[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2015-07-15 Thread dino99
this is no more a supported version ** Changed in: wine1.2 (Ubuntu) Status: New = Invalid -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/648157 Title: Sound gets lost in Baldur's Gate after

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-12-05 Thread Raymond
The solution proposed by Szabó could be a temporal workaround, but not a fix as pulseaudio is an essential component of ubuntu. I have not yet tried to recompile wine from source, but made a test with WINEDEBUG=warn+all and attached the output logs to this bug in case that someone finds

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-27 Thread shankao
Tested with wine-1.3.7 (maverick) with the following audio findings: - Alsa still haves the same problem than before. - Some of the other drivers doesn't even seem to give an audio output. Tested only until the menu screen where usually a background tune is played. - The EsoundD driver behaves

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-20 Thread leighman
Is this log still when using wine 1.2? You could add 1.3 7 (the latest dev version) from https://launchpad.net/~ubuntu-wine/+archive/ppa and see whether it's still an issue -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-20 Thread shankao
shan...@emilia:~$ wine --version wine-1.2.1 It's the 1.2.1 version :) shan...@emilia:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description:Ubuntu natty (development branch) Release:11.04 Codename: natty shan...@emilia:~$ But I'm using natty and

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-20 Thread leighman
Maverick package should work fine, I would have thought. It's up to you, but if you want it reported upstream then you'll need to check it's still an issue in the latest dev release and run a regression test to find what commit caused the problem if you think that's the case. Of course it may be

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-20 Thread shankao
The solution proposed by Szabó could be a temporal workaround, but not a fix as pulseaudio is an essential component of ubuntu. I have not yet tried to recompile wine from source, but made a test with WINEDEBUG=warn+all and attached the output logs to this bug in case that someone finds something

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-10-03 Thread Szabó Péter
This has something to do with Pulseaudio, because if I kill the Pulseaudio daemon, BG works fine with alsa under Wine. I have this problem too, and it worked for me in Lucid with Wine 1.0. I found this workaround: http://ubuntu-ky.ubuntuforums.org/showthread.php?t=1437195 At ISSUES, it says how

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-09-26 Thread shankao
** Attachment added: Dependencies.txt https://bugs.launchpad.net/bugs/648157/+attachment/1639254/+files/Dependencies.txt -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs,

[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-09-26 Thread leighman
We need to find out whether this is a regression introduced by the recent version of wine or by something which has changed in wine. Would you be happy compiling wine from git as set out in the initial sections of http://wiki.winehq.org/RegressionTesting%20 ? You will need a compile a few