[Q] cocoa/objective-c based rev

2010-02-21 Thread Shao Sean
With revMobile for iPhone, does this mean that work has been started on the engine/interface to use cocoa/objective-c ? ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread Jerry Daniels
Excellent question. On Feb 21, 2010, at 7:07 AM, Shao Sean wrote: With revMobile for iPhone, does this mean that work has been started on the engine/interface to use cocoa/objective-c ? ___ use-revolution mailing list

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread Colin Holgate
On Feb 21, 2010, at 1:51 PM, Jerry Daniels wrote: Excellent question. In the case of Flash, the code is compiled straight to ARM, it doesn't need to go via Objective-C. Rev could do that too. ___ use-revolution mailing list

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread Shao Sean
In the case of Flash, the code is compiled straight to ARM, it doesn't need to go via Objective-C. Rev could do that too. That is true, but I cannot see Rev splitting the engine up like that and it would make sense for them to use the revMobile platform as a starting point for bringing the

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread Jerry Daniels
Am I missing something here? Doesn't Apple need to review the code to let it into the App Store? Don't they review the Objective-C code? Jerry On Feb 21, 2010, at 7:07 PM, Shao Sean wrote: In the case of Flash, the code is compiled straight to ARM, it doesn't need to go via Objective-C.

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread Colin Holgate
On Feb 21, 2010, at 8:34 PM, Jerry Daniels wrote: Am I missing something here? Doesn't Apple need to review the code to let it into the App Store? Don't they review the Objective-C code? They check to see that you're not calling some forbidden internal system routines, but the apps are

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread stephen barncard
I believe the Apple SDK will still be needed (which is free). But what one needs to actually build and submit shouldn't cost more than the $100 developer fee. sqb - Stephen Barncard San Francisco http://houseofcubes.com/disco.irev On 21 February 2010 17:49, Colin

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread Michael Kann
Just replace Javascript/HTML with Transcript: http://phonegap.com/ ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences:

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread Jeffrey Massung
I don't know about all 3rd party app tools for the iPhone/iPod, but the two I know and have used don't actually compile directly to the iPod. Instead, they create a iPhone Cocoa project (literally, at compile time), generate the Obj-C source code from your project, and then launch GCC to

Re: [Q] cocoa/objective-c based rev

2010-02-21 Thread Colin Holgate
On Feb 21, 2010, at 9:48 PM, stephen barncard wrote: I believe the Apple SDK will still be needed (which is free). It may not be needed. Unity does use it, an Xcode project is made, and you have to build the app to the phone yourself, but with GameSalad your GameSalad project gets converted