Re: cellar update

2010-07-21 Thread Mark Heuymans
Hi Fredrik, Catching up after a short absence... Wow, yes please I'll have to study the code now that you put all this work into it! My method belongs in the dinosaur age but hey, it works ;) Meanwhile I rendered a few more cellar images, I'd like to make the navigation more intuitive and add

Re: cellar update

2010-07-19 Thread fre...@gmail.com
;>    */ >> } >> a.hidden img >> { >>    border: 0px solid black; >>    visibility: hidden; >> >> } >> a.hidden:hover img >> { >>    visibility: visible; >>    /* maybe give it a try without z-index, too*/ >>    z-index:50; >> }

Re: cellar update

2010-07-19 Thread fre...@gmail.com
isibility: visible; >    /* maybe give it a try without z-index, too*/ >    z-index:50; > } > === > > - Original Message - > From: > To: > Sent: Monday, July 19, 2010 9:48 AM > Subject: Re: cellar update > > >> It is as if MSIE won'

Re: cellar update

2010-07-19 Thread Matthias Kappenberg
; /* maybe give it a try without z-index, too*/ z-index:50; } === - Original Message - From: To: Sent: Monday, July 19, 2010 9:48 AM Subject: Re: cellar update > It is as if MSIE won't send the event to the renderer when the > visibility is hidde

Re: cellar update

2010-07-19 Thread Matthias Kappenberg
It's a IE issue maybe better use a sprite for the link I'll send an example. Matthias - Original Message - From: To: Sent: Monday, July 19, 2010 9:48 AM Subject: Re: cellar update > It is as if MSIE won't send the event to the renderer when the >

Re: cellar update

2010-07-19 Thread fre...@gmail.com
.hidden:hover img >> { >>    visibility: visible; >>    z-index:50; /* layer the image hover above*/ >> } >> = >> >> Matthias >> >> - Original Message - >> From: >> To: >> Sent: Monday, July 19, 2010 2:33 AM >> S

Re: cellar update

2010-07-19 Thread fre...@gmail.com
hidden; > } > a.hidden:hover img > { >    visibility: visible; >    z-index:50; /* layer the image hover above*/ > } > = > > Matthias > > - Original Message - > From: > To: > Sent: Monday, July 19, 2010 2:33 AM > Subject

Re: cellar update

2010-07-19 Thread fre...@gmail.com
Thanks, I'll try that. On 19 July 2010 09:35, Matthias Kappenberg wrote: > css > > .yourClassBelow { >    z-index: 10; > } > > .yourClassOnTop { >    z-index: 20; > } > > > Matthias > > - Original Message - > From: > To: > S

Re: cellar update

2010-07-19 Thread Matthias Kappenberg
- From: To: Sent: Monday, July 19, 2010 2:33 AM Subject: Re: cellar update > Really? That wasn't intentional. :-) Maybe my good connection. It is > still the same amount of data being loaded, minus some jpeg headers. > The main thing is that the big image doesn't have

Re: cellar update

2010-07-19 Thread Matthias Kappenberg
css .yourClassBelow { z-index: 10; } .yourClassOnTop { z-index: 20; } Matthias - Original Message - From: To: Sent: Monday, July 19, 2010 1:50 AM Subject: Re: cellar update > Ok, I made a new version of some of the pages to illustrate what I > meant by usi

Re: cellar update

2010-07-18 Thread Neil Cooke
ot; To: user-list@light.realsoft3d.com Sent: Mon, 19 July, 2010 12:33:29 PM Subject: Re: cellar update Really? That wasn't intentional. :-) Maybe my good connection. It is still the same amount of data being loaded, minus some jpeg headers. The main thing is that the big image doesn't have to be cut up

Re: cellar update

2010-07-18 Thread fre...@gmail.com
he work at construction time and not at "run-time". :-) /Fredrik On 19 July 2010 02:13, Neil Cooke wrote: > Loads heaps faster!! > Thanks Fredrik > > From: "fre...@gmail.com" > To: user-list@light.realsoft3d.com > Sent: Mon,

Re: cellar update

2010-07-18 Thread Neil Cooke
Loads heaps faster!! Thanks Fredrik From: "fre...@gmail.com" To: user-list@light.realsoft3d.com Sent: Mon, 19 July, 2010 11:50:58 AM Subject: Re: cellar update Ok, I made a new version of some of the pages to illustrate what I meant by using CSS

Re: cellar update

2010-07-18 Thread fre...@gmail.com
Ok, I made a new version of some of the pages to illustrate what I meant by using CSS instead of tables and Javascript. Unfortunately I still can't make it work in MSIE. I would appreciate it if someone with more skills than me could take a look. The CSS and HTML is very simple and light-weight as

Re: cellar update

2010-07-07 Thread fre...@gmail.com
Oh, I do not think I could do much in terms of providing content, just simplifying the HTML of the web pages. lol / Fredrik On 7 July 2010 20:02, Mark Heuymans wrote: > Thanks for the offer Fredrik! I can't ask you to do the whole site but we > can try this out for the Realsoft-specific room (s

