[warzone2100-dev] [Warzone 2100 Trac] #2285: Minor Hotfixes Patch for the future 3.0 Beta 3 + Master releases

2010-11-01 Thread Warzone 2100 Trac
#2285: Minor Hotfixes Patch for the future 3.0 Beta 3 + Master releases -+- Reporter: Black Project |Type: patch (an actual Status: new | patch, not a request for one) Mile

[warzone2100-dev] [Warzone 2100 Trac] #2284: Warzone v2.3.5 crashes when clicking on "Flamer Viper Wheels" in design menu

2010-11-01 Thread Warzone 2100 Trac
#2284: Warzone v2.3.5 crashes when clicking on "Flamer Viper Wheels" in design menu -+- Reporter:|Type: bug be...@…|Priority: normal Status: new | Component: other

[warzone2100-dev] [Warzone 2100 Trac] #2283: Cache blocked status of tiles

2010-11-01 Thread Warzone 2100 Trac
#2283: Cache blocked status of tiles -+- Reporter: Per | Owner: Type: patch (an actual patch, not a |Status: new request for one)

[warzone2100-dev] [Warzone 2100 Trac] #2282: Game crash on design menu

2010-11-01 Thread Warzone 2100 Trac
#2282: Game crash on design menu +--- Reporter: thomas_buerg...@…|Type: bug Status: new |Priority: normal Milestone: 3.0 | Component: Campai

Re: [warzone2100-dev] [Warzone2100-commits] mainline - master: 2 commits.

2010-11-01 Thread Per Inge Mathisen
On Mon, Nov 1, 2010 at 2:17 PM, Cyp wrote: > Should the modifier affect damage in single-player skirmish? IMHO, no. This is a campaign-only setting. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] [Warzone 2100 Trac] #2281: Radar detector range counter-intuitive

2010-11-01 Thread Warzone 2100 Trac
#2281: Radar detector range counter-intuitive -+- Reporter: f...@…|Type: bug Status: new |Priority: normal Milestone: 3.0 | Component: other

Re: [warzone2100-dev] [Warzone2100-commits] mainline - master: 2 commits.

2010-11-01 Thread Cyp
On Mon, Nov 1, 2010 at 2:09 PM, Cyp wrote: > ... > It does. It's intended to be consistent with the damage taken/done in > single-player skirmish also being dependent on the difficulty > modifier. > > Whether modifying single-player skirmish is actually a good idea is > another matter... I don't r

Re: [warzone2100-dev] [Warzone2100-commits] mainline - master: 2 commits.

2010-11-01 Thread Cyp
On Mon, Nov 1, 2010 at 1:49 PM, Per Inge Mathisen wrote: > On Mon, Nov 1, 2010 at 1:34 PM, Cyp wrote: >> Fix power generation speed in multiplayer depending on game options >> difficulty level. >> >> Basically, any player that changed the game difficulty level to help them >> beat the campaign

Re: [warzone2100-dev] [Warzone2100-commits] mainline - master: 2 commits.

2010-11-01 Thread Per Inge Mathisen
On Mon, Nov 1, 2010 at 1:34 PM, Cyp wrote: > Fix power generation speed in multiplayer depending on game options > difficulty level. > > Basically, any player that changed the game difficulty level to help them > beat the campaign would end up accidentally cheating 10% extra power in > multipla