Andy wrote:
> BBC News is reporting that part of the new Cathorpe Interchange
> opened today.
>
> Does anyone know which part this is, and has it been marked as
> open on the map?
I've seen the follow up emails, but I have gps traces of A14 to M6 from 8pm
Friday and now don't know whether it
Ed,
Your traces to and from the A14 should still be valid. The new A14 to M6 links
are some way off being completed.
http://bit.do/bkYt5 from last week I believe
Cheers
Andy
-Original Message-
From: Ed Loach [mailto:edlo...@gmail.com]
Sent: 24 September 2015 08:46
To: 'Andy
Had a look round. The main upper-level (ie Grand Central) footways are
mercifully fairly simple, but of course the proliferation of shops on
multiple levels is going to be very hard to display.
My suggestion would be to focus conventional tagging on the main street /
concourse level, with a
On Thu, 24 Sep 2015, Richard Mann wrote:
> Had a look round. The main upper-level (ie Grand Central) footways are
> mercifully fairly simple, but of course the proliferation of shops on
> multiple levels is going to be very hard to display.
>
> My suggestion would be to focus conventional
All sounds great to me. So the platforms/lines will be layer-1; the station
concourse layer 0; Grand Central mall layer 1; short stay car park layer
2. Problem: there are a couple of retail outlets each side of Southside
entrance which should be layer 0 to match the street, but layer -1 to refer
On 24/09/15 18:41, Phil Endecott wrote:
Chris Hill wrote:
Suitably processed this could provide a source of building outlines.
Yes, I think it could be very useful for that. I've had a play
and rather than doing shaded relief I've just converted the height
directly into a grey shade. I've
I've put in the internal outlines for the concourse and populated a few
units. Thanks for the suggestion Marc I'll take a look.
Richard - I now like the bridge idea for layer 1 Grand Central Mall.
Should the entrances be rendered?
Regards
Brian
On 24 September 2015 at 19:53, SK53
That looks really good. Very useful for tracing buildings because there is no
angle distortion. You can even pick out the differences between the main block
of a building outline and the lower parts such as single storey extensions and
garages. One drawback is that vehicles show up but they
I'm not sure that tagging the internal footways as bridges quite reflects
what's on the ground so I think we should just tag the layer
Rgds Brian
On 24 September 2015 at 16:52, Derick Rethans wrote:
> On Thu, 24 Sep 2015, Richard Mann wrote:
>
> > Had a look round. The
Yes, I had meant to mention it. There was a nice presentation at SotM-Fr.
Jerry
On 24 September 2015 at 19:46, Marc Gemis wrote:
> Would a tool like http://github.pavie.info/openlevelup/ be of any help to
> visualize the shops ?
>
> regards
>
> m
>
> On Thu, Sep 24, 2015
On Thu, Sep 24, 2015 at 06:41:23PM +0100, Phil Endecott wrote:
>
> How would people find this for tracing compared to photo imagery?
It looks excellent, at least at first glance. Thanks so much for all the
work.
ael
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Chris Hill wrote:
Suitably processed this could provide a source of building outlines.
Yes, I think it could be very useful for that. I've had a play
and rather than doing shaded relief I've just converted the height
directly into a grey shade. I've then applied ImageMagick's edge
detection
Would a tool like http://github.pavie.info/openlevelup/ be of any help to
visualize the shops ?
regards
m
On Thu, Sep 24, 2015 at 7:11 PM, SK53 wrote:
> One strategy is to try & map shops at one level as areas; and map shops in
> remaining areas as nodes; the nodes can be
On 24/09/2015 18:41, Phil Endecott wrote:
You could easily trace building outlines from this
This looks excellent, but being inherently lazy, is there any software
to convert what I assume are pixels outlines into vectors?
It would save a *lot* of tracing. (Caveat: I'm not advocating mass
>On 24/09/2015 18:41, Phil Endecott wrote:
>> You could easily trace building outlines from this
>
>This looks excellent, but being inherently lazy, is there any software
>to convert what I assume are pixels outlines into vectors?
>
>It would save a *lot* of tracing. (Caveat: I'm not advocating
One strategy is to try & map shops at one level as areas; and map shops in
remaining areas as nodes; the nodes can be slightly offset so that all are
visible. It's a bit of a kludge, but providing the tagging is sensible
about using layer & building:level etc, it's not tagging for the renderer,
Andy Townsend schrieb
am Tue, 15 Sep 2015 21:54:38 +0100:
> First of all - thank you for "properly mapping" this bit of the
> country.
You are welcome. But it isn't much fun when I have to look repeatedly
after "my" data to verify it hasn't vanished.
I can think of better ways spending my time.
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