I like lua, and maybe using it instead our custom language may be a
good idea in the long run, but I think changing it now would be a
really bad idea. We have plenty of stuff that needs doing that could
make the codebase quite unstable (new savegame format and new
netcode), and the last thing we
Hi everybody,
You all know we are in the possession of our very own scripting
language. From time to time the question has been raised if we'd want to
replace the home grown language with something more standard. The
advantages would be:
* We don't need to maintain the old scripting
On Dec 26, 2007 3:14 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Mittwoch, 26. Dezember 2007 21:59:40 schrieb Ariston Johnson:
On Dec 26, 2007 3:52 PM, Gerard Krol [EMAIL PROTECTED] wrote:
Hi everybody,
You all know we are in the possession of our very own scripting
language.
On Dec 26, 2007 3:52 PM, Gerard Krol [EMAIL PROTECTED] wrote:
Hi everybody,
You all know we are in the possession of our very own scripting
language. From time to time the question has been raised if we'd want to
replace the home grown language with something more standard. The
advantages
Hi all,
Please tell me what you think about switching to Lua as our scripting
language.
I am an all-in or all-out kind of guy. Duplication is not a good
friend of mine. I like the idea of using lua, it would serve to
reduce the barrier-of-entry to modding/scripting Warzone (a lot of
note: all of the below comments apply to any scripting language to be
considered as a replacement, not just lua.
On Dec 26, 2007 3:31 PM, Freddie Witherden [EMAIL PROTECTED] wrote:
Hi all,
Please tell me what you think about switching to Lua as our scripting
language.
I think this point