this is no more a supported version
** Changed in: wine (Ubuntu)
Status: Incomplete = Invalid
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https://bugs.launchpad.net/bugs/367379
Title:
wine crashes in Source games since
I'm seeing this now on every other run of Dragon Age Origins with wine
from git:
bt_audio_service_open: connect() failed: Connection refused (111)
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
mmap()
Hello,
About Wine, from recent version, it's possible to quit the applications
or games who can cause a problems , so now the bugs are fixed and i
never has any more crash system caused by wine.
So i close the wine status too.
Best Regards
Stars
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wine crashes in Source games since jaunty
Oh sorry, i am not the original reporter, so i can't make invalid my
own,
Well, about wine, i play many games actually like Fallout3, Alpha
Protocol, Steam or Applications like Utorrent, mkvmerge, winrar, ect and
all work fine.
So i recommend to make that bug as fixed, Thanks :D
--
wine
Thank you for posting this bug.
Does this issue occur in latest WINE?
** Changed in: wine (Ubuntu)
Status: Confirmed = Incomplete
** Changed in: pulseaudio
Status: New = Fix Released
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wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
You received
This bug was fixed in the package pulseaudio - 1:0.9.22~0.9.21+341
-g62bf-0ubuntu1
---
pulseaudio (1:0.9.22~0.9.21+341-g62bf-0ubuntu1) lucid; urgency=low
* New snapshot based on stable-queue git branch (testing requested
specifically by upstream)
- LP: #164745, #173212,
** Branch linked: lp:ubuntu/pulseaudio
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Hello,
I run kubuntu karmic 9.10 on x86 64 and most of time wine crash with
games, or windows programs, no matter what.
Some time it debug and take time but i don't find the rapport somewhere
.
best regards
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wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
If you don't want to disable pulseaudio, I found an alternate
workaround:
In CIV4 at least, simply editing /etc/pulse/client.conf and setting
disable-shm = yes instead of disable-shm = no eliminates crashing.
then run:
$ killall pulseaudio start-pulseaudio-x11
or reboot to activate the changes.
Jorenko,
when i said autoscan to off i ment to say 'autospawn = no', but i'm special,
and got the word wrong.
But, i checked out the link, and updated wine in synaptic, also it downloaded
wine-gecko, which after reading the description, i think i can get rid of that.
Anyways, works like a
Anyone have a lead on this? I've been seaching through wineforums,
ubuntuforums etc, and this is by far the most helpful - got CS:Source to
actually play, but as noted above by thelamer , sound cuts in and out
(mostly out) and is real laggy,
I set autoscan to off, and thats what got CS actually
ubuntnoob: I've had much more success recently with disabling
pulseaudio:
1. Edit /etc/pulse/client.conf and set autospawn = no
2. pulseaudio -k
3. start your game
Works like charm for the last few weeks.
As for speed, you may get better performance on the latest (beta) builds
directly from
I'm having this exact problem... pretty much as soon as I connect to a
server the game crashes.
I'm trying to play Counter-Strike. I'm using Jaunty. The seemingly
relevant error message in my terminal is:
E: shm.c: mmap() failed: Cannot allocate memory
E: shm.c: mmap() failed: Cannot allocate
I can confirm this bug with pulseaudio.
I am running jaunty and wine 1.1.19.
I tried disabling autospawn pulseaudio and going with alsa only. This
works but the game lags ever 10-15 seconds when a lot of sound is going
on. Not really a solution in my mind.
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wine crashes in Source games since
I tried using OSS in wine and still got the same crash. So it doesn't
appear to help. Jaunty 64 Bit, Realtek Soundcard recognized as Audio
device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller by
the system, Wine 1.1.19, got the bug playing Counterstrike Source (well,
not really
My comment above was misleading, since it implies that with OSS my program does
not crash at all, and that is not true.
With ALSA, the program freezes quickly.
With OSS the program crashes after about 10-13 minutes.
I am sorry for the confusion.
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wine crashes in Source games since jaunty
This is definitely a pulseaudio issue.
