Re: [Tuxpaint-dev] threaded startup

2005-01-17 Thread Albert Cahalan
On Fri, 2005-01-14 at 18:53, Bill Kendrick wrote: > On Fri, Jan 14, 2005 at 06:29:42PM -0500, Albert Cahalan wrote: > > While you try to support this, the schools are busy upgrading. > > Heh, it's already been 2.5 years since I started Tux Paint, and many > still have not. It's a pretty dire sit

Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Bill Kendrick
On Fri, Jan 14, 2005 at 06:29:42PM -0500, Albert Cahalan wrote: > SDL comes with a thread package that works everywhere except > on MacOS Classic. I've stumbled across various things involving > problems with SDL on MacOS Classic; I don't think is does too well. I've got a number of games (albeit

Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Albert Cahalan
On Fri, 2005-01-14 at 18:16, Bill Kendrick wrote: > On Thu, Jan 13, 2005 at 04:35:00PM -0500, Albert Cahalan wrote: > > Start-up will go faster if some of the work is put > > in threads. This is particularly true for disk reads. > > When the canvas shows, only the paint tool needs to > > be ready.

Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Bill Kendrick
On Thu, Jan 13, 2005 at 04:35:00PM -0500, Albert Cahalan wrote: > Start-up will go faster if some of the work is put > in threads. This is particularly true for disk reads. > When the canvas shows, only the paint tool needs to > be ready. Other stuff (stamps, fonts, magic) can > continue to load in

Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Karl Ove Hufthammer
And it will only get worse. (I've spotted many nice images from openclipart.org I'd like to include as stamps.) >>> >>> Those are all cartoonish. >> >> Yes, that's why I want to use them. They're really *perfect* for a >> childrens drawing program. (This is not Gimp, you know.) > > If y

Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Albert Cahalan
On Fri, 2005-01-14 at 12:12, Karl Ove Hufthammer wrote: > > On Fri, 2005-01-14 at 10:08, Karl Ove Hufthammer wrote: > > > > And it will only get worse. (I've spotted many nice images from > > > openclipart.org I'd like to include as stamps.) > > > > Those are all cartoonish. > > Yes, that's why

Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Karl Ove Hufthammer
> On Fri, 2005-01-14 at 10:08, Karl Ove Hufthammer wrote: > > And it will only get worse. (I've spotted many nice images from > > openclipart.org I'd like to include as stamps.) > > Those are all cartoonish. Yes, that's why I want to use them. They're really *perfect* for a childrens drawing pro

Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Albert Cahalan
On Fri, 2005-01-14 at 10:08, Karl Ove Hufthammer wrote: > Albert Cahalan <[EMAIL PROTECTED]> wrote in > news:[EMAIL PROTECTED]: > > > Start-up will go faster if some of the work is put > > in threads. This is particularly true for disk reads. > > Indeed. Tux Paint is beginning to get *really* slo

Re: [Tuxpaint-dev] threaded startup

2005-01-14 Thread Karl Ove Hufthammer
Albert Cahalan <[EMAIL PROTECTED]> wrote in news:[EMAIL PROTECTED]: > Start-up will go faster if some of the work is put > in threads. This is particularly true for disk reads. Indeed. Tux Paint is beginning to get *really* slow on start-up now (and I use --nosysfonts). And it will only get wors

[Tuxpaint-dev] threaded startup

2005-01-13 Thread Albert Cahalan
Start-up will go faster if some of the work is put in threads. This is particularly true for disk reads. When the canvas shows, only the paint tool needs to be ready. Other stuff (stamps, fonts, magic) can continue to load in the background. Three solutions to handle fast-clicking users: a. show