Re: Another examples of the screen refresh problem on the Mac?

2011-10-13 Thread Thomas McGrath III
Great explanation and break down Richard. I very much enjoyed this. -- Tom McGrath III http://lazyriver.on-rev.com 3mcgr...@comcast.net On Oct 12, 2011, at 9:54 AM, Richard Gaskin wrote: James Hurley wrote: Thank you for this Bernd. It is going to take me a while to digest these new

Re: Another examples of the screen refresh problem on the Mac?

2011-10-12 Thread James Hurley
Thank you for this Bernd. It is going to take me a while to digest these new graphic features in 5.0. I confess I am unaware of the interaction between RR code and the display on the screen. That's probably important. :-) Like you, I don't see much improvement of 5.0 over 4.6 in animation.

Re: Another examples of the screen refresh problem on the Mac?

2011-10-12 Thread Richard Gaskin
James Hurley wrote: Thank you for this Bernd. It is going to take me a while to digest these new graphic features in 5.0. I confess I am unaware of the interaction between RR code and the display on the screen. That's probably important. :-) Like you, I don't see much improvement of 5.0 over

Re: Another examples of the screen refresh problem on the Mac?

2011-10-12 Thread BNig
Hi Richard, thank you for outlining the architecture of the new 5.0 LiveCode graphics engine. That shurely helps to take advantage of it. And as you pointed out we will have to experiment to find a setting that suits a particular situation. It just happens that Jim brought up the problem of

Re: Another examples of the screen refresh problem on the Mac?

2011-10-12 Thread J. Landman Gay
On 10/12/11 8:10 AM, James Hurley wrote: I would like to see a little help from RR on these new features--by way of a demonstration stack perhaps. We all would. Richard's explanation was very good and with a few guidelines I think we'll all catch on eventually and jaws will drop. I know

Re: Another examples of the screen refresh problem on the Mac?

2011-10-12 Thread James Hurley
These are exciting times for RR. I am grateful to all who have responded to this thread--Bernd, Bob, Kevin, Jacque, Ken, et. al. And special thanks to Richard for taking the time for his expansive discussion of the new features. THANK YOU. I am grateful, but. I am not satisfied. I would

Re: Another examples of the screen refresh problem on the Mac?

2011-10-11 Thread Bob Sneidar
heh heh. nice. On Oct 10, 2011, at 6:16 PM, Mark Wieder wrote: Bob- Monday, October 10, 2011, 4:59:15 PM, you wrote: I guess the logic is, All that is not true is false. Didn't Gödel disprove that? -- -Mark Wieder mwie...@ahsoftware.net

Re: Another examples of the screen refresh problem on the Mac?

2011-10-11 Thread BNig
Hi, to anyone who is interested in the stack moving two graphics and different settings of syncrate, a handler that calls itself and does a lock screen wait for syncrate milliseconds and unlock screen and the Livecode 5.0 options of compositortype/tile/cache and layer mode and wants to test all

Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread James Hurley
I suspect this is a problem peculiar to the Mac. When I run: set the lockmoves to true move grc Oval to tPoints without waiting move grc rectangle to tNewPoints without waiting set the lockmoves to false The oval moves reasonably smoothly, but the rectangle take several abrupt

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Richmond Mathewson
On 10/10/2011 10:22 PM, James Hurley wrote: I suspect this is a problem peculiar to the Mac. When I run: set the lockmoves to true move grc Oval to tPoints without waiting move grc rectangle to tNewPoints without waiting set the lockmoves to false The oval moves reasonably

Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread James Hurley
I should have said that this is a Mac OS 10 problem. I suspect this is a problem peculiar to the Mac. When I run: set the lockmoves to true move grc Oval to tPoints without waiting move grc rectangle to tNewPoints without waiting set the lockmoves to false The oval moves

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Ken Ray
On Oct 10, 2011, at 2:22 PM, James Hurley wrote: I suspect this is a problem peculiar to the Mac. When I run: set the lockmoves to true move grc Oval to tPoints without waiting move grc rectangle to tNewPoints without waiting set the lockmoves to false The oval moves

