Hello Jack,
for a overview of the window manager please refer to the following
Genodians article.
https://genodians.org/nfeske/2020-03-27-window-management
Currently, we provide two flavors of decorators (which is the
component you like to enhance/replace): the motif decorator and the
themed d
Oh I forgot to mention...
On Mon, Jul 08, 2024 at 19:18:08 CEST, Jack Curran wrote:
> I am willing to create icons for the Window Manager GUI if needed. I
> don't know what licenses are equivalent to the AGPLV3 when it comes
> to graphic design? But whatever license is closest, I can publish my
>
-- Courriel d’origine
> De : Spencer via users
> Envoyé : 8 juillet 2024 13 h 08 min 37 s HAE
> À : users@lists.genode.org
> Cc : Spencer
> Objet : Re: Native SVG icon rendering instead of rasterizing? Who is
> responsible for GUI design?
>
> Semi-relatedly,
Are you going for a native port or just getting the sdl version to work on
genode ?
Courriel d’origine
De : Spencer via users
Envoyé : 8 juillet 2024 13 h 08 min 37 s HAE
À : users@lists.genode.org
Cc : Spencer
Objet : Re: Native SVG icon rendering instead of rasterizing
As for the actual content - I'm just a nobody, but I agree those are all good
quality of life additions.
For the SVG part, my guess is that it is unlikely both in terms of complexity,
and because SVG icons are very hard to optimize for clarity at different sizes.
This is a good article on the t
Semi-relatedly, I'm looking into porting Arcan, and by extension the Durden
Desktop Environment (https://arcan-fe.com/2020/12/20/durden-0-6-released/)
which has some cool features like network transparency. Arcan has a lot of very
similar ideas to Genode
(https://arcan-fe.com/2021/09/20/arcan-a
Hello, I am curious who, or what team, is responsible for the GUI design of
Sculpt OS. Especially the Window Manager preset that comes with Sculpt by
default. Which I am sure is the window manager that most users are using?
I am willing to create icons for the Window Manager GUI if needed. I don