With revMobile for iPhone, does this mean that work has been started
on the engine/interface to use cocoa/objective-c ?
___
use-revolution mailing list
use-revolution@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your
Excellent question.
On Feb 21, 2010, at 7:07 AM, Shao Sean wrote:
With revMobile for iPhone, does this mean that work has been started
on the engine/interface to use cocoa/objective-c ?
___
use-revolution mailing list
On Feb 21, 2010, at 1:51 PM, Jerry Daniels wrote:
Excellent question.
In the case of Flash, the code is compiled straight to ARM, it doesn't need to
go via Objective-C. Rev could do that too.
___
use-revolution mailing list
In the case of Flash, the code is compiled straight to ARM, it
doesn't need to go via Objective-C. Rev could do that too.
That is true, but I cannot see Rev splitting the engine up like that
and it would make sense for them to use the revMobile platform as a
starting point for bringing the
Am I missing something here? Doesn't Apple need to review the code to
let it into the App Store? Don't they review the Objective-C code?
Jerry
On Feb 21, 2010, at 7:07 PM, Shao Sean wrote:
In the case of Flash, the code is compiled straight to ARM, it
doesn't need to go via Objective-C.
On Feb 21, 2010, at 8:34 PM, Jerry Daniels wrote:
Am I missing something here? Doesn't Apple need to review the code to let it
into the App Store? Don't they review the Objective-C code?
They check to see that you're not calling some forbidden internal system
routines, but the apps are
I believe the Apple SDK will still be needed (which is free). But what one
needs to actually build and submit shouldn't cost more than the $100
developer fee.
sqb
-
Stephen Barncard
San Francisco
http://houseofcubes.com/disco.irev
On 21 February 2010 17:49, Colin
Just replace Javascript/HTML with Transcript:
http://phonegap.com/
___
use-revolution mailing list
use-revolution@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
I don't know about all 3rd party app tools for the iPhone/iPod, but the two I
know and have used don't actually compile directly to the iPod. Instead, they
create a iPhone Cocoa project (literally, at compile time), generate the Obj-C
source code from your project, and then launch GCC to
On Feb 21, 2010, at 9:48 PM, stephen barncard wrote:
I believe the Apple SDK will still be needed (which is free).
It may not be needed. Unity does use it, an Xcode project is made, and you have
to build the app to the phone yourself, but with GameSalad your GameSalad
project gets converted
10 matches
Mail list logo