Some discussion in Wine IRC channel:
(01:02:53 AM) stringfellow_: just a wild guess, but mmap() failing could be bug
13335, maybe the patches there help
(01:02:54 AM) buggbot: Bug http://bugs.winehq.org/show_bug.cgi?id=13335 major,
P2, 1.2.0,
** Also affects: pulseaudio (Ubuntu)
Importance: Undecided
Status: New
** Changed in: pulseaudio (Ubuntu)
Status: New = Confirmed
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wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
You received this bug notification because you are a member of
Yes, but with pulseaudio disabled I see the game not crashing, but just
losing sound, at pretty much the exact same interval. This makes me
think it's a general sound-related bug, and that pulse's interaction
with the bug is to crash, while ALSA's is to just stop all sound
processing. See my
How is Wine's OSS backend these days? Have you tried just using ALSA's
OSS emulation?
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I have tried OSS backend with Dragon NaturallySpeaking 10 running on wine. OSS
works, but the sound quality is considerably poorer than ALSA. On DNS's
internal test, my accuracy score drops from 29 to 23 (with everything else
remaining the same). Subjectively, my recognition rate is way down.
I
As I suspected. Any suggestions as to which libs I should try rolling
back?
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So I'm willing to do a regression test, but I can't find a version of
wine that works as a starting point. Even the 'stable' 1.0.1 has the
bug. Any suggestions?
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wine crashes in Source games since jaunty
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Hi,
If even 1.0.1 has the bug, don't bother, it comes from a lib updated in
jaunty. ;)
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Similar behaviour in Civ4 Beyond the Sword that began with upgrade to jaunty.
Not a steam version.
64bit, wine 1.1.20
E: shm.c: mmap() failed: Cannot allocate memory
E: memblock.c: Assertion 'b' failed at pulsecore/memblock.c:438, function
pa_memblock_acquire(). Aborting.
wine: Assertion failed
Yeah, no change with the intrepid 1.1.19 package. Could it be one of the
supporting libraries?
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wine crashes in Source games since jaunty
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You can intest the Interepid Wine packages by just downloading and
installing them manually from here:
http://wine.budgetdedicated.com/archive/index.html
However they're very similar to the Jaunty ones so you'll probably see
the exact same problem.
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wine crashes in Source games since jaunty
Same symptoms with Wine 1.1.18, clean prefix and fresh Steam install.
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Well, the weird thing is, the last time I didn't have this bug was on
1.1.19. But, on intrepid. The problem started the very first time I
tried it on jaunty.
Maybe I should try the intrepid 1.1.19 build on jaunty? How would I do
that?
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wine crashes in Source games since jaunty
Well, does it crash with Steam demos too ? I got an Intrepid PC so *at
worse* i can try with a steam game demo (its internet bandwidth is horribly
slow though, it'll take me ages to download steam and a demo).
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wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
Alright, I think someone should really run a full regression test here, in
order to find when it began going wrong. I can't do it myself since i don't
have any steam games :/
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wine crashes in Source games since jaunty
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I don't think there's a demo for any for the source games right now.
Occasionally they'll have a free weekend for TF2 or L4D, but there's
nothing going on right now that I know of.
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wine crashes in Source games since jaunty
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You received this bug
Well, wine 1.1.18 had the same problem with both my current and a new,
clean prefix.
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This is indeed a much more lovely bug. What GPU do you have ? Also, did
you activate your GPU drivers ?
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wine crashes in Source games since jaunty
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Hi,
I'm witnessing the same symptoms as described by Jorenko in 64bits Ubuntu 9.04
Wine 1.1.20.
Source games crash at pulsecore/memblock.c: pa_memblock_acquire() anywhere
between 5 to 15 minutes of gameplay, and disabling PA prevents the games from
crashing, but I lose sound either way.
Just
This is then much less lovely, as I only found traces of such problem
with outdated drivers (basically, Nvidia GeForce 5xxx and ATi cards).
