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Date: 2004/06/12 Sat PM 05:15:10 EDT
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] No market for Macintosh collectables?
Sorry -- I didn't, so I am overtly harsh on it sometimes. I think it had a lot
of good things going for it, but it had severe programming issues and an
overall
In a message dated 6/17/04 5:42:22 AM Central Daylight Time, [EMAIL PROTECTED] writes:
Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it
In a message dated 6/17/04 5:42:22 AM Central Daylight Time, [EMAIL PROTECTED] writes:
Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it
Jim Leonard stated:
Sorry -- I didn't, so I am overtly harsh on it sometimes.
Getting back to the subject (sorry, I deleted the rest of the thread
already), I spotted a shrinked copy of Sid Meier's Pirates! for the
Mac at a thrift the other day. I passed on it because simply because
I didn't
HEY!
I LIKED Free D.C.!
:)
Joe
From: Jim Leonard [EMAIL PROTECTED]
Date: 2004/06/11 Fri PM 07:00:19 EDT
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] No market for Macintosh collectables?
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassment
] wrote:
HEY!
I LIKED Free D.C.!
:)
Joe
From: Jim Leonard [EMAIL PROTECTED]
Date: 2004/06/11 Fri PM 07:00:19 EDT
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] No market for Macintosh collectables?
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassment that was Free
As far as Lucasarts games go, the Macintosh versions get no respect
WHATSOEVER so I wouldn't be surprised if the same mentality is at play here.
Freddie
Lucasarts Museum - http://lucasarts.vintagegaming.org
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent:
There are a fair number of collectible Mac games, but, overall,the Mac market has never held much interest for collectors.
I suspect this can be traced back to Apple's lack of interest in the Mac games market for much ofthe machine's early history. Initially, it looked down its nose at games.
Why is there no market for sports games collectables?
My opinion is because sports games just replace one another with each
successive release. It's not like they're different games (ie, a new sport).
Sure, once in a while I get nostalgic for Great Baseball on the SMS, or
Bases Loaded or Tecmo
Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawfordfrom 1985 on :) ), but very fewwound upMac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinityare the ones
What
about The Fool's Errand and the other Cliff Johnson games? Those were designed
for Mac, weren't they?
Stuart
-Original Message-From: Peter Olafson
[mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25
PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No
market
Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga.
Peter
Jim Leonard [EMAIL PROTECTED] wrote:
Peter Olafson wrote: Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed
for Mac, weren't they?
Stuart
-Original Message-From: Peter Olafson [mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No market for Macintosh collectables?
Oh, sure; there were probably dozens of games that were Mac-first (others include
A small aside: Cliff's coming out with a new game later this year: A Fool his Money. :)Peter Olafson [EMAIL PROTECTED] wrote:
They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.)
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassment that was Free D.C.! as
well ;-)
Freddie Bingham wrote:
Maybe some more light could be shed by emailing this fellow:
http://www.channelzilch.com/doug/resume1.htm
--
Jim Leonard ([EMAIL PROTECTED])
in this regard.
Lucasarts Museum - http://lucasarts.vintagegaming.org
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Friday, June 11, 2004 3:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] No market for Macintosh collectables?
Peter Olafson wrote:
Primarily, yes. But King
The two Cinemaware titlesthat were not Amiga-first were S.D.I. (released first for the Atari ST) and King of Chicago(Mac).
Had Cinemaware remained afloat, this honor would have eventually shifted to PC, which (circa 1990-91) was becoming the lead system for C'ware computer games in development.
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