Re: ZEUGMA - appeal to your artistic side - slightly off topic!

2006-05-11 Thread Igor Wesdorp
Great mosaics. Thanks. I g o r - Original Message - From: "Aidan O Driscoll" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 10, 2006 1:04 PM Subject: ZEUGMA - appeal to your artistic side - slightly off topic! > Hi Guys, > > This message is a little off topic but I thought - seeming 3D i

Re: Idea for a new feature

2006-05-08 Thread Igor Wesdorp
; > Play the anim. > Switch to PS, open your Texture, draw, save. Voila RS updates. > Watch it in action: > > http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/screen007-1.avi > > XVID ~ 6mb > > Matthias > > - Original Message - > From: "Igor We

Re: Idea for a new feature

2006-05-08 Thread Igor Wesdorp
Hello Bernie. What you say makes sense. But is it possible to stay within PS, working on the texture, and see it being rendered (e.g. on a second monitor) every time you save it? Wthout switching from PS to RS, I mean. For me, the details of a texture are crucial, and I don't want to switch back a

Re: Idea for a new feature

2006-05-07 Thread Igor Wesdorp
Hello Arno,   >What kind of adjustments do you mean?   Like changing the details of the texture: adding, moving or removing patterns, spots, scratches etc on surfaces like wood, stone or metal textures etc Bitmaps that I want to make in a program like Photoshop or Painter.   Igor - O

Idea for a new feature

2006-05-07 Thread Igor Wesdorp
Hello,   I have an idea for a new (?) feature in RS:   It is about the process of making textures/maps (I mean the bitmaps, Tiffs, Bmp, that you stick on the objects).   I think the workflow is very cumbersome: in Photoshop (or another program) you make a texture. Then you save it. Then you g

Re: Compatibility

2005-12-09 Thread Igor Wesdorp
Title: Message Thank you Karl, you're most helpful.   I g o r   - Original Message - From: [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, December 08, 2005 12:58 PM Subject: RE: Compatibility Hi   Realsoft3D does support loading of

Compatibility

2005-12-08 Thread Igor Wesdorp
Hello,   Does anyone know if Realsoft3D can open/convert Real 3D project files (I'm planning to upgrade and want to know if I can use my current project files in RS3D). And if so, what will happen to b-spline objects? Are B-splines still supported or will they be converted into something els

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
> I'm sorry, english is not real my language on most days. Explaining it in german would be easier. Nein nein, dein Englisch ist ganz gut zu verstehen (und besser als mein Deutsch!) Thank you for all the excellent links. Igor - Original Message - From: "Matthias Kappenberg" <[EMAIL PRO

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
screen? > > David Coombes > [EMAIL PROTECTED] > > ... > ----- Original Message - > From: "Igor Wesdorp" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, November 23, 2005 7:20 PM > Subject: Re: Which video card and screen? > > > > That

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
That's impressive! Thanks, it's very clear this way. One thing I don't get: you say the max size for textures is 1024x1024px. I suppose you mean for previewing. I hope that I can use larger ones for the final rendering! About HT and dual core, is that the same thing? Two CPU's on one motherboard?

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 23, 2005 4:24 PM Subject: Re: Which video card and screen? > Hi Igor, > > opengl with textures added: > http://www.matthias-kappenberg.de/index.php?id=112 > > Matthias > > > -

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
Thanks, especially Matthias and Arjo. (Matthias, nice website) Igor - Original Message - From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 23, 2005 3:58 PM Subject: Re: Which video card and screen? > Hi Igor, > > HT = HyperThreading. > > more or less

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
  Dag Arjo,   >You will always see the support lins on such a big crt screen.   Are you sure? I thought that was only the case with trinitron-like tubes.     > bought the Wacom Cintiq 21UX screen   Sounds great but is beyond my budget.     >So I bought the ATI Radeon 9600. And I'm satisfied

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
r needs. > > Matthias > > (BTW: Buy some good "Budweiser" for all of your friends) > > - Original Message - > From: henergy > To: user-list@light.realsoft3d.com > Sent: Tuesday, November 22, 2005 11:29 PM > Subject: Re: Which video card and screen? &

Which video card and screen?

2005-11-22 Thread Igor Wesdorp
Hello,   Along with upgrading from Real3D te Realsoft3D, I'm planning to buy a new screen and videocard. Does any of you have tips?   About the screen: I was thinking of a 21" CRT screen (because I don't like the constrained view angle of TFT sceens and beacause of their price). Oh, and I d

Re: View windows

2005-11-21 Thread Igor Wesdorp
ls completely to show what these things look like on the > wall. > > No, RS doesnt have a printed manual ... I learnt RS from the app itself > having never used a 3D app previously. The parts of the file manual I needed > I printed out. > > Neil Cooke > > - Original Me

Re: View windows

2005-11-21 Thread Igor Wesdorp
> Markus sells cheap to an old timer? Who's Markus? >VSL materials can be hard to grasp That kinda worries me. In Real3D there is material window with sliders for the material properties (Effect, Brilliance, Transparency etc), and I like that. Now it sounds as if in Realsoft3D to make the same

Re: View windows

2005-11-21 Thread Igor Wesdorp
when you buy on internet, on the Realsoft site? Igor - Original Message - From: "Zaug" <[EMAIL PROTECTED]> To: Sent: Sunday, November 20, 2005 9:13 PM Subject: Re: View windows > > Igor Wesdorp wrote: > > > Hello, >

View windows

2005-11-20 Thread Igor Wesdorp
Hello,   I am a Real 3D user considering upgrading to Realsoft 3D.   I would like to know, is it possible in Realsoft 3D -like in Real 3D-  to open new view windows in which to construct and render? In Real I do this all the time, making as much view windows as I need, for specific construct