Re: [Warzone-dev] Question on maps

2009-04-03 Thread Gerard Krol
Florian Schanda wrote: > Our eventual aim is to write a random map generator for warzone Nice. I already have a start of that, but it is far from finished. Take a look at the "random_map" branch in the git://gitorious.org/warzone2100/gerard_.git repository. What I have currently got working is a

Re: [Warzone-dev] Question on maps

2009-04-03 Thread Florian Schanda
Hello, Thanks for your answers. My follow up questions below are in the context of "what is strictly necessary to get started". I.e. I want to implement the absolute minimum to write a valid and playable warzone map; I can always flesh out the details later... On Wednesday 01 April 2009 17:37:

Re: [Warzone-dev] Question on maps

2009-04-03 Thread Zarel
On Fri, Apr 3, 2009 at 2:22 AM, Per Inge Mathisen wrote: >> I assume I need this to effectively define starting positions of players -- >> each should be given two initial construction droids? No other items are >> strictly necessary? > > Correct. Wait wait, I thought CCs were necessary, too. I

Re: [Warzone-dev] Question on maps

2009-04-03 Thread Per Inge Mathisen
On Thu, Apr 2, 2009 at 11:00 PM, Florian Schanda wrote: > In that map, there are gateways and zones (and equivalency zones). What are > they - and are they strictly necessary? In 2.2 and later, gateways are only used by the AI as hints as to where to place defenses. If empty, the AI will use othe