[Wesnoth-bugs] [bug #24846] Segfault when exiting editor

2016-07-30 Thread B. Lipka
Follow-up Comment #4, bug #24846 (project wesnoth): I gather from the logs that it's a master build at 3f97305 on Linux. The important part is: ==26604==by 0x9787D4E: __cxa_pure_virtual (pure.cc:50) ==26604==by 0x10B266E: events::pump() (in /home/faure_o/Documents/wesnoth_repo/build/wesno

[Wesnoth-bugs] [bug #24887] Alignment not being translated in unit sidebar

2016-07-30 Thread B. Lipka
Update of bug #24887 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #1: I'm not familiar enough with the inner workings of the translation system to draw a definitive c

[Wesnoth-bugs] [bug #23617] mp modifications added to sp campaigns

2015-07-26 Thread B. Lipka
Update of bug #23617 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #4: Fixed in 6d64baa207cd29943f1a0a328bb5d97075a53ed5 _

[Wesnoth-bugs] [bug #23617] mp modifications added to sp campaigns

2015-06-07 Thread B. Lipka
Update of bug #23617 (project wesnoth): Status:None => Confirmed Assigned to:None => lipk ___ Follow-up Comment #1: The game remembers

[Wesnoth-bugs] [bug #23410] Do no ask user to enable forced modification

2015-03-25 Thread B. Lipka
Follow-up Comment #1, bug #23410 (project wesnoth): I'm not strictly opposed to the idea, but I'd like to point out that the current behavior is a result of a conscious design decision to give the user a clear view on the effects of their choices. _

[Wesnoth-bugs] [bug #22464] Variable anchor for status bars, orbs, etc.

2015-01-02 Thread B. Lipka
Update of bug #22464 (project wesnoth): Status: Postponed => Fixed ___ Follow-up Comment #3: Implemented again in 6300d29 (for master). Zooms properly this time. __

[Wesnoth-bugs] [bug #22877] require_modification not working

2014-11-01 Thread B. Lipka
Update of bug #22877 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #2: Fixed in af16f96961e6 and 824f14223140 for master and 1.12 respectively. __

[Wesnoth-bugs] [bug #22877] require_modification not working

2014-11-01 Thread B. Lipka
Update of bug #22877 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #1: Thanks for the report. Just for the record, the problem only affects the experimental lobby. I'

[Wesnoth-bugs] [bug #22483] --campaign argument ignored

2014-08-16 Thread B. Lipka
Follow-up Comment #2, bug #22483 (project wesnoth): Err, sorry, I just pasted whatever was my on clipboard :] The first bad commit is 049ae13a5a92388d0ad2. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22483] --campaign argument ignored

2014-08-16 Thread B. Lipka
URL: Summary: --campaign argument ignored Project: Battle for Wesnoth Submitted by: lipk Submitted on: Sat 16 Aug 2014 02:06:05 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #22464] Variable anchor for status bars, orbs, etc.

2014-08-13 Thread B. Lipka
Update of bug #22464 (project wesnoth): Status:None => Fixed Assigned to:None => lipk ___ Follow-up Comment #1: Implemented for 1.1

[Wesnoth-bugs] [bug #21957] [options] won't change from default values in [multplayer] & [scenario]

2014-04-23 Thread B. Lipka
Follow-up Comment #2, bug #21957 (project wesnoth): cea484f028187 is in fact b3bb4514d663672. ___ Reply to this item at: ___ Message sent via/by Gna! http://gn

[Wesnoth-bugs] [bug #21957] [options] won't change from default values in [multplayer] & [scenario]

2014-04-23 Thread B. Lipka
Update of bug #21957 (project wesnoth): Status:None => Fixed Assigned to:None => lipk ___ Follow-up Comment #1: Thanks for the repo

[Wesnoth-bugs] [patch #4596] add a number box widget for numerical input

2014-03-12 Thread B. Lipka
Follow-up Comment #5, patch #4596 (project wesnoth): There's an invalid ("gridrow") entry in the taglist. Also, if you mention the grep command in the syntax file, you might want to append an -o flag since that actually outputs a much better formatted list than what I gave you :) Otherwise (the V

