Hi Fredrik,
Catching up after a short absence...
Wow, yes please I'll have to study the code now that you put all this
work into it!
My method belongs in the dinosaur age but hey, it works ;)
Meanwhile I rendered a few more cellar images, I'd like to make the
navigation more intuitive and add
;> */
>> }
>> a.hidden img
>> {
>> border: 0px solid black;
>> visibility: hidden;
>>
>> }
>> a.hidden:hover img
>> {
>> visibility: visible;
>> /* maybe give it a try without z-index, too*/
>> z-index:50;
>> }
isibility: visible;
> /* maybe give it a try without z-index, too*/
> z-index:50;
> }
> ===
>
> - Original Message -
> From:
> To:
> Sent: Monday, July 19, 2010 9:48 AM
> Subject: Re: cellar update
>
>
>> It is as if MSIE won'
;
/* maybe give it a try without z-index, too*/
z-index:50;
}
===
- Original Message -
From:
To:
Sent: Monday, July 19, 2010 9:48 AM
Subject: Re: cellar update
> It is as if MSIE won't send the event to the renderer when the
> visibility is hidde
It's a IE issue
maybe better use a sprite for the link
I'll send an example.
Matthias
- Original Message -
From:
To:
Sent: Monday, July 19, 2010 9:48 AM
Subject: Re: cellar update
> It is as if MSIE won't send the event to the renderer when the
>
.hidden:hover img
>> {
>> visibility: visible;
>> z-index:50; /* layer the image hover above*/
>> }
>> =
>>
>> Matthias
>>
>> - Original Message -
>> From:
>> To:
>> Sent: Monday, July 19, 2010 2:33 AM
>> S
hidden;
> }
> a.hidden:hover img
> {
> visibility: visible;
> z-index:50; /* layer the image hover above*/
> }
> =
>
> Matthias
>
> - Original Message -
> From:
> To:
> Sent: Monday, July 19, 2010 2:33 AM
> Subject
Thanks, I'll try that.
On 19 July 2010 09:35, Matthias Kappenberg wrote:
> css
>
> .yourClassBelow {
> z-index: 10;
> }
>
> .yourClassOnTop {
> z-index: 20;
> }
>
>
> Matthias
>
> - Original Message -
> From:
> To:
> S
-
From:
To:
Sent: Monday, July 19, 2010 2:33 AM
Subject: Re: cellar update
> Really? That wasn't intentional. :-) Maybe my good connection. It is
> still the same amount of data being loaded, minus some jpeg headers.
> The main thing is that the big image doesn't have
css
.yourClassBelow {
z-index: 10;
}
.yourClassOnTop {
z-index: 20;
}
Matthias
- Original Message -
From:
To:
Sent: Monday, July 19, 2010 1:50 AM
Subject: Re: cellar update
> Ok, I made a new version of some of the pages to illustrate what I
> meant by usi
ot;
To: user-list@light.realsoft3d.com
Sent: Mon, 19 July, 2010 12:33:29 PM
Subject: Re: cellar update
Really? That wasn't intentional. :-) Maybe my good connection. It is
still the same amount of data being loaded, minus some jpeg headers.
The main thing is that the big image doesn't have to be cut up
he work at construction time and not at "run-time". :-)
/Fredrik
On 19 July 2010 02:13, Neil Cooke wrote:
> Loads heaps faster!!
> Thanks Fredrik
>
> From: "fre...@gmail.com"
> To: user-list@light.realsoft3d.com
> Sent: Mon,
Loads heaps faster!!
Thanks Fredrik
From: "fre...@gmail.com"
To: user-list@light.realsoft3d.com
Sent: Mon, 19 July, 2010 11:50:58 AM
Subject: Re: cellar update
Ok, I made a new version of some of the pages to illustrate what I
meant by using CSS
Ok, I made a new version of some of the pages to illustrate what I
meant by using CSS instead of tables and Javascript. Unfortunately I
still can't make it work in MSIE. I would appreciate it if someone
with more skills than me could take a look. The CSS and HTML is very
simple and light-weight as
Oh, I do not think I could do much in terms of providing content, just
simplifying the HTML of the web pages. lol
/ Fredrik
On 7 July 2010 20:02, Mark Heuymans wrote:
> Thanks for the offer Fredrik! I can't ask you to do the whole site but we
> can try this out for the Realsoft-specific room (s
Thanks for the offer Fredrik! I can't ask you to do the whole site but
we can try this out for the Realsoft-specific room (second one at the
right in the hall)!
