-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Thu, 2 Mar 2006, sconzey wrote:
Okay... Here's what I'm not sure about...
The proposed a3dl:cal3d class, how does it relate to a3dl:model and
a3dl:object3d?
The a3dl:model type is sort of a way to cheat and load models in a 3rd
party format.
Okay... Here's what I'm not sure about...The proposed a3dl:cal3d class, how does it relate to a3dl:model and a3dl:object3d?I know CrystalSpace has distinct classes for Cal3D models and standard 3D sprites... Should we make the same distinction in vos to make implementation in Ter'Angreal easier?
-
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Great to hear! Looking forward to seeing what you come up with.
On Wed, 1 Mar 2006, sconzey wrote:
I'm going to start working on researching skeletal and keyframe animation,
there should be a wiki page up by the end of the evening [GMT] to discuss
I'm going to start working on researching skeletal and keyframe animation, there should be a wiki page up by the end of the evening [GMT] to discuss it.-sconzey-- QOTD:"Violence is the last resort of the incompetent"
-- Isaac AsimovGPG Public Key: http://www.jargonjunkie.com/rants/s