Re: [Warzone-dev] [Warzone 2100 Trac] #273: Server crashes if more than 6 players join a game

2009-02-18 Thread Warzone 2100 Trac
#273: Server crashes if more than 6 players join a game +--- Reporter: Per | Owner: Per Type: defect | Status: accepted Priority: major

Re: [Warzone-dev] [Warzone 2100 Trac] #273: Server crashes if more than 6 players join a game

2009-02-18 Thread Warzone 2100 Trac
#273: Server crashes if more than 6 players join a game +--- Reporter: Per | Owner: Per Type: defect | Status: accepted Priority: major

Re: [Warzone-dev] [Warzone 2100 Trac] #273: Server crashes if more than 6 players join a game

2009-02-18 Thread Warzone 2100 Trac
#273: Server crashes if more than 6 players join a game +--- Reporter: Per | Owner: Per Type: defect | Status: accepted Priority: major

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Dennis Schridde
Am Mittwoch, 18. Februar 2009 17:15:45 schrieb Kamaze: > This might be a good time to bump the major version number? I do not think someone said something about a major rewrite. Additionaly the version number should represent user visible changes, and so far I see no proposal for even on in this t

Re: [Warzone-dev] Child of sorrow - Trac

2009-02-18 Thread Dennis Schridde
Hi! Did you ask Edgewall about this? If not, please do. They have a mailinglist and a ... bugtracer. Did you disable any buffering for your logs? Maybe there is something in them, it just is not written to disk... Did you try to disable the numerous plugins? Maybe one of them is the cause. --De

[Warzone-dev] [Warzone 2100 Trac] #274: mapLoad() rewrite

2009-02-18 Thread Warzone 2100 Trac
#274: mapLoad() rewrite +--- Reporter: Per | Owner: Type: defect | Status: new Priority: major | Milestone: 2.2 Component: other

Re: [Warzone-dev] [Warzone 2100 Trac] #273: Server crashes if more than 6 players join a game

2009-02-18 Thread Warzone 2100 Trac
#273: Server crashes if more than 6 players join a game +--- Reporter: Per | Owner: Per Type: defect | Status: accepted Priority: major

[Warzone-dev] [Warzone 2100 Trac] #273: Server crashes if more than 6 players join a game

2009-02-18 Thread Warzone 2100 Trac
#273: Server crashes if more than 6 players join a game +--- Reporter: Per | Owner: Type: defect | Status: new Priority: major

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Kamaze
This might be a good time to bump the major version number? Per Inge Mathisen schrieb: > Hello devs, > > We all know that the current and past state of the Warzone codebase is > a rather sorry excuse for something. There are so many globals all > over the place, that it is almost impossible to se

[Warzone-dev] Child of sorrow - Trac

2009-02-18 Thread Kamaze
As some of you might noticed, Trac is sometimes not available or has pretty bad response times, without any visible reason. (No notices or hints about this in the Trac-, Apache- or Syslog) The only thing I can see, that the Trac process hogs ~100% CPU time quite often and sometimes, it seems to be

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Per Inge Mathisen
On Wed, Feb 18, 2009 at 11:03 AM, Dennis Schridde wrote: > Am Mittwoch, 18. Februar 2009 09:54:59 schrieb Giel van Schijndel: >> On Tue, Feb 17, 2009 at 07:10:22PM +0100, Per Inge Mathisen wrote: >> > 2) has *at least* one unit test, >> > 3) uses *no* globals, > BTW: libtagfile violates this. > I

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Dennis Schridde
Am Mittwoch, 18. Februar 2009 09:54:59 schrieb Giel van Schijndel: > On Tue, Feb 17, 2009 at 07:10:22PM +0100, Per Inge Mathisen wrote: > > 2) has *at least* one unit test, > > 3) uses *no* globals, BTW: libtagfile violates this. I have a branch here were I fixed that, but I do not remember whether

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Dennis Schridde
Am Mittwoch, 18. Februar 2009 09:30:54 schrieb Giel van Schijndel: > On Tue, Feb 17, 2009 at 11:17:58PM +0100, Dennis Schridde wrote: > > Maybe I may still propose something: > > Move the current code into /dirty/ and selectively pick cleaned files > > from there and move them into a sensible locat

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Giel van Schijndel
On Tue, Feb 17, 2009 at 07:10:22PM +0100, Per Inge Mathisen wrote: > The code is buggy, and we do not have a process in place to ensure > that it gets better. I dare say that if the only thing that keeps > Warzone from sliding from bad to worse in terms of bugs is hard work, > there is no chance th

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Giel van Schijndel
On Tue, Feb 17, 2009 at 11:17:58PM +0100, Dennis Schridde wrote: > Maybe I may still propose something: > Move the current code into /dirty/ and selectively pick cleaned files > from there and move them into a sensible location / directory-layout > in the main tree. I propose src/dirty/ instead ;-