Update of bug #20324 (project wesnoth):
Status: Ready For Test => In Progress
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Follow-up Comment #3:
Trunk is definitely better than 1.11.1 now, the lag is no more visible for
units without movement animation. Animated movements are still much less
smooth than in 1.10.5, though. Disabling create_jamming_map doesn't make any
difference.
Made some fps measurements, too (all on fogged Sulla's Ruins):
1.10.5 1.11.1 trunk
Idle 50 50 50
Movement 50 20-25 30-35
Since most frames are displayed for 50-100 ms, 30 fps would be perfect if you
could make them evenly distributed. Running the fog calculations in a separate
thread might solve that, I'm not sure how much work would it take?
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