio version here
http://www.netassoc.net/ultima/u6cass.htm.
Marco Thorek stated:
So, it seems that besides what Edward said about people buying their
status to get an easy start, others also lose all rationalism over the
game. The game becomes more important than life itself. In those
people's minds buying anything, for whatever amount, that brings the
Stephane Racle wrote:
If I recall, the real sequel to Wasteland was called Mean Time and
was never released. Something about the project being abandoned...
perhaps someone here knows how much work was actually done on it? I'm
going from memory here, I could be wrong.
You're correct;
Good info, too bad it never happened!
As far as modern games go, I would consider some of the Tex Murphy
adventures as classics. Overseer was a bit of a let-down (I think it was
the first game ever on DVD, however, which makes it somewhat
interesting), but Under A Killing Moon and The Pandora
Lee K. Seitz wrote:
Marco Thorek stated:
So, it seems that besides what Edward said about people buying their
status to get an easy start, others also lose all rationalism over the
game. The game becomes more important than life itself. In those
people's minds buying anything, for whatever
Jim Leonard schrieb:
Sorry this is a bit off-topic, but it's been bugging me: Can someone
explain to me the reasoning behind selling online stuff? No, wait --
what I really mean is, can someone explain the rationale behind *buying*
online accounts/items? According to my research,
Jim Leonard stated:
Lee K. Seitz wrote:
What about games that actually intrude on real life? I remember
reading a description of an upcoming MMRTS that said the game (or
rather, your soldiers and citizens) could e-mail and/or page you if,
for instance, you were unexpectedly attacked. This
I would say for starters, we'd need to work out a budget and a
location. It would be a good idea to have a duration in mind too. 2
days would probably be reasonable.
Yeah, 2 days is probably the ideal. Get in Friday and get set up, do the
actual show Saturday and Sunday, start cleaning up
As both a loser and an idiot, I was deeply offended by that statement. B-)
- Original Message -
From: Feldhamer, Stuart [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 12, 2004 10:03 AM
Subject: RE: [SWCollect] Modern classics
It's pretty obvious, isn't it? There are
Not sure about that, but of course there was the miserable failure of
Majestic (http://www.mobygames.com/game/sheet/p,3/gameId,5282/ for
more info, including a review by our own CEForman)
Nope, that's not it, but thanks for mentioning it. The name sounds
familiar, but that's about it. (And
On Jan 12, 2004, at 8:38 PM, Lee K. Seitz wrote:
[Snip]
Nope, that's not it, but thanks for mentioning it. The name sounds
familiar, but that's about it. (And tell us how you really feel, C.E.
8) )
If it helps, I remember a little bit more about the game. You could
schedule attacks to be
Most of the more recent games that I would have mentioned have already
mentioned... (whoever mentioned Deus Ex, what about System Shock 2, and
Thief)? SS2 was really good, but Thief didn't really do it for me as
far as gameplay. I love the atmosphere, but the game struck me as
tedious in
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