Re: [Warzone-dev] Netcode Update

2008-01-06 Thread Ariston Johnson
Here's to hoping that the Mac version can play along. :) On Jan 6, 2008 2:49 PM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all; hopefully this will be the last ever netcode update as the porting process is nearing completion. Over the last week several important functions have been ported

[Warzone-dev] Proposal regarding automatic pausing on loss of focus

2008-01-03 Thread Ariston Johnson
I usually play Warzone in a window, and I like to keep that window open and, for instance, talk in IM or browse the web while I wait for tanks to be manufactured. Right now, Warzone automatically pauses when it does not have focus. I propose one of two changes: A. Make this functionality

Re: [Warzone-dev] Proposal regarding automatic pausing on loss of focus

2008-01-03 Thread Ariston Johnson
On Jan 3, 2008 4:56 PM, Kevin Gillette [EMAIL PROTECTED] wrote: On Jan 3, 2008 2:41 PM, Ariston Johnson [EMAIL PROTECTED] wrote: Another idea I would like to see is more control of configuration options from within the game. The reason for this is that the Mac OS X version does not have

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 8:53 AM, Ariston Johnson [EMAIL PROTECTED] wrote: On Dec 27, 2007 6:22 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson: On the Mac version, the data directory gets stuffed into the application bundle

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 9:35 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember 2007 16:24:03 schrieb Ariston Johnson: On Dec 28, 2007 8:53 AM, Ariston Johnson [EMAIL PROTECTED] wrote: On Dec 27, 2007 6:22 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember

[Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Ariston Johnson
Is there a way to filter our bug list by the OS it was reported on? You can apparently search by all the other fields but this one. :( ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] New scripting language summary

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 10:53 AM, Gerard Krol [EMAIL PROTECTED] wrote: Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality

Re: [Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 11:46 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel: Ariston Johnson schreef: Is there a way to filter our bug list by the OS it was reported on? You can apparently search by all the other fields but this one

[Warzone-dev] Strange log message

2007-12-27 Thread Ariston Johnson
When I switch in and out of the Warzone window during a briefing sequence, I get the following: sound: OpenAL raised an error: AL_INVALID_NAME: Invalid name parameter passed; at /Users/ari/work/warzone/macosx/../lib/sound/openal_track.c:250 Is this a known bug or should I add it?

[Warzone-dev] warzone.wz vs. plain directories

2007-12-27 Thread Ariston Johnson
On the Mac version, the data directory gets stuffed into the application bundle. For Release builds, I would like to change this to just have warzone.wz and mp.wz, but it doesn't seem to find these files when I put them in the data directory that Warzone would otherwise be finding. Where exactly

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-27 Thread Ariston Johnson
On Dec 27, 2007 6:00 PM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Dec 28, 2007 12:54 AM, Ariston Johnson [EMAIL PROTECTED] wrote: On the Mac version, the data directory gets stuffed into the application bundle. For Release builds, I would like to change this to just have warzone.wz

Re: [Warzone-dev] Release 2.0.10?

2007-12-27 Thread Ariston Johnson
On Dec 26, 2007 4:14 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 26. Dezember 2007 23:10:49 schrieb Ariston Johnson: On Dec 26, 2007 3:59 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 15. Dezember 2007 12:47:46 schrieb Dennis Schridde: Hi everyone... We

Re: [Warzone-dev] Mac port on trunk

2007-12-27 Thread Ariston Johnson
On Dec 27, 2007 7:31 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Ariston Johnson schreef: The trunk version of the Mac port is playable again, although the fonts are not pretty. I had to use GLC_TRIANGLE since GLC_TEXTURE does not work. More testing is definitely needed. I wrote

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Ariston Johnson
On Dec 26, 2007 3:14 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 26. Dezember 2007 21:59:40 schrieb Ariston Johnson: On Dec 26, 2007 3:52 PM, Gerard Krol [EMAIL PROTECTED] wrote: Hi everybody, You all know we are in the possession of our very own scripting language

Re: [Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Ariston Johnson
On Dec 26, 2007 3:52 PM, Gerard Krol [EMAIL PROTECTED] wrote: Hi everybody, You all know we are in the possession of our very own scripting language. From time to time the question has been raised if we'd want to replace the home grown language with something more standard. The advantages

Re: [Warzone-dev] Release 2.0.10?

2007-12-26 Thread Ariston Johnson
On Dec 26, 2007 3:59 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 15. Dezember 2007 12:47:46 schrieb Dennis Schridde: Hi everyone... We were just discussing whether to release 2.0.10 now. I addition to the fix for libvorbis-1.2 from 2.0.9 this would contain the

Re: [Warzone-dev] Update on Mac OS X port

2007-12-16 Thread Ariston Johnson
On Dec 16, 2007 4:54 AM, Freddie Witherden [EMAIL PROTECTED] wrote: I managed to get the Xcode project to build QuesoGLC and Popt and add them to Warzone. Excellent news! However, Warzone currently won't build because some game structures have been changed and the endian_*() calls made

[Warzone-dev] Update on Mac OS X port

2007-12-15 Thread Ariston Johnson
I managed to get the Xcode project to build QuesoGLC and Popt and add them to Warzone. However, Warzone currently won't build because some game structures have been changed and the endian_*() calls made it so little-endian developers didn't notice that they had to change these things. I don't

Re: [Warzone-dev] 2.0.8?

2007-08-28 Thread Ariston Johnson
Ariston Johnson schrieb: On 8/25/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Christian Ohm schreef: On Saturday, 25 August 2007 at 16:06, Dennis Schridde wrote: Am Samstag, 25. August 2007 15:43:06 schrieb Christian Ohm: On Saturday, 25 August 2007 at 15:28, Dennis Schridde wrote

Re: [Warzone-dev] 2.0.8?

2007-08-25 Thread Ariston Johnson
On 8/25/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Christian Ohm schreef: On Saturday, 25 August 2007 at 16:06, Dennis Schridde wrote: Am Samstag, 25. August 2007 15:43:06 schrieb Christian Ohm: On Saturday, 25 August 2007 at 15:28, Dennis Schridde wrote: Shall we? Shall we