Florian Schanda wrote:
> Our eventual aim is to write a random map generator for warzone
Nice. I already have a start of that, but it is far from finished. Take
a look at the "random_map" branch in the
git://gitorious.org/warzone2100/gerard_.git repository. What I have
currently got working is a
Hello,
Thanks for your answers. My follow up questions below are in the context
of "what is strictly necessary to get started". I.e. I want to implement the
absolute minimum to write a valid and playable warzone map; I can always
flesh out the details later...
On Wednesday 01 April 2009 17:37:
On Fri, Apr 3, 2009 at 2:22 AM, Per Inge Mathisen
wrote:
>> I assume I need this to effectively define starting positions of players --
>> each should be given two initial construction droids? No other items are
>> strictly necessary?
>
> Correct.
Wait wait, I thought CCs were necessary, too.
I
On Thu, Apr 2, 2009 at 11:00 PM, Florian Schanda
wrote:
> In that map, there are gateways and zones (and equivalency zones). What are
> they - and are they strictly necessary?
In 2.2 and later, gateways are only used by the AI as hints as to
where to place defenses. If empty, the AI will use othe