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Just wanted to mention, I reached a milestone tonight. Although I haven't
gotten ter'angreal compiled, I do now have a working version of vostest
(the sample vos app in CS) that was built with Visual Studio 8. This
means we're in very good shape
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On Sun, 4 Dec 2005, sconzey wrote:
Looking through sourceforge projects for a starting point. :)
Ah, great. Good thing we have the project registered there, although we
don't really need their resources.
I have windows 2000 dual booting with
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On Sun, 4 Dec 2005, sconzey wrote:
Nothing you haven't thought up already. :)
I was really quite proud of my caching/inheritance idea as a way to minimize
what the client had to download... I'm not sure you made a big enough deal
of that...
Cachi
The python bindings are not compiling for me, with current cvs. It
gives me something about "`SWIG_arg_fail' undeclared". Do I need to run
a specific version of swig? Or maybe I'm missing something else?
best,
Lalo Martins
--
So many of our
Nothing you haven't thought up already. :)
I was really quite proud of my caching/inheritance idea as a way to
minimize what the client had to download... I'm not sure you made a big
enough deal of that...
Also, flexibility. If we're going to have a library of converters we
may as well use them..
On 12/4/05, Peter Amstutz <[EMAIL PROTECTED]> wrote:
...Well, I'm glad you found us :-) How did you, by the way?
Looking through sourceforge projects for a starting point. :)
Alright, well a couple questions first:What OS/platform are you using?
I have windows 2000 dual booting with SuSE 9.0 o
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> On Sun, 4 Dec 2005, sconzey wrote:
>
>>> over the intervening period I've had a couple of good (and I thought
>>> original) ideas to do with virtual reality.
I'm curious about these ideas, can you share some of them?
Reed
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Peter Amstutz wrote:
> 3) New rendering features: support for skeletal models, shaders,
> constructive solid modeling primitives, portals, webpage-on-a-wall
> (embedded mozilla), terrain hightmaps, etc... The work here is to add
> these features to
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They arn't functions, they are typedefs. uint8_t and such.
stdint.h is part of the C99 standard. it is inexcusable that visual c++
doesn't support it, but... Grr.
On Sun, 4 Dec 2005, Reed Hedges wrote:
[EMAIL PROTECTED] wrote:
Update of /ho
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[EMAIL PROTECTED] wrote:
> Update of /home/cvsroot/vos/libs/vos/vutil
> In directory bugg.interreality.org:/tmp/cvs-serv16247/libs/vos/vutil
>
> Added Files:
> stdint.h
> Log Message:
> a portable stdint.h (because visual C++ doesn't have it???
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(sconzey: forwarded to the vos mailing list for discussion, hope you don't
mind)
On Sun, 4 Dec 2005, sconzey wrote:
Hey,
I too was inspired when I read Snow Crash, probably four or five years ago,
over the intervening period I've had a couple of
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Ok, I have to admit that after sitting down and reading more about it,
Bazarr-ng looks pretty cool. I also read about Monotone a bit, but I
found it rather confusing. Tomorrow I'm going to try out Bazaar-ng and
determine if it's ready for prime t
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