Why not make this a kind of collaborative thing among RS users, we can
put all kinds of public projects in there. Materials, models, tu
If you send me the uncut images, I could have a go at simplifying the
HTML. I might even make an effort to get the hidden buttons I made
work in MSIE. ;-)
/ Fredrik
On 5 July 2010 22:40, Mark Heuymans wrote:
> Hi Neil,
>
> I made a lower resolution version, you can now pick between full size and
Hi Neil,
I made a lower resolution version, you can now pick between full size
and small size on the new startpage www.athanor3d.com.
It's only five minutes of extra work for a node, so why not.
I also tried your suggestion to make all tables and cells 100%. This
works in principle, but in fu
gt;
> From: Mark Heuymans
> To: user-list@light.realsoft3d.com
> Sent: Sat, 3 July, 2010 7:25:48 AM
> Subject: Re: cellar update
>
> I'll have to do some learning here, my webskills are very limited...
> But the 3d part is much more work an
this:
http://www.ajaxblender.com/bgstretcher-jquery-stretch-background-plugin.html
Matthias
--
From: Mark Heuymans
To: user-list@light.realsoft3d.com
Sent: Sat, 3 July, 2010 7:25:48 AM
Subject: Re: cellar update
, was crippling.
Sorry to hear about the downtime in your studio!!
Neil
From: Mark Heuymans
To: user-list@light.realsoft3d.com
Sent: Sat, 3 July, 2010 7:25:48 AM
Subject: Re: cellar update
I'll have to do some learning here, my webskills are very limited..
I'll have to do some learning here, my webskills are very limited...
But the 3d part is much more work anyway.
I'm glad I finally got this far after years of postponing! The only bad
thing is that I now have so much free time to do it :(
thanks for the tip Fredrik,
Mark H
Did you consider u
would work in smaller windows.
/Fredrik
On 1 July 2010 19:18, Matthias Kappenberg wrote:
> Nope, octane render ;-)
> But models are modeled in RS :-)
>
> Matthias
>
> - Original Message -
> From: "Mark Heuymans"
> To:
> Sent: Thursday, July 01, 2010
Nope, octane render ;-)
But models are modeled in RS :-)
Matthias
- Original Message -
From: "Mark Heuymans"
To:
Sent: Thursday, July 01, 2010 5:23 PM
Subject: Re: cellar update
> Ah, thanks for the tips! I´ll keep this in mind for a future overhaul.
> Nice room
Ah, thanks for the tips! I´ll keep this in mind for a future overhaul.
Nice room with the spiral stairs, a RS rendering I hope.
-Mark
maybe use javascript to scale the images
like the backgrounds here: http://sesw.the-final.ws/
(ok is under construction, too ;-)
needs some rework for ie7
a
-
From: "Mark Heuymans"
To:
Sent: Wednesday, June 30, 2010 9:22 PM
Subject: Re: cellar update
> Op 30-6-2010 9:01, Matthias Kappenberg schreef:
>> Hi Mark,
>>
>> really impressive :-)
>> Maybe make the images smaller
>> and work with some fades bet
Op 30-6-2010 14:17, Beg-inner schreef:
Hi Mark..
The site really comes along very nicely !
Very cool mood to hall and cellar, and cool valve arch shapes in that
cellar..
Looking forward to those prjs and tuts.!
Maybe abit outlandish..
but how about having visible hightech "Teleporters" , in
Op 30-6-2010 9:01, Matthias Kappenberg schreef:
Hi Mark,
really impressive :-)
Maybe make the images smaller
and work with some fades between
the rooms/images :-?
Matthias
Thanks,
I was hoping that most of the visitors use 1280x1024 or higher, I'm too
lazy to make multiple resolution ver
Hi Mark..
The site really comes along very nicely !
Very cool mood to hall and cellar, and cool valve arch shapes in that
cellar..
Looking forward to those prjs and tuts.!
Maybe abit outlandish..
but how about having visible hightech "Teleporters" , instead of those
hidden arrows, to move a
Hi Mark,
really impressive :-)
Maybe make the images smaller
and work with some fades between
the rooms/images :-?
Matthias
- Original Message -
From: "Mark Heuymans"
To: "Reallist"
Sent: Tuesday, June 29, 2010 11:12 PM
Subject: cellar update
> Hi all,
>
Hi all,
I did some work on the cellar. You can now walk into the hall and at the
end down the stairs into the cellar. Surprises are waiting there... I'm
working on the Alchimech room in the cellar, dedicated to this obscure
board game.
Top priority now is to fill that RS3d room with freely
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