Ævar Arnfjörð Bjarmason wrote:
> Is it worse or better than the PL1 codebase ?:)
Do you want a serious answer to that? :)
The codebase is a lot more "proper": there's packages and
private/protected variables and all of that. You could probably write
unit tests for it if you like that sort of
On Thu, Mar 11, 2010 at 10:38, Richard Fairhurst wrote:
> Steve Bennett wrote:
>
>> Sweet. How hard can ActionScript be, really? (I've done plenty of C,
>> Delphi, Java etc in the distant past, usually the difficulty is not
>> the language, it's learning the codebase.)
>
> Exactly. If you know Jav
On Thu, Mar 11, 2010 at 7:22 AM, Steve Bennett wrote:
> How hard can ActionScript be, really?
If I can do it, anyone can.
Cheers,
Andy
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Steve Bennett wrote:
> Sweet. How hard can ActionScript be, really? (I've done plenty of C,
> Delphi, Java etc in the distant past, usually the difficulty is not
> the language, it's learning the codebase.)
Exactly. If you know Java then you shouldn't find AS3 much of a
stretch at all - think o
On Wed, Mar 10, 2010 at 8:55 PM, Richard Fairhurst wrote:
> If you can code ActionScript 3 (or would like to learn), the world's your
> oyster. If not, there are oodles of exciting things you can do with presets
> and icons and stuff. Either drop me a line off-list or (better still) ask on
> the p
Steve Bennett wrote:
> An observation of a deficiency isn't really a complaint. I actually
> do want to help with PL2 (if there are things I can do), but it
> won't be for the next 6 weeks.
\o/
If you can code ActionScript 3 (or would like to learn), the world's your
oyster. If not, there are
Steve Bennett wrote:
> An observation of a deficiency isn't really a complaint. I actually
> do want to help with PL2 (if there are things I can do), but it
> won't be for the next 6 weeks.
\o/
If you can code ActionScript 3 (or would like to learn), the world's your
oyster. If not, there are
Jonathan Bennett wrote:
>On 28/02/2010 22:27, Randy wrote:
>
>>Oops, I meant to check the groups list before sending this. There is an
>>announce list, as of last October. However, it hasn't had much activity.
>
>That's because, try as I might, I'm not psychic and can't announce
>things people don
On Mon, Mar 1, 2010 at 9:13 AM, Randy wrote:
> So, Steve, is your point a complaint or an offer to help (or both)? And if
> a complaint, do you have a suggestion for improvement?
An observation of a deficiency isn't really a complaint. I actually do
want to help with PL2 (if there are things I ca
On 28/02/2010 22:27, Randy wrote:
> Oops, I meant to check the groups list before sending this. There is an
> announce list, as of last October. However, it hasn't had much activity.
That's because, try as I might, I'm not psychic and can't announce
things people don't tell me about.
Jonathan
Randy wrote:
>My personal thought: Maybe we need an announce list, which is nothing more
>than a list for folks to announce various opportunities, or new (or old)
>products periodically, with a general agreement (or moderation) that the
>only allowed replies are requests for more information or t
Steve Bennett wrote:
>On Sat, Feb 27, 2010 at 12:05 AM, Dave Stubbs
>wrote:
>
>Sure, but I think you missed my point a bit. If I had already known
>that help was wanted, and if I had already signed up to the dev list
>(which I didn't realise existed until now), then I guess I would have
>seen th
On Fri, Feb 26, 2010 at 1:18 PM, Steve Bennett wrote:
> On Sat, Feb 27, 2010 at 12:05 AM, Dave Stubbs
> wrote:
>> There have been a number of posts to dev on the subject, sorry you
>> missed them. If you want to get involved then that's great.
>>
>> You can see the code here and check it out of
On Sat, Feb 27, 2010 at 12:05 AM, Dave Stubbs wrote:
> There have been a number of posts to dev on the subject, sorry you
> missed them. If you want to get involved then that's great.
>
> You can see the code here and check it out of SVN:
> http://trac.openstreetmap.org/browser/applications/editor
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