2009/2/19 Per Inge Mathisen :
> No problem. I agree we should branch for 2.2 now. Anyone see any
> reasons why not?
Now that I've figured out how to commit to branches other than trunk,
I'm fine with this, too.
It seems everyone's in support of branching immediately? (I count me,
Buggy, Gerard, P
Am Donnerstag, 19. Februar 2009 15:03:59 schrieb Per Inge Mathisen:
> What is the state of the lua branch, though? I got the impression it
> still had a way to go before it was playable.
Last time I tried, the AI was just sitting there on Rush. Console spammed
something about nils.
(I tested that
On Thu, Feb 19, 2009 at 12:47 PM, Gerard Krol
wrote:
> Per Inge Mathisen wrote:
>> I would like to suggest that we start refactoring the Warzone codebase
>> so that it can more easily be unit tested aggressively.
>>
> Would it be an idea to wait for the merge from the terrain and the lua
> branch?
Per Inge Mathisen wrote:
> I would like to suggest that we start refactoring the Warzone codebase
> so that it can more easily be unit tested aggressively.
>
Would it be an idea to wait for the merge from the terrain and the lua
branch? That's going to be one hell of a job after we refactor th
Am Mittwoch, 18. Februar 2009 17:15:45 schrieb Kamaze:
> This might be a good time to bump the major version number?
I do not think someone said something about a major rewrite.
Additionaly the version number should represent user visible changes, and so
far I see no proposal for even on in this t
This might be a good time to bump the major version number?
Per Inge Mathisen schrieb:
> Hello devs,
>
> We all know that the current and past state of the Warzone codebase is
> a rather sorry excuse for something. There are so many globals all
> over the place, that it is almost impossible to se
On Wed, Feb 18, 2009 at 11:03 AM, Dennis Schridde wrote:
> Am Mittwoch, 18. Februar 2009 09:54:59 schrieb Giel van Schijndel:
>> On Tue, Feb 17, 2009 at 07:10:22PM +0100, Per Inge Mathisen wrote:
>> > 2) has *at least* one unit test,
>> > 3) uses *no* globals,
> BTW: libtagfile violates this.
> I
Am Mittwoch, 18. Februar 2009 09:54:59 schrieb Giel van Schijndel:
> On Tue, Feb 17, 2009 at 07:10:22PM +0100, Per Inge Mathisen wrote:
> > 2) has *at least* one unit test,
> > 3) uses *no* globals,
BTW: libtagfile violates this.
I have a branch here were I fixed that, but I do not remember whether
Am Mittwoch, 18. Februar 2009 09:30:54 schrieb Giel van Schijndel:
> On Tue, Feb 17, 2009 at 11:17:58PM +0100, Dennis Schridde wrote:
> > Maybe I may still propose something:
> > Move the current code into /dirty/ and selectively pick cleaned files
> > from there and move them into a sensible locat
On Tue, Feb 17, 2009 at 07:10:22PM +0100, Per Inge Mathisen wrote:
> The code is buggy, and we do not have a process in place to ensure
> that it gets better. I dare say that if the only thing that keeps
> Warzone from sliding from bad to worse in terms of bugs is hard work,
> there is no chance th
On Tue, Feb 17, 2009 at 11:17:58PM +0100, Dennis Schridde wrote:
> Maybe I may still propose something:
> Move the current code into /dirty/ and selectively pick cleaned files
> from there and move them into a sensible location / directory-layout
> in the main tree.
I propose src/dirty/ instead ;-
Hello!
Sounds like a good idea, though I will not have enough time to actively
participate in the near future.
Maybe I may still propose something:
Move the current code into /dirty/ and selectively pick cleaned files from
there and move them into a sensible location / directory-layout in the
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Per Inge Mathisen wrote:
> I would like to start porting the map loading code there. If you like
> the idea. Then hopefully we could all pitch in and port the functions
> you are more familiar with and soon we will have a new, shiny and
> improved Warz
Hello devs,
We all know that the current and past state of the Warzone codebase is
a rather sorry excuse for something. There are so many globals all
over the place, that it is almost impossible to separate out code for
proper unit testing or reuse. The code is buggy, and we do not have a
process
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