#2021: pathfinding branch: formation.c
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Reporter: stiv | Owner:
Type: bug| Status: new
Priority: major | Milestone: unspecified
Compon
On Mon, Jul 26, 2010 at 3:19 PM, Stephen Swaney wrote:
> This sounds as silly as citing yourself in an appeal to authority. The power
> system is a design issue, a game play mechanics issue and maybe even a
> UI issue. If it was a balance problem, we could fix it in the stat files.
Design and
#2020: testing, hugs wzbot
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Reporter: Fastdeath |Type: bug
Status: new |Priority: minor
Milestone: unspecified | Component: other
Version:
On Mon, Jul 26, 2010 at 02:37:28PM -0500, Guangcong Luo wrote:
>
> On Mon, Jul 26, 2010 at 4:13 AM, Per Inge Mathisen
> wrote:
>
> > I disagree that it has anything to do with balancing.
>
> If it interferes with competitive play, balance is probably involved.
This sounds as silly as citing you
On Mon, Jul 26, 2010 at 4:13 AM, Per Inge Mathisen
wrote:
> At least that branch is stable and playable, which is more than can be
> said for trunk. There is a lot of work ahead of us before trunk is in
> a release state, no matter what development branches we do or do not
> merge in.
Oh, yeah, I
#2019: AI's incendiary mortar: infinite power
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Reporter: Vexagon |Type: bug
Status: new |Priority: blocker
Milestone: 2.3.2| Component:
#2018: Multiplayer chat not initialized properly after a game?
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Reporter: hao |Type: bug
Status: new |Priority: major
Milestone: unspecified | Component: oth
On Mon, Jul 26, 2010 at 4:22 AM, Guangcong Luo wrote:
> Ye gods, the last time our current release branch was branched from
> trunk was two years and two major versions ago. I really don't want to
> continue that.
At least that branch is stable and playable, which is more than can be
said for tru