[Vala] sorting arraylist

2011-08-04 Thread Pavol Klačanský
Hi, is this deprecated? if so, what should I use, or shoudl I write sort of my own sort_with_data((CompareDataFunc) sort_func_items); and why this cannot be in object as method? int sort_func_items(Item item1, Item item2) { if (item1._date < item2._date) { return 1;

Re: [Vala] "this" in objects

2011-08-04 Thread Sébastien Wilmet
On Wed, Aug 03, 2011 at 10:57:16PM +0200, Jens Georg wrote: > On Mi, 2011-08-03 at 20:39 +0200, Pavol Klačanský wrote: > > Hi, > > > > why somebody uses this. prefix and somebody doesn't, I have tried and it > > worked with or without it > > It's a matter of taste and or coding guidelines or exp

Re: [Vala] Vala Logo Showcase

2011-08-04 Thread Levi Bard
My favorite is #4. ___ vala-list mailing list vala-list@gnome.org http://mail.gnome.org/mailman/listinfo/vala-list

[Vala] How to use Game loop style with Glib main loop(for events)?

2011-08-04 Thread Tal Hadad
In Vala docs(1), it is shown how to render a static display output using OpenGL. There two general ways which described: 1. Using GLFW/GLUT with a real game loop(re-render always). 2. Using Gtk/X11 for rendering a static visual output(using "exposed" event) I want my library to support rendering

Re: [Vala] How to use Game loop style with Glib main loop(for events)?

2011-08-04 Thread Levi Bard
> I'm asking this because logically it is possible to process a game Loop with > glib main loop. > Does this solution involves running the game loop different thread of the > main loop? I do it by manually iterating the glib mainloop within my gameloop. __

Re: [Vala] How to use Game loop style with Glib main loop(for events)?

2011-08-04 Thread Tal Hadad
I'm glad it's possible. Can you please explain how do you integrate this? I'm new(half year) for the glib concepts, so the only integration I know with Glib main loop is Idle.add ()... Does you do this single threaded, or dual? Many thanks, Tal > Date: Thu, 4 Aug 2011 19:44:14 +0200 > Subject: R

Re: [Vala] How to use Game loop style with Glib main loop(for events)?

2011-08-04 Thread Levi Bard
> I'm glad it's possible. Can you please explain how do you integrate this? > I'm new(half year) for the glib concepts, so the only integration I know with > Glib main loop is Idle.add ()... > Does you do this single threaded, or dual? Just using the main thread, with MainContext.iteration() http

Re: [Vala] "this" in objects

2011-08-04 Thread Maciej Marcin Piechotka
On Wed, 2011-08-03 at 20:39 +0200, Pavol Klačanský wrote: > Hi, > > why somebody uses this. prefix and somebody doesn't, I have tried and it > worked with or without it 1. class Test { private int i; public Test(int i) { this.i = i; // field is assigned by variable i = this.i; //

Re: [Vala] How to use Game loop style with Glib main loop(for events)?

2011-08-04 Thread Tal Hadad
Thank you. If I get you right, this will block events until I finish drawing, but that is the purpose. And is it possible to do it multi-threaded? In a way that input thread is different than drawing thread? Thanks again, Tal > Date: Thu, 4 Aug 2011 20:10:23 +0200 > Subject: Re: [Vala] How to u