On Thu, Apr 2, 2009 at 11:00 PM, Florian Schanda
<flor...@elysiumlarp.org.uk> wrote:
> In that map, there are gateways and zones (and equivalency zones). What are
> they - and are they strictly necessary?

In 2.2 and later, gateways are only used by the AI as hints as to
where to place defenses. If empty, the AI will use other methods to
place defenses, so gateways are not necessary. Zones are not used. You
must still place dummy headers for zones and gateways, though.

In 2.1 and earlier, zones and gateways were used by the path-finding
code. They are quite complicated to deal with, so I do not recommend
dealing with them and rather dropping any support for 2.1 and earlier
versions.

>> Droids
>> are in the "dinit.bjo",
>
> I assume I need this to effectively define starting positions of players --
> each should be given two initial construction droids? No other items are
> strictly necessary?

Correct.

>> while features in "feat.bjo" and structures in
>> "struct.bjo".
>
> Assuming no starting bases and no eye candy on the map, these files could
> effectively be empty?

You need to write a dummy header, but other than that it can be left empty.

> Our eventual aim is to write a random map generator for warzone, hence we need
> a sensible backend to write the actual map. Something else that could fall
> out later from this effort is a level editor.

That would be really awesome. You might want to talk to Gerard about
your random map editor ideas, as I believe he is also working on such
a thing.

  - Per

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