#2285: Minor Hotfixes Patch for the future 3.0 Beta 3 + Master releases
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Reporter: Black Project |Type: patch (an actual
Status: new | patch, not a request for one)
Mile
#2284: Warzone v2.3.5 crashes when clicking on "Flamer Viper Wheels" in design
menu
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Reporter:|Type: bug
be...@…|Priority: normal
Status: new | Component: other
#2283: Cache blocked status of tiles
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Reporter: Per | Owner:
Type: patch (an actual patch, not a |Status: new
request for one)
#2282: Game crash on design menu
+---
Reporter: thomas_buerg...@…|Type: bug
Status: new |Priority: normal
Milestone: 3.0 | Component: Campai
On Mon, Nov 1, 2010 at 2:17 PM, Cyp wrote:
> Should the modifier affect damage in single-player skirmish?
IMHO, no. This is a campaign-only setting.
- Per
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#2281: Radar detector range counter-intuitive
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Reporter: f...@…|Type: bug
Status: new |Priority: normal
Milestone: 3.0 | Component: other
On Mon, Nov 1, 2010 at 2:09 PM, Cyp wrote:
> ...
> It does. It's intended to be consistent with the damage taken/done in
> single-player skirmish also being dependent on the difficulty
> modifier.
>
> Whether modifying single-player skirmish is actually a good idea is
> another matter... I don't r
On Mon, Nov 1, 2010 at 1:49 PM, Per Inge Mathisen
wrote:
> On Mon, Nov 1, 2010 at 1:34 PM, Cyp wrote:
>> Fix power generation speed in multiplayer depending on game options
>> difficulty level.
>>
>> Basically, any player that changed the game difficulty level to help them
>> beat the campaign
On Mon, Nov 1, 2010 at 1:34 PM, Cyp wrote:
> Fix power generation speed in multiplayer depending on game options
> difficulty level.
>
> Basically, any player that changed the game difficulty level to help them
> beat the campaign would end up accidentally cheating 10% extra power in
> multipla