Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/

2009-04-01 Thread Per Inge Mathisen
Commit Rebalance 0.4.1 Changelog: - Cyborgs further balanced. Not only should they be usable, they should be fairly well balanced within themselves now (Next: VTOLs!) - Weapon multipliers massively rearranged. - Cannons/Rails split from Rockets/Missiles, no longer both anti-tank. The

Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/

2009-04-01 Thread Zarel
On Wed, Apr 1, 2009 at 3:00 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: Commit Rebalance 0.4.1 Changelog: - Cyborgs further balanced. Not only should they be usable, they should be fairly well balanced within themselves now (Next: VTOLs!) - Weapon multipliers massively rearranged. -

Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/

2009-04-01 Thread Per Inge Mathisen
On Wed, Apr 1, 2009 at 10:57 AM, Zarel zare...@gmail.com wrote: There are simply too many and too trivial to list by hand. I am not asking for a long list of everything, just a bit more detailed than Cannons/Rails split from Rockets/Missiles, no longer both anti-tank. I would really love to

Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/

2009-04-01 Thread Zarel
On Wed, Apr 1, 2009 at 6:00 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: I am not asking for a long list of everything, just a bit more detailed than  Cannons/Rails split from Rockets/Missiles, no longer both anti-tank. I would really love to know, for example, *which* of them is no