Here's to hoping that the Mac version can play along. :)
On Jan 6, 2008 2:49 PM, Freddie Witherden <[EMAIL PROTECTED]> wrote:
> Hi all; hopefully this will be the last ever netcode update as the
> porting process is nearing completion.
>
> Over the last week several important functions have been p
On Jan 4, 2008 3:03 AM, Freddie Witherden <[EMAIL PROTECTED]> wrote:
> > it mac osx, you do have a terminal... that gives you command-line
> > capabilities right up there with any other unix. besides which, svn
> > already has what you ask for: you can change the resolution and fullscreen
> > sett
On Jan 3, 2008 4:56 PM, Kevin Gillette <[EMAIL PROTECTED]> wrote:
> On Jan 3, 2008 2:41 PM, Ariston Johnson <[EMAIL PROTECTED]> wrote:
>
> >
> > Another idea I would like to see is more control of configuration
> > options from within the game. The reason for t
I usually play Warzone in a window, and I like to keep that window
open and, for instance, talk in IM or browse the web while I wait for
tanks to be manufactured. Right now, Warzone automatically pauses
when it does not have focus. I propose one of two changes:
A. Make this functionality optiona
On Dec 28, 2007 11:46 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel:
> > Ariston Johnson schreef:
> > > Is there a way to filter our bug list by the OS it was reported on?
> > > You can apparent
On Dec 28, 2007 10:53 AM, Gerard Krol <[EMAIL PROTECTED]> wrote:
> Summary of opinions about replacing the scripting language:
> Ari: Worthwile, python too heavy weight
> Dennis: We should ask Troman
> Troman: Likes the current scripting engine (+ its syntax), does not want
> to sacrifice functiona
Is there a way to filter our bug list by the OS it was reported on?
You can apparently search by all the other fields but this one. :(
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On Dec 28, 2007 9:35 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Freitag, 28. Dezember 2007 16:24:03 schrieb Ariston Johnson:
>
> > On Dec 28, 2007 8:53 AM, Ariston Johnson <[EMAIL PROTECTED]> wrote:
> > > On Dec 27, 2007 6:22 PM, Dennis Schridde <
On Dec 28, 2007 8:53 AM, Ariston Johnson <[EMAIL PROTECTED]> wrote:
>
> On Dec 27, 2007 6:22 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson:
> >
> > > On the Mac version, the data directory
On Dec 27, 2007 6:22 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson:
>
> > On the Mac version, the data directory gets stuffed into the
> > application bundle. For Release builds, I would like to chan
On Dec 28, 2007 3:27 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Freitag, 28. Dezember 2007 03:15:01 schrieb Ariston Johnson:
>
> > On Dec 27, 2007 7:31 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> > > Ariston Johnson schreef:
> > > >
On Dec 27, 2007 7:31 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Ariston Johnson schreef:
> > The trunk version of the Mac port is playable again, although the fonts are
> > not pretty. I had to use GLC_TRIANGLE since GLC_TEXTURE does not work.
> > More t
The trunk version of the Mac port is playable again, although the
fonts are not pretty. I had to use GLC_TRIANGLE since GLC_TEXTURE
does not work. More testing is definitely needed.
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On Dec 26, 2007 4:14 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Mittwoch, 26. Dezember 2007 23:10:49 schrieb Ariston Johnson:
>
> > On Dec 26, 2007 3:59 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > > Am Samstag, 15. Dezember 2007 12:47:46 schrieb Den
On Dec 27, 2007 6:00 PM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
>
> On Dec 28, 2007 12:54 AM, Ariston Johnson <[EMAIL PROTECTED]> wrote:
> > On the Mac version, the data directory gets stuffed into the
> > application bundle. For Release builds, I would like t
On the Mac version, the data directory gets stuffed into the
application bundle. For Release builds, I would like to change this
to just have warzone.wz and mp.wz, but it doesn't seem to find these
files when I put them in the data directory that Warzone would
otherwise be finding. Where exactly
When I switch in and out of the Warzone window during a briefing
sequence, I get the following:
sound: OpenAL raised an error: "AL_INVALID_NAME: Invalid name
parameter passed"; at
/Users/ari/work/warzone/macosx/../lib/sound/openal_track.c:250
Is this a known bug or should I add it?
_
On Dec 26, 2007 3:59 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Samstag, 15. Dezember 2007 12:47:46 schrieb Dennis Schridde:
> > Hi everyone...
> >
> > We were just discussing whether to release 2.0.10 "now".
> > I addition to the fix for libvorbis-1.2 from 2.0.9 this would contain the
> >
On Dec 26, 2007 3:14 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Mittwoch, 26. Dezember 2007 21:59:40 schrieb Ariston Johnson:
> > On Dec 26, 2007 3:52 PM, Gerard Krol <[EMAIL PROTECTED]> wrote:
> > > Hi everybody,
> > >
> > > You all know we
On Dec 26, 2007 3:52 PM, Gerard Krol <[EMAIL PROTECTED]> wrote:
> Hi everybody,
>
> You all know we are in the possession of our very own scripting
> language. From time to time the question has been raised if we'd want to
> replace the home grown language with something more standard. The
> advant
On Dec 16, 2007 11:39 AM, Ariston Johnson <[EMAIL PROTECTED]> wrote:
> On Dec 16, 2007 4:54 AM, Freddie Witherden <[EMAIL PROTECTED]> wrote:
> > > I managed to get the Xcode project to build QuesoGLC and Popt and add
> > > them to Warzone.
> >
> &g
On Dec 16, 2007 4:54 AM, Freddie Witherden <[EMAIL PROTECTED]> wrote:
> > I managed to get the Xcode project to build QuesoGLC and Popt and add
> > them to Warzone.
>
> Excellent news!
>
> > However, Warzone currently won't build because some
> > game structures have been changed and the endian_*()
I managed to get the Xcode project to build QuesoGLC and Popt and add
them to Warzone. However, Warzone currently won't build because some
game structures have been changed and the endian_*() calls made it so
little-endian developers didn't notice that they had to change these
things.
I don't hav
ac build, or wait?
>
> - Kamaze
>
> Ariston Johnson schrieb:
> > On 8/25/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> >> Christian Ohm schreef:
> >>> On Saturday, 25 August 2007 at 16:06, Dennis Schridde wrote:
> >>>
> >>>> Am Samst
On 8/25/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Christian Ohm schreef:
> > On Saturday, 25 August 2007 at 16:06, Dennis Schridde wrote:
> >
> >> Am Samstag, 25. August 2007 15:43:06 schrieb Christian Ohm:
> >>
> >>> On Saturday, 25 August 2007 at 15:28, Dennis Schridde wrote:
> >>>
> >>
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