This has been discussed sufficiently now - there's a proposed spec, a
contributed patch would get a quick review and then user testing (we
don't know if the spec is actually good enough in the end till we test
it). For now, I'm marking this wontfix, but will leave this comment as
an invitation to
No, we always want the same treatment of the menu: if there is a menu,
it shows up when you call for it with the mouse or Alt key.
status invalid
Mark
** Changed in: ayatana-design
Status: New = Invalid
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No, the desktop menu should not have a title! We specifically want that
corner case handled as cleanly as possible.
status invalid
Mark
** Changed in: ayatana-design
Status: New = Invalid
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I think the system file manager icon could be updated to not have the
pointer, for a start. Separately, we should figure out how to make the
home folder icon be on the launcher, since it says very clearly what
you'll get when you click on it :-)
Mark
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Public bug reported:
Binary package hint: nautilus
The file manager (nautilus) icon in the Unity launcher is a folder with
a pointer. That is a bug, because it puts a phantom pointer on the
screen. The default icon there should be the home folder icon, and the
icon should open the home folder
I think the key is a flash or similarly visible transition from
coming to arrived. John Lea will work on this and provide guidance.
Mark
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Title:
Hi folks, I think there are a couple of things we need to explore:
* a flash or other distinctive transition from 99% there to it's locked
* possibly broadening the corner from (0,0) to (2,2)
Mark
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The reason I think this is likely to work is that one would not
instinctively click on a menu in order to raise the window. When w e get
a true proximity transition to show the menu (i.e. when the menu starts
showing before you actually get to the panel) this will be even more
pointed. So I'm +1
I see how it's natural to want to do this. The one gotcha for me is that
the panel is also hosting the menu of the app which is in the
foreground. So it's arguably as much part of that app, as the top
maximised one.
I *think* we can implement what you want and have that just work. It
may be
In Natty we re-introduced the desktop as a folder, and we'll keep that
until we think we have a good alternative!
status invalid
Mark
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Title:
** Changed in: unity (Ubuntu)
Status: New = Invalid
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Title:
There is no need of Desktop as a place in Unity environment
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The solution to this is to provide a mechanism for windows to say their
focus should not be stolen, and otherwise, to do what the user expects.
Mark
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Yes, the app lens is a great starting point, but there is a gotcha in
that the traditional alt-f2 also allows things like run in terminal
which cannot be auto-detected.
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I think you are running 10.10, and the behaviour is different in 11.04.
There will be no (x) over the icon when you drag it away from the
launcher, the only way to remove it by dragging is to drop it on the trash.
Mark
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I'm not sure we want multiple instances of an app in the launcher. I
think a better approach is to encourage apps to enable people to put
favourites in quicklists, so the path involves a rightclick and
selection rather than selecting a different icon int he launcher.
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On 04/02/11 04:15, Ashok Kumar wrote:
How can we setup a private cloud for my organization. Please let me
know which OS and Server, we should use for it.
Ashok, you're in the right place. The standard Ubuntu server install
should work on most common x86 servers, there's a list of certified
The tricky element of this is that it creates a race, where you need to
get to the icon before it goes back. And it isn't connected with the
movement you need to make in order to get to the same icon if you are
too late. Perhaps the icon should show the hotkey you could use to
switch directly
Hold on - doesn't this just invite bad icons in through the front door?
Don't we want SVG and PNG only?
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Title:
places should support wrong
Thanks for the report. I think you are correct, I've sent a proposed
solution to John Lea in the design team and will ask him to update the
bug report accordingly.
status confirmed
Mark
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status confirmed
Yes, it would be good to create icons on the grid too.
Mark
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Title:
New desktop icons are not aligned to the grid
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Status: New = Confirmed
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Title:
New desktop icons are not aligned to the grid
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On 04/02/11 04:15, Ashok Kumar wrote:
How can we setup a private cloud for my organization. Please let me
know which OS and Server, we should use for it.
Ashok, you're in the right place. The standard Ubuntu server install
should work on most common x86 servers, there's a list of certified
The icons in 2d need to be the same as 3D Natty, please!
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Title:
[dash] Many icons have a low resolution
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On 03/02/11 13:59, Chase Douglas wrote:
The patch seems to require bringing the cursor to exactly the very last
pixel row or column along the edge of the screen. This will be very hard
to do properly with a touchscreen. If there's a bezel around the screen,
you won't be able to get to the last
No, I think DND on the empty space should move the launcher. Think of
the touch scenario, people might well want to drag on the launcher where
they don't feel they could accidentally click.
