Aidan O Driscoll wrote:
Hi George,
"But since RS 5 I prefer to use overlapping UV sets within RS and
avoid all the exporting/importing business."
Overlapping UV sets? Explain :-D
It was a tip on 3ddart forum but I can't find the thread. Any SDS face
can belong to many UV sets.
On Fri, 03 Feb 2006 00:01:31 +0100, Aidan O Driscoll <[EMAIL PROTECTED]>
wrote:
Hi Guys,
After my big long rant mail - heres another one - this time not a rant,
but maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app
is solid MODELLING, TEXT
Hi George,
"But since RS 5 I prefer to use overlapping UV sets within RS and avoid all
the exporting/importing business."
Overlapping UV sets? Explain :-D
Seeming you have ULTIMATE UNWRAP 3D - you know what I mean about the way it
works AND that you can create this UV Map Picture t
Aidan O Driscoll wrote:
Hi Guys,
After my big long rant mail - heres another one - this time not a
rant, but maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app
is solid MODELLING, TEXTURING and ANIMATION tools / features. One of
these things -
Hi Stefan,
Thanks for that - in German [ I think ], my German not great. Spent time
with UV SETS and that and regular texturing - found that the UV Maps were a
little unpredictable. The Unwrap UV function doesn't seem to be up to much.
That is to Unwrap and then move into a paint app to textur
Hi Carl,
Nice one. The more the better,
Cheers
Aidan
At 00:36 03/02/2006, you wrote:
Aidan O Driscoll wrote:
>
> Hi Guys,
>
> After my big long rant mail - heres another one - this time not a rant, but
> maybe very positive stuff.
>
> As I said previously I THINK the core important elements o
Hi RS3D´ler,
why use a onother prg ?
I think the UV tool in RS3D is very good. Look in this forum.
http://www.3ddart.org/index.php?name=PNphpBB2&file=viewtopic&t=506
Best regards
Stefan
Aidan O Driscoll schrieb:
Hi Guys,
After my big long rant mail - heres another one - this time not a
Aidan O Driscoll wrote:
>
> Hi Guys,
>
> After my big long rant mail - heres another one - this time not a rant, but
> maybe very positive stuff.
>
> As I said previously I THINK the core important elements of any 3D app is
> solid MODELLING, TEXTURING and ANIMATION tools / features. One of thes
Hi Guys,
After my big long rant mail - heres another one - this time not a rant, but
maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app is
solid MODELLING, TEXTURING and ANIMATION tools / features. One of these
things - TEXTURING - I think is mo