[Wesnoth-bugs] [patch #4596] add a number box widget for numerical input

2014-03-12 Thread B. Lipka
Follow-up Comment #3, patch #4596 (project wesnoth): In the Vim patch, a space is missing from between listbox and multi_page. There's also a lot of tags missing (the absence of [row] and [column] is the most prominent since these are very often used). I attached the output of 'grep "\[[a-z,_,-]*

[Wesnoth-bugs] [bug #21563] Credit GUI fails on resize

2014-02-26 Thread B. Lipka
Update of bug #21563 (project wesnoth): Status:None => Fixed Assigned to:None => lipk ___ Follow-up Comment #1: Fixed in e2e4952d38

[Wesnoth-bugs] [bug #21485] Time Schedule Menu button crashes game

2014-01-17 Thread B. Lipka
Follow-up Comment #5, bug #21485 (project wesnoth): No, it can't be that error as there's no end() call in the backtrace :D Silly me. ___ Reply to this item at: __

[Wesnoth-bugs] [bug #21485] Time Schedule Menu button crashes game

2014-01-17 Thread B. Lipka
Follow-up Comment #4, bug #21485 (project wesnoth): Opening the editor and clicking the ToD menu right away doesn't crash for me either, but loading a map and *then* the opening the menu does. Backtrace: #0 0x01428ffa in std::vector >::begin (this=0x10) at /usr/include/c++/4.8/bits/s

[Wesnoth-bugs] [bug #6864] Please make MP maps sortable by the number of players on the map

2014-01-06 Thread B. Lipka
Update of bug #6864 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: In 1.11.8, it's possible to filter MP maps by number of players. Not exactly the requested featur

[Wesnoth-bugs] [bug #21450] Units can be moved in linger mode

2014-01-05 Thread B. Lipka
URL: Summary: Units can be moved in linger mode Project: Battle for Wesnoth Submitted by: lipk Submitted on: Mon 06 Jan 2014 12:08:54 AM GMT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #21364] MP create game description text area scroll overlays text

2013-12-23 Thread B. Lipka
Follow-up Comment #1, bug #21364 (project wesnoth): In more detail: the textbox determines the width of the text column based on its previous contents. You can easily test this by switching between some maps a few times and observing when the textbox renders the scrollbar over the text or leaves a

[Wesnoth-bugs] [bug #21261] Refer new players interested in Multiplayer to stable version

2013-11-07 Thread B. Lipka
Update of bug #21261 (project wesnoth): Assigned to:None => soliton ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #21252] "Mandatory WML child missing yet untested for. Please report." error

2013-11-05 Thread B. Lipka
Update of bug #21252 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #2: Fixed by c87525b8584a, but apparently the "Fixes bug" thing works only on the summary line :/ T

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-23 Thread B. Lipka
Follow-up Comment #3, bug #20979 (project wesnoth): From the IRC discussion: """ 20130618 20:22:49< _8680_> I believe the problem is that the version of Simple DirectMedia Layer (SDL — which provides Wesnoth’s fullscreen functionality) that Wesnoth uses uses, on Mac, an *ancient* fullscreen interf

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-18 Thread B. Lipka
Follow-up Comment #1, bug #20979 (project wesnoth): This isn't a particularly useful report as is. Could you please detail why do you think that the bug is SDL-related and what SDL version do you propose to be used? ___ Reply to this item a

[Wesnoth-bugs] [bug #20861] Modifications

2013-06-04 Thread B. Lipka
Follow-up Comment #4, bug #20861 (project wesnoth): No, I broke it while fixing an other bug (commit eb1f002e81723ea66c37f2e0e1438f91f1afa6cc). I'm going to revert that for the time being, since this bug is more problematic (you might have not noticed yet, but no-install eras are also broken :P),