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importance high
Very visible wart, thanks for the report, let's get it nailed!
** Changed in: light-themes (Ubuntu)
Importance: Undecided = High
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Thanks Didrocks this was a great summary!
On 01/02/11 08:28, Didier Roche wrote:
* II. with the super key:
a/ before any action, have the 1s delay on super key release (to avoid
false positives as well)
b/ after any action with the mouse or with a keyboard shortcut on the
That one is used because the results are displayed in sections, and we
may not show all the results for a particular section. So the See %n
more results piece tells you how much more there is if you expand that
section.
Mark
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Yes, to be sure, it's intentionally magic ;-)
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Title:
Window resize grab area is outside window
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I think we're going to end up allowing rearrangement of all icons in the
launcher except the Trash.
Mark
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Title:
the launcher should not let
Seb, you're right, we should not hide instantly. However, if the mouse
is inactive for a second, THEN we can hide, even if the mouse is still
in the area where the launcher is.
The effect I'm looking for is that I can go to the launcher, click, and
then let go of the mouse, and the launcher will
Hannie
Good question! Each Place is a source of data. So, the Applications
Place knows about Apps, and the Files Place knows about files on your
disk. But there could also be a YouTube Place, which would know about
YouTube, or an EBay place which would know about EBay. This string would
be used
importance High
Seems to be a widespread issue. Might be a dup with the bug that can be
worked around by removing Places.
Mark
** Changed in: unity (Ubuntu)
Importance: Undecided = High
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Thanks for filing the bug, but the behaviour you've identified is what
we want for Natty. The reason for this overlap is to ensure that the
left-most menu is always in a predictable place on the screen.
status opinion
Mark
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** Changed in: unity (Ubuntu)
Status: Triaged = Opinion
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Title:
Application name is superimposed on their menus in Unity.
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Yes, I can confirm that launching an app from the launcher should then
immediately hide the launcher even if the mouse stays over the launcher.
In other words, as a guiding principle, as soon as we think you are
done with the launcher, it hides. I suspect that guidance would cover
other scenarios
status new
I'm not sure I agree. We generally want a consistent result for each
action. There are exceptions, but they need to be thought through
carefully. John Lea, cc'd, has coordinated the spread/switch discussions
on desktop unity, let's ask his comment before confirming this report.
Mark
You might also want to try to 2D implementation of Unity, currently
available for 10.10 in a PPA, Google knows where :-)
Mark
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Title:
[Intel GMA
Reporter, you might also want to apt-get unity-2d and try to select that
at login.
Mark
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Title:
Natty said card doesn't provide 3D.
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status confirmed
Mark
** Changed in: ubuntu-font-family-sources (Ubuntu)
Status: Triaged = Confirmed
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Title:
SRU ubuntu-font-family
In order to have a clean layout of that preference pane, we may just
need to remove Focus-Follows-Mouse from it entirely, leaving it as a
gconf option for advanced users.
Mark
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Agreed. Let's move to 75% and test that for a while.
status confirmed
Mark
** Changed in: unity (Ubuntu)
Status: New = Confirmed
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This is indeed high importance and required for Natty.
** Changed in: unity (Ubuntu)
Importance: Undecided = High
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Title:
drag from dash to
Doug, the goal is to let you zoom out to all workspaces, but that's an
extra step.
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Title:
unity launcher scale function has lost some
The size of the launchers is fixed in mm, it might vary in future based
on dpi.
Mark
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Title:
Launcher Panel does not respect GTK theme
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Title:
launcher doesn't autohide for windows of type Utility
Hi MPT - this one is squarely in your territory. My gut would be that
the default behaviour should be as described, though the app should be
able to deliberately overrule that and present a menu regardless (at
which point problems are bugs in the app, not bugs in the system).
Mark
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Consider this approved from design, we've not heard from MPT since I
conditionally ack'd it six weeks ago.
** Changed in: ayatana-design
Status: New = Fix Released
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Just to be clear on this, the launcher should always be visible during
scale.
Mark
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Title:
Launcher should not overlap windows during Scale
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We're working on making the pips more distinct, but for the moment,
we'll close this bug as we're happy to ship Natty as-is.
