Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
- Gerard
I applied it in my local copy...
Nice in general, but the alpha change should be done to the texture and not in
the code, IMO... Eg. Grim's
Dennis Schridde wrote:
Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
- Gerard
I applied it in my local copy...
Nice in general, but the alpha change should be done to the texture and not in
Gerard Krol schreef:
Dennis Schridde wrote:
Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
I applied it in my local copy...
Nice in general, but the alpha change should be done to the
Am Montag, 19. Februar 2007 schrieb Gerard Krol:
Dennis Schridde wrote:
Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
- Gerard
I applied it in my local copy...
Nice in general, but the
On 2/20/07, Dennis Schridde [EMAIL PROTECTED] wrote:
By the way, why aren't grims textures in svn? I might want to improve on
some textures too, and it would nice to be able to continue from his work.
They were in SVN long time (about a year) ago. (They had replaced the current
textures.) He
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
- Gerard
Index: src/display3d.c
===
--- src/display3d.c (revision 774)
+++ src/display3d.c (working copy)
@@ -120,10 +120,10 @@
#define