[Wesnoth-bugs] [bug #20861] Modifications

2013-06-04 Thread B. Lipka
Update of bug #20861 (project wesnoth): Status:None => Confirmed ___ Follow-up Comment #2: I'll see where it is broken, but it's not a trivial fix and I'm rather busy atm, so it'll take a

[Wesnoth-bugs] [bug #20704] [effect] apply_to=new_animation crashes the game later

2013-04-21 Thread B. Lipka
Follow-up Comment #2, bug #20704 (project wesnoth): thunderstruck has also been working on this, (see https://gna.org/patch/?3862), could you please discuss this with him? ___ Reply to this item at:

[Wesnoth-bugs] [bug #20704] [effect] apply_to=new_animation crashes the game later

2013-04-02 Thread B. Lipka
URL: Summary: [effect] apply_to=new_animation crashes the game later Project: Battle for Wesnoth Submitted by: lipk Submitted on: Tue 02 Apr 2013 07:07:32 PM GMT Category: Bug S

[Wesnoth-bugs] [bug #20654] Unstoring a unit to the recall list crashes the game later

2013-04-02 Thread B. Lipka
Update of bug #20654 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #1: Turns out I made a

[Wesnoth-bugs] [bug #20654] Unstoring a unit to the recall list crashes the game later

2013-03-26 Thread B. Lipka
URL: Summary: Unstoring a unit to the recall list crashes the game later Project: Battle for Wesnoth Submitted by: lipk Submitted on: Tue 26 Mar 2013 07:43:48 PM GMT Category: Bug

[Wesnoth-bugs] [bug #20435] New drawing logic for maps in title and story screens

2013-03-18 Thread B. Lipka
Update of bug #20435 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #20582] [era] and [modification] WML is copied twice for MP campaign

2013-03-18 Thread B. Lipka
Follow-up Comment #5, bug #20582 (project wesnoth): I can't reproduce the problem. Would you please post a test case? ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #20582] [era] and [modification] WML is copied twice for MP campaign

2013-03-11 Thread B. Lipka
Follow-up Comment #3, bug #20582 (project wesnoth): I can hardly imagine that that patch would be a solution. It only reverts my last commit in the area, basically restoring the old state which you said was broken (and I experienced the same). Feel free to reassign this bug to yourself, I have ve

[Wesnoth-bugs] [bug #20582] [era] and [modification] WML is copied twice for MP campaign

2013-03-04 Thread B. Lipka
Update of bug #20582 (project wesnoth): Assigned to:None => lipk ___ Follow-up Comment #1: Ok this is got broken when I fixed events not copying into later scenarios at all. Hopefully in

[Wesnoth-bugs] [bug #20497] Crash for tall background images

2013-02-24 Thread B. Lipka
Update of bug #20497 (project wesnoth): Status: In Progress => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #20497] Crash for tall background images

2013-02-12 Thread B. Lipka
Update of bug #20497 (project wesnoth): Status:None => In Progress ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #20497] Crash for tall background images

2013-02-12 Thread B. Lipka
Follow-up Comment #3, bug #20497 (project wesnoth): @Elvish_Hunter: jamit is right, don't be hasty :) I'd actually prefer to display the top-center part of the image in such cases. It doesn't really matter for landscapes but it saves the most valuable part of portraits (at least those of humanoid

[Wesnoth-bugs] [bug #20267] MP campaign: reload scenario with droided side creates OOS

2013-02-03 Thread B. Lipka
Update of bug #20267 (project wesnoth): Assigned to:None => lipk ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #20324] Choppy movement on fogged maps

2013-02-03 Thread B. Lipka
Update of bug #20324 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #6: Looks good now :) Marking as fixed. ___

[Wesnoth-bugs] [bug #20324] Choppy movement on fogged maps

2013-02-02 Thread B. Lipka
Update of bug #20324 (project wesnoth): Status: Ready For Test => In Progress ___ Follow-up Comment #3: Trunk is definitely better than 1.11.1 now, the lag is no more visible for units without movemen