** Changed in: ayatana-design
Status: New = Fix Released
** Changed in: ayatana-design
Status: Fix Released = Won't Fix
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Right - just to be clear, I understand where the menus *come from*, I
just want them to be as specified ;-)
Mark
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Title:
Desktop menu
Here's design guidance:
- the Launcher should be visible for at least a second
- if the user has held Super for more than a second, so it's been
visible for that length, it can disappear as soon as Super is released
So, the instant Super is pressed we can determine the earliest time it
should
I really do not agree we want a properties view of a launcher. KISS!
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Title:
Unity has no method to maintain properties of launchers
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status confirmed
importance high
This really needs to be passed on to the visual design folks, I forget
the magic project/tag :-)
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Title:
Yes, dragging from the Apps Place to the Launcher is critical for Natty.
Mark
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Title:
Adding application to launcher from Apps Place is not
** Changed in: ayatana-design
Importance: Undecided = High
** Changed in: ayatana-design
Status: New = Confirmed
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Title:
Unity
On 20/01/11 14:44, Alan Pope wrote:
How should these launcher items be maintained? Editing a .desktop file
buried in a hidden directory doesn't seem very KISS to me
Apps can manage their own QuickLists both when they are running and when
they are not. That can be done inside the app in the GUI
Hi Alan
This is the plan for Natty, and we can re-evaluate after that. The one
thing we need to be a bit smarter about iirc is the delay between the
launcher being exposed and unfolding happening, so you should be able to
hit the top left corner and sweep down to roughly where your icon is,
then
status confirmed
importance medium
We definitely want to decorate the windows. However, the decorations
should not just be the standard ones scaled down, they should be custom
for the spread view. This has been discussed but I've not yet seen an
acceptable mockup. I've cc'd John and Otto, they
** Changed in: unity (Ubuntu)
Importance: Undecided = Medium
** Changed in: unity (Ubuntu)
Status: New = Confirmed
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Title:
Maximized
Brilliant, thanks Didrocks :-)
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Title:
Fallback from Unity-GL should use unity-2d if installed
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Yes, this should be documented. Super will be the primary key for window
management and other Unity functions.
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Title:
Unity steals super
I think I'm agreed with this, but want MPT's sign-off as he knows the
state and intent of the fallback menu better than anybody else.
Mark
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status confirmed
importance low
Agreed, but setting low as it does not prevent usage of Unity for
anybody.
** Changed in: unity (Ubuntu)
Importance: Undecided = Low
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Public bug reported:
Binary package hint: gnome-session
When logging into a Unity-GL session, we detect whether the hardware is
capable of supporting that shell, and if it is not, we fall back to a 2D
experience. In Natty, that 2D experience is the Classic Gnome shell.
However, if the Unity-2D
Paul, a more sophisticated transition than the current mouseover was the
plan, we just have implementation issues with X not easily being able to
tell people where the pointer is.
Mark
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John, can you take me through the design? I'm expecting at least some
attempt to match menu to screen, with the potential for different menus
on different screens. If that's not what you've got, please refer to me.
Mark
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This is a Seb call.
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Title:
Nautilus desktop icons should never be under the launcher
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status opinion
I'll move this to Opinion for the moment, as it's a reasonable position
to take but it's not the designed experience. The current behaviour is
what is intended.
As alternative proposals, it may be useful to have some visual
indication that there is in fact a menu there, and we
status opinion
Launcher activation along the left edge would make lower-down launchers
more accessible, but it would also create many more false positives.
After some prototyping, we settle on hot-corner activation only. I'll
leave this as opinion since it's certainly a reasonable proposal, but
** Changed in: unity (Ubuntu)
Status: New = Opinion
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Title:
Hidden launcher is not shown by moving to screen edge
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@Ants
I appreciate the suggestion, but will confirm what Omer said, we will
support (of course) the ability to choose a different type of session at
login, but if one chooses Unity then the parameters of customization
will not include making the launcher optional.
Mark
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The opinion status isn't correct, that status is used when the
software is behaving as the desginers / project leaders intend, but it's
reasonable to argue it should behave differently. I'm writing this in an
airplane or would change the status myself, it should be In progress
till it's Fix
Olivier, please *do not* add newly installed apps to the launcher
automatically. We need to:
(a) expose recently installed apps in the Apps Place
(b) create a means to drag app launchers from Software Centre to the
Launcher when installing them
Mark
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Having a separate pane in USC for draggable launchers was one of the
options I evaluated (#6 in
https://wiki.ubuntu.com/SoftwareCenter/LaunchingApplications). The
biggest of its disadvantages turned out to be that it wouldn't actually
solve the problem.
