Last time I checked, no
On Thursday, May 6, 2010, Richard Gaskin wrote:
> Does toggling the alwaysBuffer of the image have any effect on this rendering?
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Chipp Walters wrote:
The problem is that Rev doesn't handle the temporal RLE compression in GIFs.
So, if you use such compression, you get the artifacting you were seeing.
Most browsers handle this type of optimization just fine, as the GIFs only
go in one direction: i.e. frame 1,frame 2, frame
A precision :
With a transparent background (background GIF) > put blending ink to blendBurn
(for me it is the best result.
Le 6 mai 2010 à 08:42, René Micout a écrit :
> Yes,
> I work with it : but, with a background color it is necessary to put blending
> ink to srcCopy
> René
>
> Le 6 mai 2
Yes,
I work with it : but, with a background color it is necessary to put blending
ink to srcCopy
René
Le 6 mai 2010 à 07:33, Chipp Walters a écrit :
> The problem is that Rev doesn't handle the temporal RLE compression in GIFs.
> So, if you use such compression, you get the artifacting you were
The problem is that Rev doesn't handle the temporal RLE compression in GIFs.
So, if you use such compression, you get the artifacting you were seeing.
Most browsers handle this type of optimization just fine, as the GIFs only
go in one direction: i.e. frame 1,frame 2, frame 3, etc. Temporal
optimiz
Old topic I finally got time to attend to.
Tereza Snyder suggested constantMask and that I got back to the list
with the results. No luck. My gifs made on Fireworks didn't play well
with or w/out constantMast set, especially the transparency.
But what did work was Thomas McGrath's and Alejandro T
On Apr 15, 2010, at 4:52 PM, Nicolas Cueto wrote:
> Somewhat off topic.
>
> At times I make my own gif animations (Fireworks), and when these are
> imported to a Rev stack, the gifs sometimes play well and sometimes
> not. To make the gif I use a lot of copying directly from one frame to
> the n
ve the animation with a new name.
UnOptimize removes some of the optimizations that
compression and encoding add to gif files.
Alejandro
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RunRev does not handle optimized GIFs very well (From PS or FW). I had to
search for software that would de- un- optimize them. Once I did that they
worked fine in RunRev.
Tom McGrath III
Lazy River Software
http://lazyriver.on-rev.com
3mcgr...@comcast.net
I Can Speak - Communication for the r
Off topic:
May I ask what tool(s) you use to create your animated gifs? I've been
looking for something and don't really want to shell out for Phototshop or
similar for this one purpose.
Jeff M.
On Thu, Apr 15, 2010 at 4:52 PM, Nicolas Cueto wrote:
> Somewhat off topic.
>
> At times I make my
Somewhat off topic.
At times I make my own gif animations (Fireworks), and when these are
imported to a Rev stack, the gifs sometimes play well and sometimes
not. To make the gif I use a lot of copying directly from one frame to
the next.
When gifs don't play well, it's the gif's transparency tha
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