[Wesnoth-bugs] [patch #3604] Simplify halos in units/macros with square bracket expansion

2013-01-20 Thread B. Lipka
Update of patch #3604 (project wesnoth): Assigned to:None => boucman ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [patch #3586] Accentuate liminal schedule times

2013-01-08 Thread B. Lipka
Follow-up Comment #2, patch #3586 (project wesnoth): Please post this in the Art Contributions forum instead (and as an actual image, preferably). That is the place which the responsible people more or less keep an eye on. ___ Reply to this

[Wesnoth-bugs] [bug #20344] "Modifications: none" even though it's active and works

2012-12-02 Thread B. Lipka
Update of bug #20344 (project wesnoth): Assigned to:lipk => soliton ___ Follow-up Comment #4: Yesss, I can reproduce it with the official server too. The modification patch did include chang

[Wesnoth-bugs] [bug #20344] "Modifications: none" even though it's active and works

2012-12-02 Thread B. Lipka
Follow-up Comment #1, bug #20344 (project wesnoth): There's an error in the add-on at mod-pya.cfg:72-93. When DEBUG_MODE is not defined, the [event] tag isn't terminated properly. If I either fix the problem or run in debug mode, I can't reproduce the bug. I also can't reproduce it when running a

[Wesnoth-bugs] [bug #20324] Choppy movement on fogged maps

2012-11-25 Thread B. Lipka
URL: Summary: Choppy movement on fogged maps Project: Battle for Wesnoth Submitted by: lipk Submitted on: Sun 25 Nov 2012 09:16:29 AM GMT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #20260] Allow option for no labels for randomly generated maps

2012-11-13 Thread B. Lipka
Update of bug #20260 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [patch #3360] Fix for bug #19862 and more

2012-10-01 Thread B. Lipka
Update of patch #3360 (project wesnoth): Status: In Progress => Done ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #16220] Team color glitch when letting an observer into the game.

2012-10-01 Thread B. Lipka
Update of bug #16220 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #19862] Wrong name color when talking after droiding & undroiding the own side

2012-10-01 Thread B. Lipka
Update of bug #19862 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [patch #3527] Add quick switch button for recruit/recall

2012-09-30 Thread B. Lipka
Follow-up Comment #1, patch #3527 (project wesnoth): The extra buttons should be aligned either to the left or the right edge, having them floating in the middle looks very bad imho. ___ Reply to this item at:

[Wesnoth-bugs] [patch #3360] Fix for bug #19862 and more

2012-09-30 Thread B. Lipka
Update of patch #3360 (project wesnoth): Status:None => In Progress Assigned to:None => lipk ___ Follow-up Comment #5: It apparently does

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-09-25 Thread B. Lipka
Update of patch #3297 (project wesnoth): Status:None => Done ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-09-24 Thread B. Lipka
Follow-up Comment #24, patch #3297 (project wesnoth): Final version. (file #16603) ___ Additional Item Attachment: File name: modification-final.diffSize:107 KB ___ Reply t

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-09-22 Thread B. Lipka
Follow-up Comment #23, patch #3297 (project wesnoth): An update to compile with latest svn. (file #16600) ___ Additional Item Attachment: File name: modification-2.diffSize:104 KB _

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-08-24 Thread B. Lipka
Follow-up Comment #22, patch #3297 (project wesnoth): Debug messages. (file #16424) ___ Additional Item Attachment: File name: modification.diff Size:104 KB ___ Reply

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-08-12 Thread B. Lipka
Follow-up Comment #21, patch #3297 (project wesnoth): Yet another update, featuring "Restore Defaults". (file #16377) ___ Additional Item Attachment: File name: modification.diff Size:102 KB _

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-07-29 Thread B. Lipka
Follow-up Comment #20, patch #3297 (project wesnoth): I forgot to put the new files under version control in the previous submission. (file #16236) ___ Additional Item Attachment: File name: modification.diff Size:99 KB

