Steve Hill schrieb:
I don't think areas, such as landuse, natural, etc. should be considered
as something physically laid on top of the land - they merely describe the
use of the land within them and thus should not obscure other objects any
more than the land itself should.
If the land itse
On Thu, 5 Jun 2008, spaetz wrote:
> Why should it work differently? If I want a tunnel under a forest, a
> layer=-1 *should* draw the tunnel under the forest.
It isn't in a tunnel though - if it was, it would have tunnel=yes.
layer=-1 is often used for waterways for a couple of reasons:
1. It
On Jun 6, 2008, at 09:09, spaetz wrote:
> But if you tag a river universally over quite a bit with layer=-1
> just for the fun of it, as was in the original example, then this
> looks weird. And osmarender is right to make it look weird, isn't it?
I think this can be correct, if say a river r
On Thu, Jun 05, 2008 at 08:14:02PM +0100, Jon Burgess wrote:
> On Thu, 2008-06-05 at 19:49 +0200, spaetz wrote:
> > Why should it work differently? If I want a tunnel under a forest, a
> > layer=-1 *should* draw the tunnel under the forest. Why do you think
> > it's doing something wrongly?
>
>
On Thu, 2008-06-05 at 19:49 +0200, spaetz wrote:
> > > osmarender rules pay attention to the layer tag even when dealing with
> > > areas. In this case the river is on layer=-1, and the industrial area
> > > has no layer tag (so defaults to 0). osmarender is rendering all -1
> > > objects first, th
> > osmarender rules pay attention to the layer tag even when dealing with
> > areas. In this case the river is on layer=-1, and the industrial area
> > has no layer tag (so defaults to 0). osmarender is rendering all -1
> > objects first, then moves on to the layer 0 objects.
>
> This seems wrong
On Thu, Jun 05, 2008 at 12:10:23PM +0100, Steve Hill wrote:
> As a side note, I noticed that whilst Mapnik appears to be quite good at
> rendering areas (e.g. industrial landuse) under the ways, Osmarender
> doesn't seem smart enough and areas sometimes obscure ways. For example,
> the river is
On Thu, Jun 5, 2008 at 5:24 PM, Martijn van Oosterhout
<[EMAIL PROTECTED]> wrote:
> On Thu, Jun 5, 2008 at 2:07 PM, Dave Stubbs <[EMAIL PROTECTED]> wrote:
>> Layer tags on areas are pure evil. The layer tag is there to indicate
>> vertical separation, not to give a handy z-order hint to the rendere
On Thu, Jun 5, 2008 at 2:07 PM, Dave Stubbs <[EMAIL PROTECTED]> wrote:
> Layer tags on areas are pure evil. The layer tag is there to indicate
> vertical separation, not to give a handy z-order hint to the renderer.
> So unless you do genuinely have two areas which are physically
> suspended one on
On Thu, 5 Jun 2008, Dave Stubbs wrote:
> If the 2nd area is meant to replace the 1st rather than just say
> something extra about the land/water then you should probably make a
> hole.
Hmm.. ok. Looks like I need to investigate the multipolygon relations
stuff.
> osmarender rules pay attention
On Thu, Jun 5, 2008 at 12:28 PM, cobaco (aka Bart Cornelis)
<[EMAIL PROTECTED]> wrote:
> On 2008-06-05, Steve Hill wrote:
>> Can areas be nested?
>
> Yes, mapped one recently
>
>> To a human, it is fairly obvious that a small areas which is completely
>> enclosed within a larger area should take pr
On Thu, Jun 5, 2008 at 12:10 PM, Steve Hill <[EMAIL PROTECTED]> wrote:
>
> Can areas be nested? i.e. if there is a large amount of farmland with a
> wooded area in the middle, can you just draw a large area for the farmland
> and a smaller area within it for the wooded land, or do you have to make
On 2008-06-05, Steve Hill wrote:
> Can areas be nested?
Yes, mapped one recently
> To a human, it is fairly obvious that a small areas which is completely
> enclosed within a larger area should take presidence, but are the
> renderers expected to understand this?
I had to add a layer tag to get
Can areas be nested? i.e. if there is a large amount of farmland with a
wooded area in the middle, can you just draw a large area for the farmland
and a smaller area within it for the wooded land, or do you have to make
sure the areas don't overlap (e.g. by leaving a hole in the middle of the
14 matches
Mail list logo