Am Dienstag, 18. Dezember 2007 09:47:27 schrieb BEZY , Emmanuel:
Hello
If the source and mac/linux port are around 20 Mb, no problem to put them
for 2.1 release.
Sounds nice. :)
It would be great to send me an email when this version will be available.
:)
Of course, I will do that. Added
-- Weitergeleitete Nachricht --
Betreff: RE: [Fwd: distribution authorization warzone 2100]
Datum: Dienstag, 18. Dezember 2007
Von: BEZY , Emmanuel [EMAIL PROTECTED]
An: Dennis Schridde [EMAIL PROTECTED]
Hello
If the source and mac/linux port are around 20 Mb, no problem to
Am Freitag, 14. Dezember 2007 01:38:59 schrieb Dennis Schridde:
Hi!
We've worked out a plan how to get the netcode fastly into WZ.
Fred is missing time a bit, that's why I write this mail.
The plan is this:
1. The netcode patch ( https://gna.org/patch/?772 ) needs to be split up in
On 12/18/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Ok...
This seems to be a very actively discussed topic, which is interesting to lots
of people it seems...
[/irony]
Perhaps it was a mistake to make a separate branch for it, and we
should instead commit it piece by piece into trunk? Then
My experience is that just committing something to trunk is the easiest and
quickest way to test changes.
Why not commit the entire patch this weekeind and have every developer run the
game in a debugger and play a few games? I suppose we can catch all bugs in a
few hours then. We can always
My experience is that just committing something to trunk is the easiest
and
quickest way to test changes.
Why not commit the entire patch this weekeind and have every developer
run
the game in a debugger and play a few games? I suppose we can catch all
bugs in a few hours then. We can always
URL:
http://gna.org/patch/?888
Summary: Netcode: multigifts.c
Project: Warzone Resurrection Project
Submitted by: evilguru
Submitted on: Tuesday 12/18/2007 at 20:41
Category: Fix
Priority: 7 - High