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-07-23 Thread B. Lipka
Follow-up Comment #19, patch #3297 (project wesnoth): New version featuring options! Todo: * Need a combo box option (not appropriate GUI2 widget afaik). * Slider is buggy if step size is bigger than one, although it's likely to be a problem with the widget itself. * Badly need a restore defaults

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-07-10 Thread B. Lipka
Follow-up Comment #18, patch #3297 (project wesnoth): Changes in this version: * extended and corrected Wiki docs in mp_create_choose_mods.cpp and mp_depcheck_select_new (or confirm_change, I don't remember which) * replaced string concatenation with a vgettext call in mp_depcheck_select_new.cpp *

[Wesnoth-bugs] [patch #3360] Fix for bug #19862 and more

2012-07-07 Thread B. Lipka
Follow-up Comment #3, patch #3360 (project wesnoth): Replaced all occurrences of the foreach macro with BOOST_FOREACH. (file #16004) ___ Additional Item Attachment: File name: change_control_fix.diffSize:2 KB

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-07-07 Thread B. Lipka
Follow-up Comment #16, patch #3297 (project wesnoth): Replaced all occurrences of the foreach macro with BOOST_FOREACH. (file #16003) ___ Additional Item Attachment: File name: modification.diff Size:68 KB __

[Wesnoth-bugs] [patch #3360] Fix for bug #19862 and more

2012-07-07 Thread B. Lipka
Follow-up Comment #2, patch #3360 (project wesnoth): Issue solved. Moved some code around in the change control stuff in turn_info::process_network_data() so that it runs even if make_human() was called on the affected team before and added a change_controller() call in the switch statement, under

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-07-04 Thread B. Lipka
Follow-up Comment #15, patch #3297 (project wesnoth): The editor was a bit overzealous and removed the spaces inserted by diff at linestarts. I put them back so that the file is now well-formatted from both Mordante's and patch's viewpoint. (file #15969) __

[Wesnoth-bugs] [bug #19862] Wrong name color when talking after droiding & undroiding the own side

2012-07-03 Thread B. Lipka
Follow-up Comment #1, bug #19862 (project wesnoth): patch #3360 should fix this ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Wesnoth-bugs] [patch #3360] Fix for bug #19862 and more

2012-07-03 Thread B. Lipka
URL: Summary: Fix for bug #19862 and more Project: Battle for Wesnoth Submitted by: lipk Submitted on: Tue 03 Jul 2012 02:34:24 PM GMT Priority: 5 - Normal Status: None

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-06-30 Thread B. Lipka
Follow-up Comment #14, patch #3297 (project wesnoth): Now *really* removed trailing whitespaces. (file #15940) ___ Additional Item Attachment: File name: modification.diff Size:68 KB _

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-06-14 Thread B. Lipka
Follow-up Comment #13, patch #3297 (project wesnoth): Removed some fancy formatting which would be most likely broken with different tab settings. Fixed some multiline strings (space between and endline). revision.hpp somehow managed to keep back, removed again. (file #15817) ___

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-06-10 Thread B. Lipka
Follow-up Comment #12, patch #3297 (project wesnoth): ...and removed trailing whitespace. (file #15812) ___ Additional Item Attachment: File name: modification.diff Size:69 KB

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-06-10 Thread B. Lipka
Follow-up Comment #11, patch #3297 (project wesnoth): Removed most long lines, added a lot of comments. (file #15811) ___ Additional Item Attachment: File name: modification.diff Size:69 KB __

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-06-08 Thread B. Lipka
Follow-up Comment #10, patch #3297 (project wesnoth): Right, updates keep coming... News: * removed the hunk for revision.hpp * relabeled the ok button of Choose Modifications dialog to "Close" (btw, there used to be a "Done" button in the add-on manager iirc :P) * swapped ok/cancel and yes/no but