Does anyone here have the time for a regression testing ?
http://wiki.winehq.org/RegressionTesting
Though, if you don't have the time for a whole test,
To answer your first two questions, Steve:
jore...@pyke:~$ lspci |grep -i geforce
05:00.0 VGA compatible controller: nVidia Corporation GeForce 8600 GTS (rev a1)
jore...@pyke:~$ aptitude show nvidia-glx-180
Package: nvidia-glx-180
New: yes
State: installed
Automatically installed: no
Version:
Turning off autospawn indeed made pulseaudio behave as desired, and stay
away, thank you.
I've yet to have the crash again since then... BUT, I do just plain lose
sound at about the same interval that I was having the crash. So my
theory now is that it's the same bug, and pulse reacts by crashing
With ALSA chosen explicitly for all sound categories (and after
rebooting just to be sure everything was reinitialized), pulseaudio
still runs, still restarts itself if killed, and still causes this bug.
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wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
You
Then change the autospawn.
In /etc/pulse/client.conf, change autospawn = yes to autospawn = no, then
killall pulseaudio. When you have exited wine, just issue
start-pulseaudio-x11.
On Apr 30, 2009 9:40 PM, Jorenko jore...@gmail.com wrote:
With ALSA chosen explicitly for all sound categories
What about System Preferences Sound and check ALSA everywhere, and
reopen session ? Obviously PA shouldn't launch itself if you chose GNOME to
use ALSA. And if PA still launches, then a bug should be reported against
PA/ubuntu-desktop too :)
Cordially, SD.
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wine crashes in Source games
** Changed in: wine (Ubuntu)
Status: New = Confirmed
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I have been unable to get audio applications working properly (in wine and
elsewhere) either with pasuspender or with pulseaudio purged.
Check to see if it's wine that's involved at all.
For instance, I purged pulseaudio and now linux's audacity does not work
properly.
I filed bug 369762 and
No. Neither of these things work.
I have tried setting gnome-sound-properties to alsa instead of autodetect.
I have also tried selecting the alsa option that matches my current sound card.
It crashes just as if I leave it on autodetect.
My winecfg is set to ALSA.
This problem is new, as of
Susan, does your wine works with winecfg's audio tab set to 'ALSA' and
gnome-sound-properties set to 'ALSA' aswell ? For audacity / mplayer /
totem / exaile issues, it might aswell be because you have to
explicitely tell the apps to use ALSA (usually they have such settings
options in their
I'm redirecting this to Pulseaudio then.
** Also affects: pulseaudio
Importance: Undecided
Status: New
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wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
You received this bug notification because you are a member of Ubuntu
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Hello,
Please try to use ALSA instead of PulseAudio, and check in winecfg that your
sound is set to ALSA.
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wine crashes in Source games since jaunty
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You received this bug notification because you are a member of Ubuntu
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But in jaunty, pulseaudio seems to be inseparable from the gnome
session, and whenever I kill it it restarts itself.
Running steam with pasuspender seems to eliminate the crashing, but
that's a less than pretty crappy solution considering steam's designed
to stay running in the background all of
I don't use Steam but do use an audio program in wine that started crashing
lately, and want to find out if you have the same problem I do.
What exactly are you doing when steam crashes? Are you using the microphone
function?
If you are using the microphone, do you leave it on all the time, or
Well, I appear to have spoken too soon about pasuspender. Attached is a
familiar looking debug log for running with `pasuspender env
WINEDEBUG=-all WINEPREFIX=/home/jorenko/.wine wine C:\Program
Files\Steam\Steam.exe pasuspender.wine101.steam.log`.
Steve, do you have any other suggestions for
I've now seen this on the official 1.0.1 ubuntu version of wine as well:
jore...@pyke:~$ aptitude show wine
Package: wine
State: installed
Automatically installed: no
Version: 1.0.1-0ubuntu6
The debug log is attached.
** Attachment added: wine/steam/tf2 debug log
** Attachment added: l4d crashes.log
http://launchpadlibrarian.net/25999108/l4d%20crashes.log
** Attachment added: Dependencies.txt
http://launchpadlibrarian.net/25999109/Dependencies.txt
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