On Jul 11, 2006, at 11:43 PM, Chipp Walters wrote:
then you need to do at least as good
a job as the native platform you're running on (aka MODO).
No doubt! MODO is just gorgeous.
(Haven't sprung for that one yet, but I'm tempted by the interface
alone.)
--
Troy
RPSystems, Ltd.
http://ww
I'm boycotting Lightwave these days. While they have a great product,
and I'm a big fan of the company, they recently hired a person to run
their 3D division, who has been nothing but trouble for all his
customers in the past. In fact, in all my years, I have never seen
such a customer unfriendly
On Jul 11, 2006, at 10:12 PM, Chipp Walters wrote:
You can create QTVR directly from Vue-I. I find Vue's product line
extremely easy to use and it performs well and has a nice upgrade
path. In fact, this week I'm the 'featured artist' at the Sci-Fi
Channels website where one of my Vue images is
On 7/11/06, Lynn Fredricks <[EMAIL PROTECTED]> wrote:
Im sure Chipp
also has a word or two to say about Vue :-)
Lynn, of course you are right!
You can create QTVR directly from Vue-I. I find Vue's product line
extremely easy to use and it performs well and has a nice upgrade
path. In fact, this
In a message dated 7/11/06 2:28:26 PM,
[EMAIL PROTECTED] writes:
> Aha. Then it is likely they use QuickTime VR. Any idea what else can be
> used
> to draw dynamically a 3D terrain, or several planes with textures loaded
> from images, or 3D piece of something in Rev Studio? I will still try t
> Interesting... I wonder again what sort of 3D engine they use
> to create games like Alida? Link to this game appears on
> runrev homepage so I naturally expect it is created with Rev
> studio. They also advertize DejavuWorld, Vue 5 Easel. But how
> do all this 3D stuff relates with Revolutio
: Malte Brill
Date: 07/11/06 13:05:54
To: use-revolution@lists.runrev.com
Subject: Re: quicktime 3D
Hi Viktoras
I wonder again what sort of 3D engine they use to create games like
Alida?
Those are pre rendered images. Any 3d program will do to create
those. Images are rendered beforehand and
,
because Cortona VRML plugin is browser-specific. Or am I wrong here?
All the best and thanks for your replies!
Viktoras
---Original Message---
From: Malte Brill
Date: 07/11/06 13:05:54
To: use-revolution@lists.runrev.com
Subject: Re: quicktime 3D
Hi Viktoras
> I won
Hi Viktoras
I wonder again what sort of 3D engine they use to create games like
Alida?
Those are pre rendered images. Any 3d program will do to create
those. Images are rendered beforehand and then imported into Rev. Rev
is used as "glue" and to add interactivity.
All the best,
Malte
- how and where can I put all those 3D scenes and models ?
Any tutorial, please ?..
All the best!
Viktoras
---Original Message---
From: Malte Brill
Date: 07/11/06 12:36:30
To: use-revolution@lists.runrev.com
Subject: Re: quicktime 3D
Hi Victoras,
> If not, possibly arc
Hi Victoras,
If not, possibly arcade engine is the only way to go, as it is
quite difficult to find even a description of 3D formats used by
quicktime.
The 3D support in AE is very basic until now. What you can do is
display wireframe models made from pointlists.
eg:
0,0,0
50,0,0
50,50
idziulis" <[EMAIL PROTECTED]>
> Date: 10 juli 2006 17:12:44 GMT+02:00
> To: "How to use Revolution"
> Subject: quicktime 3D
> Reply-To: How to use Revolution
>
>
> can anyone suggest a method to put 3d shape into a quicktime pane.
> What I
> want
uot; <[EMAIL PROTECTED]>
Date: 10 juli 2006 17:12:44 GMT+02:00
To: "How to use Revolution"
Subject: quicktime 3D
Reply-To: How to use Revolution
can anyone suggest a method to put 3d shape into a quicktime pane.
What I
want to do is to generate 3d landscape from data and pu
can anyone suggest a method to put 3d shape into a quicktime pane. What I
want to do is to generate 3d landscape from data and put it there... Is this
possible ? What data format should I use? How?
Thanks in advance!
Viktoras
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