[Wesnoth-bugs] [bug #19788] Income changes during unit movement

2012-06-06 Thread B. Lipka
URL: Summary: Income changes during unit movement Project: Battle for Wesnoth Submitted by: lipk Submitted on: Wed 06 Jun 2012 03:11:29 PM GMT Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-29 Thread B. Lipka
Follow-up Comment #8, patch #3297 (project wesnoth): Here's a post-final version, which incorporates various improvements and fixes suggested by boucman and mordante (and a few on my own): * added missing translatable marks (hopefully to all strings) * modified gui2::tmp_depcheck_select_new to be

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-28 Thread B. Lipka
Follow-up Comment #7, patch #3297 (project wesnoth): Ooookay, this is meant to be final. Additions since the last version: * added the require_modification key for [modification] tags * the modifications' names now are translatable in the lobby * added documentation for the new dialogs This time,

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-27 Thread B. Lipka
Follow-up Comment #5, patch #3297 (project wesnoth): Yeah, still updating... this version brings a new set of keys which allow authors to skip dependency checking in relation of two add-ons. The keys are ignore_incompatible_era, ignore_incompatible_scenario and ignore_incompatible_modification. (

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-22 Thread B. Lipka
Follow-up Comment #4, patch #3297 (project wesnoth): I've just realised that I should have added the new files to version control before diffing, so the previous patches don't really contain anything usable... (file #15770) ___ Additional I

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-21 Thread B. Lipka
Follow-up Comment #3, patch #3297 (project wesnoth): Yet another update. Brings the following changes: * added the special value "none" to the allow_modifications attribute, which disallows every mod * if you have require_modification and allow_modification at the same time, you don't have to add

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-20 Thread B. Lipka
Follow-up Comment #2, patch #3297 (project wesnoth): Another update. I fixed a bug which prevented the game from selecting the last used era on startup, and added a short error message when the user tries to activate a scenario/era with not installed dependencies (therefore I consider missing feat

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-18 Thread B. Lipka
Follow-up Comment #1, patch #3297 (project wesnoth): I forgot to add some files to CMakeLists.txt, so my original patch won't compile with cmake. Here's a fixed version. (file #15747) ___ Additional Item Attachment: File name: modification

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-15 Thread B. Lipka
URL: Summary: [modification] tag and dependency system for mp Project: Battle for Wesnoth Submitted by: lipk Submitted on: Tue May 15 07:38:58 2012 Priority: 5 - Normal Status

[Wesnoth-bugs] [patch #3092] Allow to specify default system-wide preferences

2012-03-05 Thread B. Lipka
Follow-up Comment #5, patch #3092 (project wesnoth): Here's the newest (and hopefully final) version of the patch. As requested by Ivanovic, packagers can set the location of the preferences file in compile time, and the binary won't try to load default preferences if a file wasn't specified in co

[Wesnoth-bugs] [bug #19505] Broken stone bridge transitions

2012-02-27 Thread B. Lipka
URL: Summary: Broken stone bridge transitions Project: Battle for Wesnoth Submitted by: lipk Submitted on: Mon 27 Feb 2012 08:27:23 PM GMT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [patch #3092] Allow to specify default system-wide preferences

2012-02-04 Thread B. Lipka
Follow-up Comment #2, patch #3092 (project wesnoth): here you go @Ivanovic a concrete use case of this are packages which rename the binaries (such as my wesnoth-dev package for openSUSE or valdar's wesnoth-devel for Arch). There's currently no way to let wesnoth know if wesnothd's name was chang

[Wesnoth-bugs] [patch #3092] Allow to specify default system-wide preferences

2012-01-25 Thread B. Lipka
URL: Summary: Allow to specify default system-wide preferences Project: Battle for Wesnoth Submitted by: lipk Submitted on: Wed 25 Jan 2012 08:35:48 PM GMT Priority: 5 - Normal

[Wesnoth-bugs] [patch #3022] Play music during credits list of a campaign

2011-11-05 Thread B. Lipka
URL: Summary: Play music during credits list of a campaign Project: Battle for Wesnoth Submitted by: lipk Submitted on: Sat 05 Nov 2011 09:40:07 PM GMT Priority: 3 - Low Stat