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread James Hurley
Ken, Thanks for your careful test. This is driving me nuts and I can't find a work-around. I think the problem is RR not doing a screen refresh after each of the MULTIPLE steps. (I have always, in OS 10) had to do a refresh after EACH step. Would you please try this for me: on mouseUp put

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Bob Sneidar
Ok I get the first button moving smoothly and the second button jerky. If I run each move individually without the other, then both are smooth. The horizontal move leaves vertical line artifacts, which is not good. I get the same effect even after commenting out the lock moves/unlock moves

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Bob Sneidar
A variation of this script shows that lockmoves is getting set to false before the first move command. Given: on mouseUp put 200 into x put 200 into y put 2 into dx put 1 into dy repeat 100 times put x,y cr after tPoints add dx to x

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread James Hurley
Bob, Here is what I get on the lockMove messages. (I'm on the email digest so I have trouble copying your message.) on mouseUp put 200 into x put 200 into y put 2 into dx put 1 into dy repeat 100 times put x,y cr after tPoints add dx to x end repeat put 200

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread BNig
Hi Bob, wouldn't put comma and the lockmoves after mmsg be rather put comma the lockmoves after mmsg ? in your version of the code you ask for the logical AND and this returns false Kind regards Bernd -- View this message in context:

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread BNig
Hi Jim, I sent you a stack that decreases the syncrate and has a self-calling routine with lock screen, wait x milliseconds unlock screen that smoothes the movement of the two graphics moving along a path of 180 points considerably. Kind regards Bernd -- View this message in context:

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Bob Sneidar
DOH! of course. Bob On Oct 10, 2011, at 4:47 PM, BNig wrote: Hi Bob, wouldn't put comma and the lockmoves after mmsg be rather put comma the lockmoves after mmsg ? in your version of the code you ask for the logical AND and this returns false Kind regards Bernd --

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Bob Sneidar
yeah I had a brain fart and used AND instead of . DOH! I wonder then why ANDING comma and true does not produce an error? Adding 1 to green certainly does! I guess the logic is, All that is not true is false. Bob On Oct 10, 2011, at 4:44 PM, James Hurley wrote: Bob, Here is what I get

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Mark Wieder
Bob- Monday, October 10, 2011, 4:59:15 PM, you wrote: I guess the logic is, All that is not true is false. Didn't Gödel disprove that? -- -Mark Wieder mwie...@ahsoftware.net ___ use-livecode mailing list use-livecode@lists.runrev.com Please

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Ken Ray
On Oct 10, 2011, at 6:04 PM, James Hurley wrote: Ken, Thanks for your careful test. This is driving me nuts and I can't find a work-around. I think the problem is RR not doing a screen refresh after each of the MULTIPLE steps. (I have always, in OS 10) had to do a refresh after EACH

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread James Hurley
Ken, The script I sent you was just an example and I simplified what I ultimately would like to try. I would like, for example, to simulate dynamical motion, for example projectile motion, and that requires fairly close spacing of the points. Or motion around an elliptical orbit. Generally

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Ken Ray
I just got a personal note from Benrd Niggemann who has experimented with a number of parameters affecting the smoothness of the motion. He has found, and I I have just confirmed it myself, that setting the syncrate (I was totally unaware of such a property) to 6 rather than the default of

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread J. Landman Gay
On 10/10/11 6:04 PM, James Hurley wrote: Ken, Thanks for your careful test. This is driving me nuts and I can't find a work-around. The workaround might be LiveCode 5.0, where animation has been greatly enhanced. That said, I have a script that moves two objects together that also

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Mark Wieder
Ken- Monday, October 10, 2011, 7:58:39 PM, you wrote: that setting the syncrate (I was totally unaware of such a I wasn't aware of syncRate either! That makes a lot more sense than when I first read it as syn-crate. -- -Mark Wieder mwie...@ahsoftware.net

Re: Another examples of the screen refresh problem on the Mac?

2011-10-10 Thread Colin Holgate
I just tried some values, and it appears that the documentation is wrong. The example given of setting it to 12, makes you think that it's 12 frames per second. Saying that 20 is the default and that decreasing the rate will reduce CPU load, but may make things jerky, confirms that the help is