Hi,
Thanks for looking into Apache Royale!
As you know, mx:Canvas lets you place items using (x,y) positioning. You
can do the same thing using either js:Group or js:Container with
js:BasicLayout.
js:Group is much lighter in weight then js:Container when running the app
in the Flash Player; in
Hi,
I am using mx:Canvas and porting my app to Apache Flexjs/Royale I can't find
any substitute of it.
Kindly let me know if there is any other alternate for similar
functionality.
Aleena
We could try to "port" this: https://github.com/block-forest/rockdot-commons
it was made for Dart+StageXL but the principle is the same... rendering on a
canvas. If flexsprite really mimics starling, then it would be much easier
to someone port Josh feathers also..
At this time I'm
On 2/26/16, 12:53 AM, "sta-ger" wrote:
>OmPrakash Muppirala wrote
>> I don't think it will be too hard to build a Feathers like UI components
>> set on top of this.
>>
>> You are welcome to try :-)
>
>
>Sounds very interesting! (: But imho one of the biggest advantage
On 2/25/16, 5:33 PM, "jude" wrote:
>On Thu, Feb 25, 2016 at 9:24 AM, Alex Harui wrote:
>>But right now I am working on a component set that more closely matches
>> the MX and Spark component APIs in order to lower the migration effort.
>> However,
ears ago. (: Unfortunatelly I have 0 experience of contributing
>open-source projects and have 0 time for it...
>
>
>
>--
>View this message in context:
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>of-FlexJS-tp12049p12063.html
>Sent from the Apache Flex Users mailing list archive at Nabble.com.
this message in context:
http://apache-flex-users.246.n4.nabble.com/HTML-Canvas-implementation-of-FlexJS-tp12049p12063.html
Sent from the Apache Flex Users mailing list archive at Nabble.com.
And thereby loosing any and all accessibility ?
Also won't rendering to native controls will always be a better
experience than drawing your own per-pixel effects ?
Tom
On 25/02/16 11:54, sta-ger wrote:
Would not it be more logical to implement all the process using HTML Canvas
and draw each
I am adding a background image to canvas using the following:
mx:Canvas backgroundImage={image_class}
It works but the image is not centered vertically. Instead, it gets all
away up. How can I center it vertically and horizontally?
Thanks