Re: [Warzone-dev] [Fwd: distribution authorization warzone 2100]

2007-12-18 Thread Dennis Schridde
Am Dienstag, 18. Dezember 2007 09:47:27 schrieb BEZY , Emmanuel: Hello If the source and mac/linux port are around 20 Mb, no problem to put them for 2.1 release. Sounds nice. :) It would be great to send me an email when this version will be available. :) Of course, I will do that. Added

[Warzone-dev] Fwd: RE: [Fwd: distribution authorization warzone 2100]

2007-12-18 Thread Dennis Schridde
-- Weitergeleitete Nachricht -- Betreff: RE: [Fwd: distribution authorization warzone 2100] Datum: Dienstag, 18. Dezember 2007 Von: BEZY , Emmanuel [EMAIL PROTECTED] An: Dennis Schridde [EMAIL PROTECTED] Hello If the source and mac/linux port are around 20 Mb, no problem to

Re: [Warzone-dev] Stomping the new netcode into WZ

2007-12-18 Thread Dennis Schridde
Am Freitag, 14. Dezember 2007 01:38:59 schrieb Dennis Schridde: Hi! We've worked out a plan how to get the netcode fastly into WZ. Fred is missing time a bit, that's why I write this mail. The plan is this: 1. The netcode patch ( https://gna.org/patch/?772 ) needs to be split up in

Re: [Warzone-dev] Stomping the new netcode into WZ

2007-12-18 Thread Per Inge Mathisen
On 12/18/07, Dennis Schridde [EMAIL PROTECTED] wrote: Ok... This seems to be a very actively discussed topic, which is interesting to lots of people it seems... [/irony] Perhaps it was a mistake to make a separate branch for it, and we should instead commit it piece by piece into trunk? Then

Re: [Warzone-dev] Stomping the new netcode into WZ

2007-12-18 Thread Gerard Krol
My experience is that just committing something to trunk is the easiest and quickest way to test changes. Why not commit the entire patch this weekeind and have every developer run the game in a debugger and play a few games? I suppose we can catch all bugs in a few hours then. We can always

Re: [Warzone-dev] Stomping the new netcode into WZ

2007-12-18 Thread Freddie Witherden
My experience is that just committing something to trunk is the easiest and quickest way to test changes. Why not commit the entire patch this weekeind and have every developer run the game in a debugger and play a few games? I suppose we can catch all bugs in a few hours then. We can always

[Warzone-dev] [patch #888] Netcode: multigifts.c

2007-12-18 Thread Freddie Witherden
URL: http://gna.org/patch/?888 Summary: Netcode: multigifts.c Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Tuesday 12/18/2007 at 20:41 Category: Fix Priority: 7 - High