Re: arrowKey 'up' and 'down'

2016-04-24 Thread Mike Bonner
Heres my take on it. Moved most of the code to the graphic. Game loops work so much better for this type of thing because you avoid the "arrowkey" repeat problem entirely. All it does is loop, look at what keys are down, and acts appropriately. Changed the move distance to 5, and increment a

Re: arrowKey 'up' and 'down'

2016-04-24 Thread Mike Bonner
OOps, heres the link. https://dl.dropboxusercontent.com/u/11957935/ANIMATION%209.5.livecode On Sun, Apr 24, 2016 at 8:41 AM, Mike Bonner wrote: > Heres my take on it. Moved most of the code to the graphic. Game loops > work so much better for this type of thing because you

Re: arrowKey 'up' and 'down'

2016-04-24 Thread RM
Of course my next problem is how, when a punter presses the arrowKey to have it "fire" only once: i.e. then chummy keeps his/her finger on the key it doesn't continue sending arrowKey signals after the first one. Richmond. ___ use-livecode mailing

Re: arrowKey 'up' and 'down'

2016-04-24 Thread RM
"pass arrowKey" sorted things out rather well: thanks a lot! https://www.dropbox.com/s/5ym1zrzebsfrbyy/ANIMATION%209.5.livecode.zip?dl=0 Richmond. On 24.04.2016 08:44, Peter Bogdanoff wrote: Also, you might include “pass arrowKey” at the end of the script Peter On Apr 23, 2016, at 12:49 PM,

Re: arrowKey 'up' and 'down'

2016-04-23 Thread Peter Bogdanoff
Also, you might include “pass arrowKey” at the end of the script Peter On Apr 23, 2016, at 12:49 PM, RM wrote: > Thanks for those recommendations; will try them tomorrow as it is almost my > bedtime > over here in Bulgaria. > > Richmond. > > On 23.04.2016 22:31,

Re: arrowKey 'up' and 'down'

2016-04-23 Thread RM
Thanks for those recommendations; will try them tomorrow as it is almost my bedtime over here in Bulgaria. Richmond. On 23.04.2016 22:31, J. Landman Gay wrote: On 4/23/2016 1:00 PM, RM wrote: (pseudocode) on arrowKey ArKey if ArKey = "right" then move object in some way this line

Re: arrowKey 'up' and 'down'

2016-04-23 Thread J. Landman Gay
On 4/23/2016 1:00 PM, RM wrote: (pseudocode) on arrowKey ArKey if ArKey = "right" then move object in some way this line defines send signal to object to initiate animation script within object end if end arrowKey when I hit my right arrow key ONCE the object moves and then

arrowKey 'up' and 'down'

2016-04-23 Thread RM
OK, OK, I've been messing around with moving daft images around using the arrowKeys on my keyboard - nothing new there. However, I have been moving graphic objects around that have been flipping their way through a series of backGroundPattern images as they have been moved, and this has