[Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Serge Wroclawski
Hey all, You've probably noticed I haven't mentioned anything about the road expansion code lately. That's because after a week of testing, and help from two community members, it's done. But I haven't uploaded it, and there's a good reason. That reason is similar to what the Seattle building imp

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Mike N
On 5/19/2012 12:52 PM, Serge Wroclawski wrote: Getting back to the current TIGER expansion, I decided it would be a mistake to try a large scale import without having some way of ensuring that the uploads were being done correctly, and so I've been working on a queue based uploader. It will take

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Serge Wroclawski
On Sat, May 19, 2012 at 1:31 PM, Mike N wrote: > On 5/19/2012 12:52 PM, Serge Wroclawski wrote: > >  Ultimately, the only way to get a 100% successful upload is to query the > changeset on failure to determine what was actually uploaded, then resume > from that point. While true, that method in

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Paul Norman
> From: Serge Wroclawski [mailto:emac...@gmail.com] > Seattle importer, please read!) > > Getting back to the current TIGER expansion, I decided it would be a > mistake to try a large scale import without having some way of ensuring > that the uploads were being done correctly, and so I've been wo

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Serge Wroclawski
On Sat, May 19, 2012 at 4:26 PM, Paul Norman wrote: >> From: Serge Wroclawski [mailto:emac...@gmail.com] >> Seattle importer, please read!) >> >> Getting back to the current TIGER expansion, I decided it would be a >> mistake to try a large scale import without having some way of ensuring >> that

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Dale Puch
I know little to nothing about the upload and changeset process on the server, but can you query the status of the changeset itself? Or is it an issue for multi upload changesets? For example: Server responds all ok. Good upload. Server responds with an error. Retry upload. No response from serv

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread andrzej zaborowski
On 19 May 2012 21:02, Serge Wroclawski wrote: > On Sat, May 19, 2012 at 1:31 PM, Mike N wrote: >> On 5/19/2012 12:52 PM, Serge Wroclawski wrote: > >> >>  Ultimately, the only way to get a 100% successful upload is to query the >> changeset on failure to determine what was actually uploaded, then

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Dale Puch
One other thing, minimize the data uploaded. Can the OSC format upload ONLY the changed data for the way? Just the Way ID and name key? On Sat, May 19, 2012 at 6:21 PM, Dale Puch wrote: > I know little to nothing about the upload and changeset process on the > server, but can you query the sta

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Toby Murray
On Sat, May 19, 2012 at 5:27 PM, Dale Puch wrote: > One other thing, minimize the data uploaded.  Can the OSC format upload ONLY > the changed data for the way?  Just the Way ID and name key? No. A new version is created based on your upload. If a tag isn't there then the new version of the objec

Re: [Talk-us] Road Expansions and Seattle Imports (if you're the Seattle importer, please read!)

2012-05-19 Thread Clifford Snow
On Sat, May 19, 2012 at 9:52 AM, Serge Wroclawski wrote: > Hey all, > > You've probably noticed I haven't mentioned anything about the road > expansion code lately. That's because after a week of testing, and > help from two community members, it's done. But I haven't uploaded it, > and there's a