Did you evaluate it with user
On 10/01/11 23:07, Robert Ancell wrote:
Suggestion: Make the Ubuntu logo highlight if the launcher is hidden
and any of the applications need attention. This then hints to the user
to move the mouse to it and make the launcher icons appear.
That's in the design document already, yes.
Mark
status confirmed
importance low
Clicking on a window other than the launcher could quickly hide the
launcher. This is at least worth trying.
On the other hand, the current behaviour of the launcher reveal is not
as designed. The launcher should be fading in when the mouse starts
crossing the
*Great* find, Hernando :-)
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Title:
Window title in top panel blends with wallpaper/background color instead of
panel background
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I confirm that the unused (non-menu, non-indicator) space should behave
as a proxy for the titlebar, BUT implementation is up to the Unity team.
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I would do it for all Nautilus, regardless of classic or desktop.
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Title:
Nautilus desktop icons should never be under the launcher
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Title:
Large menu does not fit on Unity's panel
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Marco, have you tried the intellihide option for Unity's launcher? I'm
assuming you're running Natty. Try ccsm (in the
compizconfig-settings-manager package) and find the unity settings.
Since that will be the default for Natty, I'd like you to confirm you're
testing with that on.
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@Dooitze
The CPU frequency applet is a reasonable requirement, and it will be
recreated as an indicator. If you'd like to help out with that and
accelerate it, chat with Conor, cc'd.
Mark
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*** This bug is a duplicate of bug 695638 ***
https://bugs.launchpad.net/bugs/695638
Great diagnosis, Robert, thanks for helping!
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Title:
importance high
... would be critical if more people used dual screens and if it were
nto possible to fix with a fiddle of screen layout. Nevertheless, we
should be smart about this circumstance and get it right.
Mark
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Dylan, I concur. The Unity quit option should not be a product of
guesstimation. I would suggest:
- the Unity launcher quit should be the nuclear kill it properly option
- unless the app talks to Unity and says here's a gracious way to kill me
- and even then, Unity should do it the firm way
status confirmed
Yes, if we claim to show all apps, and we only show a portion, there
needs to be some indication of that together with a means to show the rest.
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** Changed in: unity (Ubuntu)
Importance: Undecided = High
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Title:
When running with dual monitors, Unity will use the height of the larger
** Changed in: unity (Ubuntu)
Status: Triaged = Confirmed
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Title:
All Applications tab only shows first 100 applications
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status fixreleased
Phew :-)
** Changed in: unity (Ubuntu)
Status: New = Fix Released
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Title:
Big window does not fit on small screen
On 04/01/11 00:08, Paul Sladen wrote:
Would it be worth having some visible differentiation; between Quit
and Force Quit? The menu could be replaced/overridden by Force Quit
if the application has not responded within some determined
interactivity timeout (typical 100-3000msec, the same
@wilbur
I think this bug loses relevance in Natty, where we are defining the
menubar as hidden for all applications. If you agree, please mark it
wontfix. If not, please outline what you think the behaviour should be
:-)
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Public bug reported:
Binary package hint: gnome-terminal
When gnome-terminal shifts from showing a single tab to showing two or
more tabs, it introduces unnecessary chrome on the left, bottom and
right edges of the window. This is particularly visible when the
terminal is maximised. Chrome on
status opinion
I think it would be a valid design choice to have more of the launchers
in specific locations. But for the moment, we are taking a different
approach, in that we're letting people move the launchers around freely
(except for Trash). We can re-evaluate this in a future release.
I think the behaviour is correct as designed - the app name is being
displayed in the panel when windows are not maximised, and the window
title is being displayed on the window itself. The menu in the panel is
the menu for the window that has the focus.
I think this approach will definitely
** Changed in: unity (Ubuntu)
Status: New = Opinion
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Title:
workspace switcher should be static
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Yes, it's styling should be special.
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Title:
workspace switcher should be static
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\o/ great work Till :-)
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Title:
CUPS DNS-SD (Bonjour/mDNS/Zeroconf/Avahi) not broadcasting
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status opinion
On the basis that we have a design, and it's implemented, but some folks
clearly don't agree it's sufficient, I'm marking this opinion rather
than invalid or wontfix.
Mark
** Changed in: ayatana-design
Status: Fix Released = Opinion
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status confirmed
Mark
** Changed in: unity (Ubuntu)
Status: New = Confirmed
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Title:
Applications should be launched maximized if
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