Re: cellar update

2010-07-07 Thread Mark Heuymans
Thanks for the offer Fredrik! I can't ask you to do the whole site but we can try this out for the Realsoft-specific room (second one at the right in the hall)! Why not make this a kind of collaborative thing among RS users, we can put all kinds of public projects in there. Materials, models, tu

Re: cellar update

2010-07-05 Thread fre...@gmail.com
If you send me the uncut images, I could have a go at simplifying the HTML. I might even make an effort to get the hidden buttons I made work in MSIE. ;-) / Fredrik On 5 July 2010 22:40, Mark Heuymans wrote: > Hi Neil, > > I made a lower resolution version, you can now pick between full size and

Re: cellar update

2010-07-05 Thread Mark Heuymans
Hi Neil, I made a lower resolution version, you can now pick between full size and small size on the new startpage www.athanor3d.com. It's only five minutes of extra work for a node, so why not. I also tried your suggestion to make all tables and cells 100%. This works in principle, but in fu

Re: cellar update

2010-07-02 Thread fre...@gmail.com
gt; > From: Mark Heuymans > To: user-list@light.realsoft3d.com > Sent: Sat, 3 July, 2010 7:25:48 AM > Subject: Re: cellar update > > I'll have to do some learning here, my webskills are very limited... > But the 3d part is much more work an

Re: cellar update

2010-07-02 Thread Matthias Kappenberg
this: http://www.ajaxblender.com/bgstretcher-jquery-stretch-background-plugin.html Matthias -- From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Sat, 3 July, 2010 7:25:48 AM Subject: Re: cellar update

Re: cellar update

2010-07-02 Thread Neil Cooke
, was crippling. Sorry to hear about the downtime in your studio!! Neil From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Sat, 3 July, 2010 7:25:48 AM Subject: Re: cellar update I'll have to do some learning here, my webskills are very limited..

Re: cellar update

2010-07-02 Thread Mark Heuymans
I'll have to do some learning here, my webskills are very limited... But the 3d part is much more work anyway. I'm glad I finally got this far after years of postponing! The only bad thing is that I now have so much free time to do it :( thanks for the tip Fredrik, Mark H Did you consider u

Re: cellar update

2010-07-02 Thread fre...@gmail.com
would work in smaller windows. /Fredrik On 1 July 2010 19:18, Matthias Kappenberg wrote: > Nope, octane render ;-) > But models are modeled in RS :-) > > Matthias > > - Original Message - > From: "Mark Heuymans" > To: > Sent: Thursday, July 01, 2010

Re: cellar update

2010-07-01 Thread Matthias Kappenberg
Nope, octane render ;-) But models are modeled in RS :-) Matthias - Original Message - From: "Mark Heuymans" To: Sent: Thursday, July 01, 2010 5:23 PM Subject: Re: cellar update > Ah, thanks for the tips! I´ll keep this in mind for a future overhaul. > Nice room

Re: cellar update

2010-07-01 Thread Mark Heuymans
Ah, thanks for the tips! I´ll keep this in mind for a future overhaul. Nice room with the spiral stairs, a RS rendering I hope. -Mark maybe use javascript to scale the images like the backgrounds here: http://sesw.the-final.ws/ (ok is under construction, too ;-) needs some rework for ie7 a

Re: cellar update

2010-06-30 Thread Matthias Kappenberg
- From: "Mark Heuymans" To: Sent: Wednesday, June 30, 2010 9:22 PM Subject: Re: cellar update > Op 30-6-2010 9:01, Matthias Kappenberg schreef: >> Hi Mark, >> >> really impressive :-) >> Maybe make the images smaller >> and work with some fades bet

Re: cellar update

2010-06-30 Thread Mark Heuymans
Op 30-6-2010 14:17, Beg-inner schreef: Hi Mark.. The site really comes along very nicely ! Very cool mood to hall and cellar, and cool valve arch shapes in that cellar.. Looking forward to those prjs and tuts.! Maybe abit outlandish.. but how about having visible hightech "Teleporters" , in

Re: cellar update

2010-06-30 Thread Mark Heuymans
Op 30-6-2010 9:01, Matthias Kappenberg schreef: Hi Mark, really impressive :-) Maybe make the images smaller and work with some fades between the rooms/images :-? Matthias Thanks, I was hoping that most of the visitors use 1280x1024 or higher, I'm too lazy to make multiple resolution ver

Re: cellar update

2010-06-30 Thread Beg-inner
Hi Mark.. The site really comes along very nicely ! Very cool mood to hall and cellar, and cool valve arch shapes in that cellar.. Looking forward to those prjs and tuts.! Maybe abit outlandish.. but how about having visible hightech "Teleporters" , instead of those hidden arrows, to move a

Re: cellar update

2010-06-30 Thread Matthias Kappenberg
Hi Mark, really impressive :-) Maybe make the images smaller and work with some fades between the rooms/images :-? Matthias - Original Message - From: "Mark Heuymans" To: "Reallist" Sent: Tuesday, June 29, 2010 11:12 PM Subject: cellar update > Hi all, >

cellar update

2010-06-29 Thread Mark Heuymans
Hi all, I did some work on the cellar. You can now walk into the hall and at the end down the stairs into the cellar. Surprises are waiting there... I'm working on the Alchimech room in the cellar, dedicated to this obscure board game. Top priority now is to fill that RS3d room with freely